diff options
Diffstat (limited to 'src/core/NEON/kernels/detail/NEColorConvertHelper.inl')
-rw-r--r-- | src/core/NEON/kernels/detail/NEColorConvertHelper.inl | 735 |
1 files changed, 404 insertions, 331 deletions
diff --git a/src/core/NEON/kernels/detail/NEColorConvertHelper.inl b/src/core/NEON/kernels/detail/NEColorConvertHelper.inl index ac196d9dbb..50fff04cad 100644 --- a/src/core/NEON/kernels/detail/NEColorConvertHelper.inl +++ b/src/core/NEON/kernels/detail/NEColorConvertHelper.inl @@ -25,6 +25,7 @@ #include "arm_compute/core/Helpers.h" #include "arm_compute/core/IMultiImage.h" #include "arm_compute/core/Utils.h" + #include "src/core/NEON/NEMath.h" #include <arm_neon.h> @@ -50,8 +51,12 @@ constexpr float rgb2u8_red_coef = 0.2126f; constexpr float rgb2u8_green_coef = 0.7152f; constexpr float rgb2u8_blue_coef = 0.0722f; -inline float32x4_t rgb_to_greyscale_calculation(const float32x4_t &rcolor, const float32x4_t &gcolor, const float32x4_t &bcolor, - const float rcoef, const float gcoef, const float bcoef) +inline float32x4_t rgb_to_greyscale_calculation(const float32x4_t &rcolor, + const float32x4_t &gcolor, + const float32x4_t &bcolor, + const float rcoef, + const float gcoef, + const float bcoef) { float32x4_t greyscale = vmulq_n_f32(rcolor, rcoef); greyscale = vmlaq_n_f32(greyscale, gcolor, gcoef); @@ -86,8 +91,12 @@ inline void rgb_to_u8_conversion(const uint8x16x3_t &in, uint8x16_t &out) arm_compute::convert_float32x4x4_to_uint8x16(out_float32, out); } -inline void rgb_to_yuv_calculation(const float32x4_t &rvec, const float32x4_t &gvec, const float32x4_t &bvec, - float32x4_t &yvec, float32x4_t &uvec, float32x4_t &vvec) +inline void rgb_to_yuv_calculation(const float32x4_t &rvec, + const float32x4_t &gvec, + const float32x4_t &bvec, + float32x4_t &yvec, + float32x4_t &uvec, + float32x4_t &vvec) { /* Y'= 0.2126*R' + 0.7152*G' + 0.0722*B' @@ -110,8 +119,12 @@ inline void rgb_to_yuv_calculation(const float32x4_t &rvec, const float32x4_t &g vvec = vmlaq_n_f32(c128, vvec, rgb2yuv_bt709_cv); } -inline void yuyv_to_rgb_calculation(const float32x4_t &yvec_val, float32x4_t uvec_val, const float32x4_t &yyvec_val, - float32x4_t vvec_val, unsigned char *output_ptr, const bool alpha) +inline void yuyv_to_rgb_calculation(const float32x4_t &yvec_val, + float32x4_t uvec_val, + const float32x4_t &yyvec_val, + float32x4_t vvec_val, + unsigned char *output_ptr, + const bool alpha) { float32x4x3_t rgb1, rgb2; @@ -126,8 +139,7 @@ inline void yuyv_to_rgb_calculation(const float32x4_t &yvec_val, float32x4_t uve // b = 1.8556f*f_u + 0.0000f*f_v; const auto red = vmulq_n_f32(vvec_val, red_coef_bt709); const auto blue = vmulq_n_f32(uvec_val, blue_coef_bt709); - const auto green = vaddq_f32(vmulq_n_f32(uvec_val, green_coef_bt709), - vmulq_n_f32(vvec_val, green_coef2_bt709)); + const auto green = vaddq_f32(vmulq_n_f32(uvec_val, green_coef_bt709), vmulq_n_f32(vvec_val, green_coef2_bt709)); // Compute the final r,g,b values using y1 for the first texel and y2 for the second one. // the result is stored in two float32x4x3_t which then are converted to one uint8x8x3_t @@ -144,7 +156,7 @@ inline void yuyv_to_rgb_calculation(const float32x4_t &yvec_val, float32x4_t uve uint8x8x3_t u8_rgb; arm_compute::convert_float32x4x3_to_uint8x8x3(rgb1, rgb2, u8_rgb); - if(!alpha) + if (!alpha) { vst3_lane_u8(&output_ptr[0], u8_rgb, 0); vst3_lane_u8(&output_ptr[3], u8_rgb, 4); @@ -177,7 +189,7 @@ inline uint8x16x3_t load_rgb(const unsigned char *const ptr, const bool alpha) { uint8x16x3_t rgb; - if(alpha) + if (alpha) { const auto tmp = vld4q_u8(ptr); rgb.val[0] = tmp.val[0]; @@ -206,12 +218,12 @@ inline void rgb_to_yuv_conversion(uint8x16x3_t &vec_top, uint8x16x3_t &vec_botto float32x4x4_t fyvec_top, fuvec_top, fvvec_top; float32x4x4_t fyvec_bottom, fuvec_bottom, fvvec_bottom; - for(auto i = 0; i < 4; ++i) + for (auto i = 0; i < 