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diff --git a/src/cpu/kernels/gemm_matrix_mul/generic/neon/impl.cpp b/src/cpu/kernels/gemm_matrix_mul/generic/neon/impl.cpp
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+++ b/src/cpu/kernels/gemm_matrix_mul/generic/neon/impl.cpp
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+/*
+ * Copyright (c) 2017-2023 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "src/cpu/kernels/gemm_matrix_mul/generic/neon/impl.h"
+
+#include "src/core/utils/helpers/float_ops.h"
+
+#include <arm_neon.h>
+
+namespace arm_compute
+{
+namespace cpu
+{
+void vector_matrix_multiply_f32(
+ const ITensor *lhs, const ITensor *rhs, ITensor *dst, const Window &window, const ThreadInfo &info, float alpha)
+{
+ const auto width_matrix_b = static_cast<int>(dst->info()->dimension(0));
+ const auto in_b_stride =
+ static_cast<int>(rhs->info()->strides_in_bytes()[1] / data_size_from_type(rhs->info()->data_type()));
+ const auto num_elems_vec_a = static_cast<int>(lhs->info()->dimension(0));
+
+ // The implementation computes 16 elements per iteration
+ const int window_start_x = 16 * info.thread_id;
+ const int window_step_x = 16 * info.num_threads;
+ // Make sure (window_end_x - window_start_x) is a multiple of window_step_x
+ const int window_end_x = ceil_to_multiple(width_matrix_b - window_start_x, window_step_x) + window_start_x;
+
+ Window win_out(window);
+ win_out.set(Window::DimX, Window::Dimension(0, 1, 1));
+ win_out.set(Window::DimY, Window::Dimension(0, 1, 1));
+
+ Window win_a(window);
+ win_a.set(Window::DimX, Window::Dimension(0, 0, 0));
+ win_a.set(Window::DimY, Window::Dimension(0, 0, 0));
+
+ Window win_b;
+ // Don't slice matrix B along the z dimension if matrix B has just 2 dimensions and matrix A more than 2
+ // This scenario can happen when the the matrix multiplication is used to perform a convolution operation
+ if (rhs->info()->num_dimensions() >= 3)
+ {
+ win_b = window;
+ }
+ win_b.set(Window::DimX, Window::Dimension(0, 1, 1));
+ win_b.set(Window::DimY, Window::Dimension(0, 1, 1));
+
+ Iterator ina(lhs, win_a);
+ Iterator inb(rhs, win_b);
+ Iterator out(dst, win_out);
+
+ const bool multiply_alpha = !(helpers::float_ops::is_one(alpha));
+
+ const float32x4_t alpha_f32 = vdupq_n_f32(alpha);
+
+ execute_window_loop(
+ win_out,
+ [&](const Coordinates &)
+ {
+ int x = window_start_x;
+ // Here we don't check for x lower equal than (window_end_x - window_step_x) because of
+ // window_end_x is computed above which may cause out-of-bound writes to the dst.
+ for (; x < (window_end_x - window_step_x); x += window_step_x)
+ {
+ if (x > width_matrix_b)
+ {
+ return;
+ }
+
+ float32x4_t acc0 = vdupq_n_f32(0.f);
+ float32x4_t acc1 = vdupq_n_f32(0.f);
+ float32x4_t acc2 = vdupq_n_f32(0.f);
+ float32x4_t acc3 = vdupq_n_f32(0.f);
+
+ auto vec_a = reinterpret_cast<const float *>(ina.ptr());
+ auto matrix_b = reinterpret_cast<const float *>(inb.ptr()) + x;
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + in_b_stride)));
+#endif /* __arm__ */
+
+ auto vec_a_end_addr = vec_a + num_elems_vec_a;
+ for (; vec_a <= (vec_a_end_addr - 4);)
+ {
+ float32x2_t a0l = vld1_f32(vec_a);
+
+ float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
+ float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
