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Diffstat (limited to 'src/cpu/kernels/scale/sve/fp32.cpp')
-rw-r--r--src/cpu/kernels/scale/sve/fp32.cpp76
1 files changed, 46 insertions, 30 deletions
diff --git a/src/cpu/kernels/scale/sve/fp32.cpp b/src/cpu/kernels/scale/sve/fp32.cpp
index f3472f1efd..cbb345edbb 100644
--- a/src/cpu/kernels/scale/sve/fp32.cpp
+++ b/src/cpu/kernels/scale/sve/fp32.cpp
@@ -25,23 +25,27 @@
#include "arm_compute/core/Helpers.h"
#include "arm_compute/core/ITensorPack.h"
#include "arm_compute/core/Window.h"
+
+#include "src/core/helpers/ScaleHelpers.h"
#include "src/core/NEON/NEMath.h"
#include "src/core/NEON/wrapper/wrapper.h"
-#include "src/core/helpers/ScaleHelpers.h"
#include "src/core/utils/ScaleUtils.h"
#include "support/Rounding.h"
+#include <arm_sve.h>
#include <cmath>
#include <cstddef>
-#include <arm_sve.h>
-
namespace arm_compute
{
namespace
{
-void fp32_sve_scale_nearest(const ITensor *src, ITensor *dst, const ITensor *offsets,
- float sampling_offset, bool align_corners, const Window &window)
+void fp32_sve_scale_nearest(const ITensor *src,
+ ITensor *dst,
+ const ITensor *offsets,
+ float sampling_offset,
+ bool align_corners,
+ const Window &window)
{
const size_t in_stride_c = src->info()->dimension(0) + src->info()->padding().left + src->info()->padding().right;
const size_t in_stride_w = src->info()->dimension(1) + src->info()->padding().top + src->info()->padding().bottom;
@@ -60,38 +64,50 @@ void fp32_sve_scale_nearest(const ITensor *src, ITensor *dst, const ITensor *off
const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes();
const unsigned int in_stride_bytes_hwc = src->info()->strides_in_bytes()[3];
- execute_window_loop(win, [&](const Coordinates & id)
- {
- const int32_t offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z()))) * in_stride_c;
- const auto in_hi = static_cast<int>(align_corners ? utils::rounding::round_half_away_from_zero((id.z() + sampling_offset) * hr) : std::floor((id.z() + sampling_offset) * hr));
- const int offset_row = in_hi * in_stride_wc;
- const auto in_ptr = reinterpret_cast<const float *>(in_ptr_start + in_stride_bytes_hwc * id[3]);
- const auto out_ptr = reinterpret_cast<float *>(out.ptr());
-
- // Compute S elements per iteration
- int x = window_start_x;
- svbool_t pg = svwhilelt_b32(x, window_end_x);
- do
+ execute_window_loop(
+ win,
+ [&](const Coordinates &id)
{
- // Store results
- svst1_f32(pg, out_ptr + x, svld1_f32(pg, in_ptr + offset + offset_row + x));
+ const int32_t offset =
+ *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z()))) * in_stride_c;
+ const auto in_hi = static_cast<int>(
+ align_corners ? utils::rounding::round_half_away_from_zero((id.z() + sampling_offset) * hr)
+ : std::floor((id.z() + sampling_offset) * hr));
+ const int offset_row = in_hi * in_stride_wc;
+ const auto in_ptr = reinterpret_cast<const float *>(in_ptr_start + in_stride_bytes_hwc * id[3]);
+ const auto out_ptr = reinterpret_cast<float *>(out.ptr());
- x += svcntw();
- pg = svwhilelt_b32(x, window_end_x);
- }
- while(svptest_any(svptrue_b32(), pg));
- },
- out);
-}
+ // Compute S elements per iteration
+ int x = window_start_x;
+ svbool_t pg = svwhilelt_b32(x, window_end_x);
+ do
+ {
+ // Store results
+ svst1_f32(pg, out_ptr + x, svld1_f32(pg, in_ptr + offset + offset_row + x));
+
+ x += svcntw();
+ pg = svwhilelt_b32(x, window_end_x);
+ } while (svptest_any(svptrue_b32(), pg));
+ },
+ out);
}
+} // namespace
namespace cpu
{
-void fp32_sve_scale(const ITensor *src, ITensor *dst, const ITensor *offsets, const ITensor *dx, const ITensor *dy,
- InterpolationPolicy policy, BorderMode border_mode, PixelValue constant_border_value, float sampling_offset,
- bool align_corners, const Window &window)
+void fp32_sve_scale(const ITensor *src,
+ ITensor *dst,
+ const ITensor *offsets,
+ const ITensor *dx,
+ const ITensor *dy,
+ InterpolationPolicy policy,
+ BorderMode border_mode,
+ PixelValue constant_border_value,
+ float sampling_offset,
+ bool align_corners,
+ const Window &window)
{
ARM_COMPUTE_UNUSED(dx, dy, border_mode, constant_border_value);
- if(policy == InterpolationPolicy::NEAREST_NEIGHBOR)
+ if (policy == InterpolationPolicy::NEAREST_NEIGHBOR)
{
fp32_sve_scale_nearest(src, dst, offsets, sampling_offset, align_corners, window);
}