4; ++i) { - rgb_to_yuv_calculation(frvec_top.val[i], fgvec_top.val[i], fbvec_top.val[i], - fyvec_top.val[i], fuvec_top.val[i], fvvec_top.val[i]); - rgb_to_yuv_calculation(frvec_bottom.val[i], fgvec_bottom.val[i], fbvec_bottom.val[i], - fyvec_bottom.val[i], fuvec_bottom.val[i], fvvec_bottom.val[i]); + rgb_to_yuv_calculation(frvec_top.val[i], fgvec_top.val[i], fbvec_top.val[i], fyvec_top.val[i], fuvec_top.val[i], + fvvec_top.val[i]); + rgb_to_yuv_calculation(frvec_bottom.val[i], fgvec_bottom.val[i], fbvec_bottom.val[i], fyvec_bottom.val[i], + fuvec_bottom.val[i], fvvec_bottom.val[i]); } arm_compute::convert_float32x4x4_to_uint8x16(fyvec_top, vec_top.val[0]); @@ -222,9 +234,14 @@ inline void rgb_to_yuv_conversion(uint8x16x3_t &vec_top, uint8x16x3_t &vec_botto arm_compute::convert_float32x4x4_to_uint8x16(fvvec_bottom, vec_bottom.val[2]); } -inline void store_rgb_to_nv12(const uint8x16_t &rvec_top, const uint8x16_t &gvec_top, const uint8x16_t &bvec_top, - const uint8x16_t &rvec_bottom, const uint8x16_t &gvec_bottom, const uint8x16_t &bvec_bottom, - unsigned char *const __restrict out_y_top, unsigned char *const __restrict out_y_bottom, +inline void store_rgb_to_nv12(const uint8x16_t &rvec_top, + const uint8x16_t &gvec_top, + const uint8x16_t &bvec_top, + const uint8x16_t &rvec_bottom, + const uint8x16_t &gvec_bottom, + const uint8x16_t &bvec_bottom, + unsigned char *const __restrict out_y_top, + unsigned char *const __restrict out_y_bottom, unsigned char *const __restrict out_uv) { uint8x16x3_t vec_top, vec_bottom; @@ -252,9 +269,14 @@ inline void store_rgb_to_nv12(const uint8x16_t &rvec_top, const uint8x16_t &gvec vst2_u8(out_uv, uvvec); } -inline void store_rgb_to_iyuv(const uint8x16_t &rvec_top, const uint8x16_t &gvec_top, const uint8x16_t &bvec_top, - const uint8x16_t &rvec_bottom, const uint8x16_t &gvec_bottom, const uint8x16_t &bvec_bottom, - unsigned char *const __restrict out_y_top, unsigned char *const __restrict out_y_bottom, +inline void store_rgb_to_iyuv(const uint8x16_t &rvec_top, + const uint8x16_t &gvec_top, + const uint8x16_t &bvec_top, + const uint8x16_t &rvec_bottom, + const uint8x16_t &gvec_bottom, + const uint8x16_t &bvec_bottom, + unsigned char *const __restrict out_y_top, + unsigned char *const __restrict out_y_bottom, unsigned char *const __restrict out_u, unsigned char *const __restrict out_v) { @@ -273,14 +295,16 @@ inline void store_rgb_to_iyuv(const uint8x16_t &rvec_top, const uint8x16_t &gvec const auto uvvec_top = vuzpq_u8(vec_top.val[1], vec_top.val[2]); const auto uvvec_bottom = vuzpq_u8(vec_bottom.val[1], vec_bottom.val[2]); - const auto uvvec = vhaddq_u8(vrhaddq_u8(uvvec_top.val[0], uvvec_top.val[1]), - vrhaddq_u8(uvvec_bottom.val[0], uvvec_bottom.val[1])); + const auto uvvec = + vhaddq_u8(vrhaddq_u8(uvvec_top.val[0], uvvec_top.val[1]), vrhaddq_u8(uvvec_bottom.val[0], uvvec_bottom.val[1])); vst1_u8(out_u, vget_low_u8(uvvec)); vst1_u8(out_v, vget_high_u8(uvvec)); } -inline void store_rgb_to_yuv4(const uint8x16_t &rvec, const uint8x16_t &gvec, const uint8x16_t &bvec, +inline void store_rgb_to_yuv4(const uint8x16_t &rvec, + const uint8x16_t &gvec, + const uint8x16_t &bvec, unsigned char *const __restrict out_y, unsigned char *const __restrict out_u, unsigned char *const __restrict out_v) @@ -291,10 +315,9 @@ inline void store_rgb_to_yuv4(const uint8x16_t &rvec, const uint8x16_t &gvec, co const float32x4x4_t fbvec = arm_compute::convert_uint8x16_to_float32x4x4(bvec); float32x4x4_t fyvec, fuvec, fvvec; - for(auto i = 0; i < 4; ++i) + for (auto i = 0; i < 4; ++i) { - rgb_to_yuv_calculation(frvec.val[i], fgvec.val[i], fbvec.val[i], - fyvec.val[i], fuvec.val[i], fvvec.val[i]); + rgb_to_yuv_calculation(frvec.val[i], fgvec.val[i], fbvec.val[i], fyvec.val[i], fuvec.val[i], fvvec.val[i]); } uint8x16_t yvec, uvec, vvec; @@ -307,7 +330,7 @@ inline void store_rgb_to_yuv4(const uint8x16_t &rvec, const uint8x16_t &gvec, co vst1q_u8(out_v, vvec); } #endif /* DOXYGEN_SKIP_THIS */ -} +} // namespace namespace arm_compute { @@ -329,17 +352,19 @@ void colorconvert_rgb_to_rgbx(const void *__restrict input, void *__restrict out Iterator