+ float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
+ float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
+
+ float32x4_t b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride);
+ float32x4_t b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride);
+ float32x4_t b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride);
+ float32x4_t b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride);
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 1 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 2 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 3 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 4 * in_b_stride)));
+#endif /* __arm__ */
+
+ acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0);
+ acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0);
+ acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0);
+ acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0);
+
+ acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1);
+ acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1);
+ acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1);
+ acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1);
+
+ vec_a += 2;
+ matrix_b += 2 * in_b_stride;
+
+ a0l = vld1_f32(vec_a);
+
+ b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
+ b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
+ b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
+ b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
+
+ b10 = vld1q_f32(matrix_b + 0 + 1 * in_b_stride);
+ b11 = vld1q_f32(matrix_b + 4 + 1 * in_b_stride);
+ b12 = vld1q_f32(matrix_b + 8 + 1 * in_b_stride);
+ b13 = vld1q_f32(matrix_b + 12 + 1 * in_b_stride);
+
+ acc0 = vmlaq_lane_f32(acc0, b00, a0l, 0);
+ acc1 = vmlaq_lane_f32(acc1, b01, a0l, 0);
+ acc2 = vmlaq_lane_f32(acc2, b02, a0l, 0);
+ acc3 = vmlaq_lane_f32(acc3, b03, a0l, 0);
+
+ acc0 = vmlaq_lane_f32(acc0, b10, a0l, 1);
+ acc1 = vmlaq_lane_f32(acc1, b11, a0l, 1);
+ acc2 = vmlaq_lane_f32(acc2, b12, a0l, 1);
+ acc3 = vmlaq_lane_f32(acc3, b13, a0l, 1);
+
+ vec_a += 2;
+ matrix_b += 2 * in_b_stride;
+ }
+
+ for (; vec_a < vec_a_end_addr; ++vec_a)
+ {
+ const float a0 = *vec_a;
+
+ const float32x4_t b00 = vld1q_f32(matrix_b + 0 + 0 * in_b_stride);
+ const float32x4_t b01 = vld1q_f32(matrix_b + 4 + 0 * in_b_stride);
+ const float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride);
+ const float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride);
+
+ acc0 = vmlaq_n_f32(acc0, b00, a0);
+ acc1 = vmlaq_n_f32(acc1, b01, a0);
+ acc2 = vmlaq_n_f32(acc2, b02, a0);
+ acc3 = vmlaq_n_f32(acc3, b03, a0);
+
+ matrix_b += in_b_stride;
+ }
+
+ // Multiply by the weight of matrix product (alpha)
+ if (multiply_alpha)
+ {
+ acc0 = vmulq_f32(acc0, alpha_f32);
+ acc1 = vmulq_f32(acc1, alpha_f32);
+ acc2 = vmulq_f32(acc2, alpha_f32);
+ acc3 = vmulq_f32(acc3, alpha_f32);
+ }
+
+ const auto vec_out = reinterpret_cast<float *>(out.ptr()) + x;
+
+ vst1q_f32(vec_out + 0, acc0);
+ vst1q_f32(vec_out + 4, acc1);
+ vst1q_f32(vec_out + 8, acc2);
+ vst1q_f32(vec_out + 12, acc3);
+ }
+
+ // Left-over loop
+ for (; x < window_end_x; ++x)
+ {
+ if (x > width_matrix_b)
+ {
+ return;
+ }
+
+ float32x4_t vacc = vdupq_n_f32(0.f);
+
