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path: root/src/core/CL/cl_kernels/depth_convert.cl
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/*
 * Copyright (c) 2016-2019 ARM Limited.
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
#include "helpers.h"

#ifdef SATURATE
#if defined(IS_DATA_TYPE_FLOAT)
#define CONVERT_RTE(x, type) (convert_##type##_rte((x)))
#define CONVERT_DOWN(x, type) CONVERT_RTE(x, type)
#else /* defined(IS_DATA_TYPE_FLOAT) */
#define CONVERT_DOWN(x, type) CONVERT_SAT(x, type)
#endif /* defined(IS_DATA_TYPE_FLOAT) */
#else  /* SATURATE */
#define CONVERT_DOWN(x, type) CONVERT(x, type)
#endif /* SATURATE */

#define CONVERT_UP(x, type) CONVERT(x, type)

/** This function performs a down-scaling depth conversion.
 *
 * @note The input and output data_types need to be passed at compile time using -DDATA_TYPE_IN and -DDATA_TYPE_OUT:
 * e.g. -DDATA_TYPE_IN=uchar -DDATA_TYPE_OUT=short
 * @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
 *
 * @param[in]  in_ptr                            Pointer to the source image. Supported data types: U8/U16/S16/U32/S32/F16/F32
 * @param[in]  in_stride_x                       Stride of the source image in X dimension (in bytes)
 * @param[in]  in_step_x                         in_stride_x * number of elements along X processed per workitem(in bytes)
 * @param[in]  in_stride_y                       Stride of the source image in Y dimension (in bytes)
 * @param[in]  in_step_y                         in_stride_y * number of elements along Y processed per workitem(in bytes)
 * @param[in]  in_stride_z                       Stride of the source tensor in Z dimension (in bytes)
 * @param[in]  in_step_z                         in_stride_z * number of elements along Z processed per workitem(in bytes)
 * @param[in]  in_offset_first_element_in_bytes  The offset of the first element in the source image
 * @param[out] out_ptr                           Pointer to the destination image. Supported data types: U8/U16/S16/U32/S32/F16/F32
 * @param[in]  out_stride_x                      Stride of the destination image in X dimension (in bytes)
 * @param[in]  out_step_x                        out_stride_x * number of elements along X processed per workitem(in bytes)
 * @param[in]  out_stride_y                      Stride of the destination image in Y dimension (in bytes)
 * @param[in]  out_step_y                        out_stride_y * number of elements along Y processed per workitem(in bytes)
 * @param[in]  out_stride_z                      Stride of the source tensor in Z dimension (in bytes)
 * @param[in]  out_step_z                        out_stride_z * number of elements along Z processed per workitem(in bytes)
 * @param[in]  out_offset_first_element_in_bytes The offset of the first element in the destination image
 * @param[in]  shift                             The integer shift amount value. Supported data types: S32
 */
__kernel void convert_depth_down(
    TENSOR3D_DECLARATION(in),
    TENSOR3D_DECLARATION(out),
    const int shift)
{
    // Get pixels pointer
    Tensor3D in  = CONVERT_TO_TENSOR3D_STRUCT(in);
    Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);

    // Load data
    VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE)
    in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in.ptr);

#if defined(IS_DATA_TYPE_FLOAT)
    VSTORE(VEC_SIZE)
    (CONVERT_DOWN(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
#else  /* defined(IS_DATA_TYPE_FLOAT) */
    VSTORE(VEC_SIZE)
    (CONVERT_DOWN(in_data >> shift, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
#endif /* defined(IS_DATA_TYPE_FLOAT) */
}

/** This function performs a up-scaling depth conversion.
 *
 * @note The input and output data_types need to be passed at compile time using -DDATA_TYPE_IN and -DDATA_TYPE_OUT:
 * e.g. -DDATA_TYPE_IN=uchar -DDATA_TYPE_OUT=short
 * @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
 *
 * @param[in]  in_ptr                            Pointer to the source image. Supported data types: U8/U16/S16/U32/S32/F16/F32
 * @param[in]  in_stride_x                       Stride of the source image in X dimension (in bytes)
 * @param[in]  in_step_x                         in_stride_x * number of elements along X processed per workitem(in bytes)
 * @param[in]  in_stride_y                       Stride of the source image in Y dimension (in bytes)
 * @param[in]  in_step_y                         in_stride_y * number of elements along Y processed per workitem(in bytes)
 * @param[in]  in_stride_z                       Stride of the source tensor in Z dimension (in bytes)
 * @param[in]  in_step_z                         in_stride_z * number of elements along Z processed per workitem(in bytes)
 * @param[in]  in_offset_first_element_in_bytes  The offset of the first element in the source image
 * @param[out] out_ptr                           Pointer to the destination image. Supported data types: U8/U16/S16/U32/S32/F16/F32
 * @param[in]  out_stride_x                      Stride of the destination image in X dimension (in bytes)
 * @param[in]  out_step_x                        out_stride_x * number of elements along X processed per workitem(in bytes)
 * @param[in]  out_stride_y                      Stride of the destination image in Y dimension (in bytes)
 * @param[in]  out_step_y                        out_stride_y * number of elements along Y processed per workitem(in bytes)
 * @param[in]  out_stride_z                      Stride of the source tensor in Z dimension (in bytes)
 * @param[in]  out_step_z                        out_stride_z * number of elements along Z processed per workitem(in bytes)
 * @param[in]  out_offset_first_element_in_bytes The offset of the first element in the destination image
 * @param[in]  shift                             The integer shift amount value. Supported data types: S32
 */
__kernel void convert_depth_up(
    TENSOR3D_DECLARATION(in),
    TENSOR3D_DECLARATION(out),
    const int shift)
{
    // Get pixels pointer
    Tensor3D in  = CONVERT_TO_TENSOR3D_STRUCT(in);
    Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);

    // Load data
    VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE)
    in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in.ptr);

#if defined(IS_DATA_TYPE_FLOAT)
    VSTORE(VEC_SIZE)
    (CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
#else  /* defined(IS_DATA_TYPE_FLOAT) */
    VSTORE(VEC_SIZE)
    (CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)) << shift, 0, (__global DATA_TYPE_OUT *)out.ptr);
#endif /* defined(IS_DATA_TYPE_FLOAT) */
}