in(input_ptr, win); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta1 = vld3q_u8(in.ptr()); - uint8x16x4_t ta2; - ta2.val[0] = ta1.val[0]; - ta2.val[1] = ta1.val[1]; - ta2.val[2] = ta1.val[2]; - ta2.val[3] = vdupq_n_u8(255); - vst4q_u8(out.ptr(), ta2); - }, - in, out); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta1 = vld3q_u8(in.ptr()); + uint8x16x4_t ta2; + ta2.val[0] = ta1.val[0]; + ta2.val[1] = ta1.val[1]; + ta2.val[2] = ta1.val[2]; + ta2.val[3] = vdupq_n_u8(255); + vst4q_u8(out.ptr(), ta2); + }, + in, out); } /** Convert RGB to U8. @@ -360,14 +385,16 @@ void colorconvert_rgb_to_u8(const void *__restrict input, void *__restrict outpu Iterator in(input_ptr, win); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta1 = vld3q_u8(in.ptr()); - uint8x16_t ta2; - rgb_to_u8_conversion(ta1, ta2); - vst1q_u8(out.ptr(), ta2); - }, - in, out); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta1 = vld3q_u8(in.ptr()); + uint8x16_t ta2; + rgb_to_u8_conversion(ta1, ta2); + vst1q_u8(out.ptr(), ta2); + }, + in, out); } /** Convert RGBX to RGB. @@ -388,16 +415,18 @@ void colorconvert_rgbx_to_rgb(const void *input, void *output, const Window &win Iterator in(input_ptr, win); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta1 = vld4q_u8(in.ptr()); - uint8x16x3_t ta2; - ta2.val[0] = ta1.val[0]; - ta2.val[1] = ta1.val[1]; - ta2.val[2] = ta1.val[2]; - vst3q_u8(out.ptr(), ta2); - }, - in, out); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta1 = vld4q_u8(in.ptr()); + uint8x16x3_t ta2; + ta2.val[0] = ta1.val[0]; + ta2.val[1] = ta1.val[1]; + ta2.val[2] = ta1.val[2]; + vst3q_u8(out.ptr(), ta2); + }, + in, out); } /** Convert YUYV to RGB. @@ -422,26 +451,32 @@ void colorconvert_yuyv_to_rgb(const void *__restrict input, void *__restrict out Iterator in(input_ptr, win); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta = vld4q_u8(in.ptr()); - //ta.val[0] = Y0 Y2 Y4 Y6 ... - //ta.val[1] = U0 U2 U4 U6 ... - //ta.val[2] = Y1 Y3 Y5 Y7 ... - //ta.val[3] = V0 V2 V4 V7 ... - - // Convert the uint8x16x4_t to float32x4x4_t - const float32x4x4_t yvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[0 + shift]); - const float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[1 - shift]); - const float32x4x4_t yyvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[2 + shift]); - const float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[3 - shift]); - - yuyv_to_rgb_calculation(yvec.val[0], uvec.val[0], yyvec.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha); - yuyv_to_rgb_calculation(yvec.val[1], uvec.val[1], yyvec.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha); - yuyv_to_rgb_calculation(yvec.val[2], uvec.val[2], yyvec.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha); - yuyv_to_rgb_calculation(yvec.val[3], uvec.val[3], yyvec.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha); - }, - in, out); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta = vld4q_u8(in.ptr()); + //ta.val[0] = Y0 Y2 Y4 Y6 ... + //ta.val[1] = U0 U2 U4 U6 ... + //ta.val[2] = Y1 Y3 Y5 Y7 ... + //ta.val[3] = V0 V2 V4 V7 ... + + // Convert the uint8x16x4_t to float32x4x4_t + const float32x4x4_t yvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[0 + shift]); + const float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[1 - shift]); + const float32x4x4_t yyvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[2 + shift]); + const float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[3 - shift]); + + yuyv_to_rgb_calculation(yvec.val[0], uvec.val[0], yyvec.val[0], vvec.val[0], out.ptr() + 0 * element_size, + alpha); + yuyv_to_rgb_calculation(yvec.val[1], uvec.val[1], yyvec.val[1], vvec.val[1], out.ptr() + 1 * element_size, + alpha); + yuyv_to_rgb_calculation(yvec.val[2], uvec.val[2], yyvec.val[2], vvec.val[2], out.ptr() + 2 * element_size, + alpha); + yuyv_to_rgb_calculation(yvec.val[3], uvec.val[3], yyvec.val[3], vvec.val[3], out.ptr() + 3 * element_size, + alpha); + }, + in, out); } /** Convert