+ auto vec_a = reinterpret_cast<const float *>(ina.ptr());
+ auto matrix_b = reinterpret_cast<const float *>(inb.ptr()) + x;
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + in_b_stride)));
+#endif /* __arm__ */
+
+ auto vec_a_end_addr = vec_a + num_elems_vec_a;
+ for (; vec_a <= (vec_a_end_addr - 4); vec_a += 4)
+ {
+ const float32x4_t a0l = vld1q_f32(vec_a);
+
+ const float32x4_t b_col = {
+ *(matrix_b + 0 * in_b_stride),
+ *(matrix_b + 1 * in_b_stride),
+ *(matrix_b + 2 * in_b_stride),
+ *(matrix_b + 3 * in_b_stride),
+ };
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(vec_a)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 1 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 2 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 3 * in_b_stride)));
+ asm volatile(
+ "PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(matrix_b + 4 * in_b_stride)));
+#endif /* __arm__ */
+
+ vacc = vmlaq_f32(vacc, b_col, a0l);
+
+ matrix_b += 4 * in_b_stride;
+ }
+
+ float acc = vgetq_lane_f32(vacc, 0) + vgetq_lane_f32(vacc, 1) + vgetq_lane_f32(vacc, 2) +
+ vgetq_lane_f32(vacc, 3);
+
+ for (; vec_a < vec_a_end_addr; ++vec_a)
+ {
+ const float a0 = *vec_a;
+
+ const float b00 = *matrix_b;
+
+ acc += b00 * a0;
+
+ matrix_b += in_b_stride;
+ }
+
+ // Multiply by the weight of matrix product (alpha)
+ if (multiply_alpha)
+ {
+ acc *= alpha;
+ }
+
+ const auto vec_out = reinterpret_cast<float *>(out.ptr()) + x;
+
+ *vec_out = acc;
+ }
+ },
+ ina, inb, out);
+}
+
+void matrix_matrix_multiply_f32(
+ const ITensor *lhs, const ITensor *rhs, ITensor *dst, const Window &window, const ThreadInfo &info, float alpha)
+{
+ ARM_COMPUTE_UNUSED(info);
+ const int out_width = static_cast<int>(dst->info()->dimension(0));
+ const int out_height = static_cast<int>(dst->info()->dimension(1));
+ const size_t in_b_stride = rhs->info()->strides_in_bytes()[1] / data_size_from_type(rhs->info()->data_type());
+ const size_t out_stride1 = dst->info()->strides_in_bytes()[1] / data_size_from_type(dst->info()->data_type());
+ const size_t out_stride2 = out_stride1 * 2;
+ const size_t out_stride3 = out_stride1 * 3;
+ const int num_elems_matrix_b_x = rhs->info()->dimension(0);
+
+ // Set step_x and step_y for matrix A. Scale by a factor of 4 the Y range as the input interleaved matrix A has 4 times less the rows of the dst matrix
+ Window win_a(window);
+ win_a.set(Window::DimX, Window::Dimension(0, 0, 0));
+ win_a.set(Window::DimY, Window::Dimension(window.y().start() / 4, std::max(window.y().end() / 4, 1), 1));
+
+ Window win_b;
+ // Don't slice matrix B along the z dimension if matrix B has just 2 dimensions and matrix A more than 2
+ // This scenario can happen when the the matrix multiplication is used to perform a convolution operation
+ if (rhs->info()->num_dimensions() >= 3)
+ {
+ win_b = window;
+ }
+ // Set step_x and step_y for matrix B. Scale by a factor of 4 the X range as the input transposed matrix A has 4 times less the cols of the dst matrix
+ // The step along the x direction is 2 times the in_b_stride because for each iteration we compute 2 blocks of size 4x4
+ win_b.set(Window::DimX, Window::Dimension(window.x().start() / 4, window.x().end() / 4, 2 * in_b_stride));
+ win_b.set(Window::DimY, Window::Dimension(0, 0, 0));
+
+ Iterator ina(lhs, win_a);