NV12 to RGB. @@ -475,35 +510,45 @@ void colorconvert_nv12_to_rgb(const void *__restrict input, void *__restrict out Iterator in_uv(input_ptr->plane(1), win_uv); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_y_top = vld2q_u8(in_y.ptr()); - const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); - const auto ta_uv = vld2q_u8(in_uv.ptr()); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_uv.val[0] = U0 U2 U4 U6 ... - //ta_uv.val[1] = V0 V2 V4 V6 ... - - // Convert the uint8x16x4_t to float32x4x4_t - float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]); - float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]); - float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]); - float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]); - float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[0 + shift]); - float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[1 - shift]); - - yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha); - - yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], out.ptr() + out_stride + 0 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], out.ptr() + out_stride + 1 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], out.ptr() + out_stride + 2 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], out.ptr() + out_stride + 3 * element_size, alpha); - }, - in_y, in_uv, out); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_y_top = vld2q_u8(in_y.ptr()); + const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); + const auto ta_uv = vld2q_u8(in_uv.ptr()); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_uv.val[0] = U0 U2 U4 U6 ... + //ta_uv.val[1] = V0 V2 V4 V6 ... + + // Convert the uint8x16x4_t to float32x4x4_t + float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]); + float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]); + float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]); + float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]); + float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[0 + shift]); + float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[1 - shift]); + + yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], + out.ptr() + 0 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], + out.ptr() + 1 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], + out.ptr() + 2 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], + out.ptr() + 3 * element_size, alpha); + + yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], + out.ptr() + out_stride + 0 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], + out.ptr() + out_stride + 1 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], + out.ptr() + out_stride + 2 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], + out.ptr() + out_stride + 3 * element_size, alpha); + }, + in_y, in_uv, out); } /** Convert IYUV to RGB. @@ -537,59 +582,71 @@ void colorconvert_iyuv_to_rgb(const void *__restrict input, void *__restrict out Iterator in_v(input_ptr->plane(2), win_uv); Iterator out(output_ptr, win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto *y_top_ptr = in_y.ptr(); - const auto *y_bottom_ptr = in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y(); - const auto *u_ptr = in_u.ptr(); - const auto *v_ptr = in_v.ptr(); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto *y_top_ptr = in_y.ptr(); + const auto *y_bottom_ptr = in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y(); + const auto *u_ptr = in_u.ptr(); + const auto *v_ptr = in_v.ptr(); // Work-around issue in gcc 9(>=) where vld2q might cause issues with register allocation #if defined(__arch64__) - const auto ta0_y_top = vld1q_u8(y_top_ptr); - const auto ta1_y_top = vld1q_u8(y_top_ptr + 16); - const auto ta0_y_bottom = vld1q_u8(y_bottom_ptr); - const auto ta1_y_bottom = vld1q_u8(y_bottom_ptr + 16); - const auto ta_u = vld1q_u8(u_ptr); - const auto ta_v = vld1q_u8(v_ptr); - - // Convert the uint8x16x4_t to float32x4x4_t - float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_top, ta1_y_top)); - float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_top, ta1_y_top)); - float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_bottom, ta1_y_bottom)); - float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_bottom, ta1_y_bottom)); - float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u); - float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v); + const auto ta0_y_top = vld1q_u8(y_top_ptr); + const auto ta1_y_top = vld1q_u8(y_top_ptr + 16); + const auto ta0_y_bottom = vld1q_u8(y_bottom_ptr); + const auto ta1_y_bottom = vld1q_u8(y_bottom_ptr + 16); + const auto ta_u = vld1q_u8(u_ptr); + const auto ta_v = vld1q_u8(v_ptr); + + // Convert the uint8x16x4_t to float32x4x4_t + float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_top, ta1_y_top)); + float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_top, ta1_y_top)); + float32x4x4_t yvec_bottom = + arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_bottom, ta1_y_bottom)); + float32x4x4_t yyvec_bottom = + arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_bottom, ta1_y_bottom)); + float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u); + float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v); #else /* defined(__arch64__) */ - const auto ta_y_top = vld2q_u8(y_top_ptr); - const auto ta_y_bottom = vld2q_u8(y_bottom_ptr); - const auto ta_u = vld1q_u8(u_ptr); - const auto ta_v = vld1q_u8(v_ptr); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_u.val[0] = U0 U2 U4 U6 ... - //ta_v.val[0] = V0 V2 V4 V6 ... - - // Convert the uint8x16x4_t to float32x4x4_t - float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]); - float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]); - float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]); - float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]); - float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u); - float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v); + const auto ta_y_top = vld2q_u8(y_top_ptr); + const auto ta_y_bottom = vld2q_u8(y_bottom_ptr); + const auto ta_u = vld1q_u8(u_ptr); + const auto ta_v = vld1q_u8(v_ptr); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_u.val[0] = U0 U2 U4 U6 ... + //ta_v.val[0] = V0 V2 V4 V6 ... + + // Convert the uint8x16x4_t to float32x4x4_t + float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]); + float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]); + float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]); + float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]); + float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u); + float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v); #endif /* defined(__arch64__) */ - yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha); - - yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], out.ptr() + out_stride + 0 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], out.ptr() + out_stride + 1 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], out.ptr() + out_stride + 2 * element_size, alpha); - yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], out.ptr() + out_stride + 3 * element_size, alpha); - }, - in_y, in_u, in_v, out); + yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], + out.ptr() + 0 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], + out.ptr() + 1 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], + out.ptr() + 2 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], + out.ptr() + 3 * element_size, alpha); + + yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], + out.ptr() + out_stride + 0 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], + out.ptr() + out_stride + 1 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], + out.ptr() + out_stride + 2 * element_size, alpha); + yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], + out.ptr() + out_stride + 3 * element_size, alpha); + }, + in_y, in_u, in_v, out); } /** Convert