+ Iterator inb(rhs, win_b);
+ Iterator out(dst, window);
+
+ const bool multiply_alpha = !(helpers::float_ops::is_one(alpha));
+
+ const float32x4_t alpha_f32 = vdupq_n_f32(alpha);
+
+ // The implementation assumes that the matrix A and Matrix B have been reshaped respectively with CpuGemmInterleave4x4 and CpuGemmTranspose1xW
+ // The reshaping of the matrices helps to have a cache friendly implementation and helps to avoid the data re-arrangements needed for computing 16x4 elements per iteration
+ // All the values needed for computing a single 4x4 block will be read from consecutive memory positions
+ execute_window_loop(
+ window,
+ [&](const Coordinates &id)
+ {
+ auto mtx_a0 = reinterpret_cast<const float *>(ina.ptr());
+ auto mtx_b0 = reinterpret_cast<const float *>(inb.ptr());
+ auto mtx_b1 = mtx_b0 + in_b_stride;
+
+ float32x4_t acc00 = vdupq_n_f32(0.f);
+ float32x4_t acc10 = vdupq_n_f32(0.f);
+ float32x4_t acc20 = vdupq_n_f32(0.f);
+ float32x4_t acc30 = vdupq_n_f32(0.f);
+
+ float32x4_t acc01 = vdupq_n_f32(0.f);
+ float32x4_t acc11 = vdupq_n_f32(0.f);
+ float32x4_t acc21 = vdupq_n_f32(0.f);
+ float32x4_t acc31 = vdupq_n_f32(0.f);
+
+#if __arm__
+ asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_a0)));
+ asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b0)));
+ asm volatile("PLD [%0, #128*1]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b1)));
+#endif /* __arm__ */
+
+ auto mtx_b0_end_addr = mtx_b0 + num_elems_matrix_b_x;
+ for (; mtx_b0 <= (mtx_b0_end_addr - 32);)
+ {
+ float32x4_t a0 = vld1q_dup_f32(mtx_a0 + 0);
+ float32x4_t a1 = vld1q_dup_f32(mtx_a0 + 1);
+ float32x4_t a2 = vld1q_dup_f32(mtx_a0 + 2);
+ float32x4_t a3 = vld1q_dup_f32(mtx_a0 + 3);
+
+ float32x4_t b00 = vld1q_f32(mtx_b0);
+ float32x4_t b10 = vld1q_f32(mtx_b1);
+ float32x4_t b01 = vld1q_f32(mtx_b0 + 4);
+ float32x4_t b11 = vld1q_f32(mtx_b1 + 4);
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_a0)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b0)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b1)));
+#endif /* __arm__ */
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b00, a0);
+ acc10 = vmlaq_f32(acc10, b00, a1);
+ acc20 = vmlaq_f32(acc20, b00, a2);
+ acc30 = vmlaq_f32(acc30, b00, a3);
+
+ float32x4_t a4 = vld1q_dup_f32(mtx_a0 + 4);
+ float32x4_t a5 = vld1q_dup_f32(mtx_a0 + 5);
+ float32x4_t a6 = vld1q_dup_f32(mtx_a0 + 6);
+ float32x4_t a7 = vld1q_dup_f32(mtx_a0 + 7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b10, a0);
+ acc11 = vmlaq_f32(acc11, b10, a1);
+ acc21 = vmlaq_f32(acc21, b10, a2);
+ acc31 = vmlaq_f32(acc31, b10, a3);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b01, a4);
+ acc10 = vmlaq_f32(acc10, b01, a5);
+ acc20 = vmlaq_f32(acc20, b01, a6);
+ acc30 = vmlaq_f32(acc30, b01, a7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b11, a4);
+ acc11 = vmlaq_f32(acc11, b11, a5);
+ acc21 = vmlaq_f32(acc21, b11, a6);
+ acc31 = vmlaq_f32(acc31, b11, a7);
+
+ mtx_a0 += 8;
+ mtx_b0 += 8;
+ mtx_b1 += 8;
+
+ a0 = vld1q_dup_f32(mtx_a0 + 0);
+ a1 = vld1q_dup_f32(mtx_a0 + 1);
+ a2 = vld1q_dup_f32(mtx_a0 + 2);
+ a3 = vld1q_dup_f32(mtx_a0 + 3);
+
+ b00 = vld1q_f32(mtx_b0);
+ b10 = vld1q_f32(mtx_b1);
+ b01 = vld1q_f32(mtx_b0 + 4);
+ b11 = vld1q_f32(mtx_b1 + 4);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b00, a0);
+ acc10 = vmlaq_f32(acc10, b00, a1);
+ acc20 = vmlaq_f32(acc20, b00, a2);
+ acc30 = vmlaq_f32(acc30, b00, a3);
+
+ a4 = vld1q_dup_f32(mtx_a0 + 4);
+ a5 = vld1q_dup_f32(mtx_a0 + 5);
+ a6 = vld1q_dup_f32(mtx_a0 + 6);
+ a7 = vld1q_dup_f32(mtx_a0 + 7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b10, a0);
+ acc11 = vmlaq_f32(acc11, b10, a1);
+ acc21 = vmlaq_f32(acc21, b10, a2);
+ acc31 = vmlaq_f32(acc31, b10, a3);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b01, a4);
+ acc10 = vmlaq_f32(acc10, b01, a5);
+ acc20 = vmlaq_f32(acc20, b01, a6);
+ acc30 = vmlaq_f32(acc30, b01, a7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b11, a4);
+ acc11 = vmlaq_f32(acc11, b11, a5);
+ acc21 = vmlaq_f32(acc21, b11, a6);
+ acc31 = vmlaq_f32(acc31, b11, a7);
+
+ mtx_a0 += 8;
+ mtx_b0 += 8;
+ mtx_b1 += 8;
+
+ a0 = vld1q_dup_f32(mtx_a0 + 0);
+ a1 = vld1q_dup_f32(mtx_a0 + 1);
+ a2 = vld1q_dup_f32(mtx_a0 + 2);
+ a3 = vld1q_dup_f32(mtx_a0 + 3);
+ b00 = vld1q_f32(mtx_b0);
+ b10 = vld1q_f32(mtx_b1);
+ b01 = vld1q_f32(mtx_b0 + 4);
+ b11 = vld1q_f32(mtx_b1 + 4);
+
+#if __arm__
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_a0)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b0)));
+ asm volatile("PLD [%0, #128*4]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b1)));
+#endif /* __arm__ */
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b00, a0);
+ acc10 = vmlaq_f32(acc10, b00, a1);
+ acc20 = vmlaq_f32(acc20, b00, a2);
+ acc30 = vmlaq_f32(acc30, b00, a3);
+
+ a4 = vld1q_dup_f32(mtx_a0 + 4);
+ a5 = vld1q_dup_f32(mtx_a0 + 5);
+ a6 = vld1q_dup_f32(mtx_a0 + 6);
+ a7 = vld1q_dup_f32(mtx_a0 + 7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b10, a0);
+ acc11 = vmlaq_f32(acc11, b10, a1);
+ acc21 = vmlaq_f32(acc21, b10, a2);
+ acc31 = vmlaq_f32(acc31, b10, a3);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b01, a4);
+ acc10 = vmlaq_f32(acc10, b01, a5);
+ acc20 = vmlaq_f32(acc20, b01, a6);
+ acc30 = vmlaq_f32(acc30, b01, a7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b11, a4);
+ acc11 = vmlaq_f32(acc11, b11, a5);
+ acc21 = vmlaq_f32(acc21, b11, a6);
+ acc31 = vmlaq_f32(acc31, b11, a7);
+
+ mtx_a0 += 8;
+ mtx_b0 += 8;
+ mtx_b1 += 8;
+
+ a0 = vld1q_dup_f32(mtx_a0 + 0);
+ a1 = vld1q_dup_f32(mtx_a0 + 1);
+ a2 = vld1q_dup_f32(mtx_a0 + 2);
+ a3 = vld1q_dup_f32(mtx_a0 + 3);
+ b00 = vld1q_f32(mtx_b0);
+ b10 = vld1q_f32(mtx_b1);
+ b01 = vld1q_f32(mtx_b0 + 4);
+ b11 = vld1q_f32(mtx_b1 + 4);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b00, a0);
+ acc10 = vmlaq_f32(acc10, b00, a1);
+ acc20 = vmlaq_f32(acc20, b00, a2);
+ acc30 = vmlaq_f32(acc30, b00, a3);
+
+ a4 = vld1q_dup_f32(mtx_a0 + 4);
+ a5 = vld1q_dup_f32(mtx_a0 + 5);
+ a6 = vld1q_dup_f32(mtx_a0 + 6);
+ a7 = vld1q_dup_f32(mtx_a0 + 7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b10, a0);
+ acc11 = vmlaq_f32(acc11, b10, a1);
+ acc21 = vmlaq_f32(acc21, b10, a2);
+ acc31 = vmlaq_f32(acc31, b10, a3);
+
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b01, a4);
+ acc10 = vmlaq_f32(acc10, b01, a5);
+ acc20 = vmlaq_f32(acc20, b01, a6);
+ acc30 = vmlaq_f32(acc30, b01, a7);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b11, a4);
+ acc11 = vmlaq_f32(acc11, b11, a5);
+ acc21 = vmlaq_f32(acc21, b11, a6);
+ acc31 = vmlaq_f32(acc31, b11, a7);
+
+ mtx_a0 += 8;
+ mtx_b0 += 8;
+ mtx_b1 += 8;
+ }
+
+ for (; mtx_b0 < mtx_b0_end_addr;)
+ {
+ float32x4_t a0 = vld1q_dup_f32(mtx_a0 + 0);
+ float32x4_t a1 = vld1q_dup_f32(mtx_a0 + 1);
+ float32x4_t a2 = vld1q_dup_f32(mtx_a0 + 2);
+ float32x4_t a3 = vld1q_dup_f32(mtx_a0 + 3);
+ float32x4_t b00 = vld1q_f32(mtx_b0);
+ float32x4_t b10 = vld1q_f32(mtx_b1);
+
+#if __arm__
+ asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_a0)));
+ asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b0)));
+ asm volatile("PLD [%0, #128*2]" ::"r"(reinterpret_cast<const uint8_t *>(mtx_b1)));
+#endif /* __arm__ */
+ // 4x4 block 0
+ acc00 = vmlaq_f32(acc00, b00, a0);
+ acc10 = vmlaq_f32(acc10, b00, a1);
+ acc20 = vmlaq_f32(acc20, b00, a2);
+ acc30 = vmlaq_f32(acc30, b00, a3);
+
+ // 4x4 block 1
+ acc01 = vmlaq_f32(acc01, b10, a0);
+ acc11 = vmlaq_f32(acc11, b10, a1);
+ acc21 = vmlaq_f32(acc21, b10, a2);
+ acc31 = vmlaq_f32(acc31, b10, a3);
+
+ mtx_a0 += 4;
+ mtx_b0 += 4;
+ mtx_b1 += 4;
+ }
+
+ // Multiply by the weight of matrix product (alpha)
+ if (multiply_alpha)
+ {
+ acc00 = vmulq_f32(acc00, alpha_f32);
+ acc10 = vmulq_f32(acc10, alpha_f32);
+ acc20 = vmulq_f32(acc20, alpha_f32);
+ acc30 = vmulq_f32(acc30, alpha_f32);
+ acc01 = vmulq_f32(acc01, alpha_f32);
+ acc11 = vmulq_f32(acc11, alpha_f32);
+ acc21 = vmulq_f32(acc21, alpha_f32);
+ acc31 = vmulq_f32(acc31, alpha_f32);
+ }
+
+ const auto mtx_out0 = reinterpret_cast<float *>(out.ptr());
+ const auto mtx_out1 = mtx_out0 + 4;
+
+ if (id.x() < (out_width - 8))
+ {
+ vst1q_f32(mtx_out0, acc00);
+ vst1q_f32(mtx_out1, acc01);
+ if (id.y() + 1 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride1, acc10);
+ vst1q_f32(mtx_out1 + out_stride1, acc11);
+ if (id.y() + 2 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride2, acc20);
+ vst1q_f32(mtx_out1 + out_stride2, acc21);
+ if (id.y() + 3 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride3, acc30);
+ vst1q_f32(mtx_out1 + out_stride3, acc31);
+ }
+ }
+ }
+ }
+ else if (id.x() < (out_width - 4))
+ {
+ vst1q_f32(mtx_out0, acc00);
+ if (id.y() + 1 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride1, acc10);
+ if (id.y() + 2 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride2, acc20);
+ if (id.y() + 3 < out_height)
+ {
+ vst1q_f32(mtx_out0 + out_stride3, acc30);
+ }
+ }
+ }
+ // Left-over columns
+ const int columns_left = out_width - id.x() - 4;
+ for (auto x = 0; x < columns_left; ++x)
+ {
+ *(mtx_out1 + x) = acc01[x];
+ if (id.y() + 1 < out_height)
+ {
+ *(mtx_out1 + x + out_stride1) = acc11[x];
+ if (id.y() + 2 < out_height)
+ {
+ *(mtx_out1 + x + out_stride2) = acc21[x];
+ if (id.y() + 3 < out_height)
+ {
+ *(mtx_out1 + x + out_stride3) = acc31[x];
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ // Left-over columns
+ const int columns_left = out_width - id.x();
+ for (int x = 0; x < columns_left; ++x)
+ {
+ *(mtx_out0 + x) = acc00[x];
+ if (id.y() + 1 < out_height)
+ {
+ *(mtx_out0 + x + out_stride1) = acc10[x];
+ if (id.y() + 2 < out_height)
+ {
+ *(mtx_out0 + x + out_stride2) = acc20[x];
+ if (id.y() + 3 < out_height)
+ {
+ *(mtx_out0 + x + out_stride3) = acc30[x];
+ }
+ }
+ }
+ }
+ }
+ },
+ ina, inb, out);
+}
+} // namespace cpu
+
+} // namespace arm_compute