YUYV to NV12. @@ -621,31 +678,33 @@ void colorconvert_yuyv_to_nv12(const void *__restrict input, void *__restrict ou Iterator out_y(output_ptr->plane(0), win); Iterator out_uv(output_ptr->plane(1), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_top = vld4q_u8(in.ptr()); - const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y()); - //ta.val[0] = Y0 Y2 Y4 Y6 ... - //ta.val[1] = U0 U2 U4 U6 ... - //ta.val[2] = Y1 Y3 Y5 Y7 ... - //ta.val[3] = V0 V2 V4 V7 ... - - uint8x16x2_t yvec; - yvec.val[0] = ta_top.val[0 + shift]; - yvec.val[1] = ta_top.val[2 + shift]; - vst2q_u8(out_y.ptr(), yvec); - - uint8x16x2_t yyvec; - yyvec.val[0] = ta_bottom.val[0 + shift]; - yyvec.val[1] = ta_bottom.val[2 + shift]; - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec); - - uint8x16x2_t uvvec; - uvvec.val[0] = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]); - uvvec.val[1] = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]); - vst2q_u8(out_uv.ptr(), uvvec); - }, - in, out_y, out_uv); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_top = vld4q_u8(in.ptr()); + const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y()); + //ta.val[0] = Y0 Y2 Y4 Y6 ... + //ta.val[1] = U0 U2 U4 U6 ... + //ta.val[2] = Y1 Y3 Y5 Y7 ... + //ta.val[3] = V0 V2 V4 V7 ... + + uint8x16x2_t yvec; + yvec.val[0] = ta_top.val[0 + shift]; + yvec.val[1] = ta_top.val[2 + shift]; + vst2q_u8(out_y.ptr(), yvec); + + uint8x16x2_t yyvec; + yyvec.val[0] = ta_bottom.val[0 + shift]; + yyvec.val[1] = ta_bottom.val[2 + shift]; + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec); + + uint8x16x2_t uvvec; + uvvec.val[0] = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]); + uvvec.val[1] = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]); + vst2q_u8(out_uv.ptr(), uvvec); + }, + in, out_y, out_uv); } /** Convert IYUV to NV12. @@ -676,23 +735,25 @@ void colorconvert_iyuv_to_nv12(const void *__restrict input, void *__restrict ou Iterator out_y(output_ptr->plane(0), win); Iterator out_uv(output_ptr->plane(1), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_y_top = vld2q_u8(in_y.ptr()); - const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); - uint8x16x2_t ta_uv; - ta_uv.val[0] = vld1q_u8(in_u.ptr()); - ta_uv.val[1] = vld1q_u8(in_v.ptr()); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_uv.val[0] = U0 U2 U4 U6 ... - //ta_uv.val[1] = V0 V2 V4 V6 ... - - vst2q_u8(out_y.ptr(), ta_y_top); - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); - vst2q_u8(out_uv.ptr(), ta_uv); - }, - in_y, in_u, in_v, out_y, out_uv); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_y_top = vld2q_u8(in_y.ptr()); + const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); + uint8x16x2_t ta_uv; + ta_uv.val[0] = vld1q_u8(in_u.ptr()); + ta_uv.val[1] = vld1q_u8(in_v.ptr()); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_uv.val[0] = U0 U2 U4 U6 ... + //ta_uv.val[1] = V0 V2 V4 V6 ... + + vst2q_u8(out_y.ptr(), ta_y_top); + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); + vst2q_u8(out_uv.ptr(), ta_uv); + }, + in_y, in_u, in_v, out_y, out_uv); } /** Convert NV12 to IYUV. @@ -726,22 +787,24 @@ void colorconvert_nv12_to_iyuv(const void *__restrict input, void *__restrict ou Iterator out_u(output_ptr->plane(1), win_uv); Iterator out_v(output_ptr->plane(2), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_y_top = vld2q_u8(in_y.ptr()); - const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); - const auto ta_uv = vld2q_u8(in_uv.ptr()); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_uv.val[0] = U0 U2 U4 U6 ... - //ta_uv.val[1] = V0 V2 V4 V6 ... - - vst2q_u8(out_y.ptr(), ta_y_top); - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); - vst1q_u8(out_u.ptr(), ta_uv.val[0 + shift]); - vst1q_u8(out_v.ptr(), ta_uv.val[1 - shift]); - }, - in_y, in_uv, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_y_top = vld2q_u8(in_y.ptr()); + const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); + const auto ta_uv = vld2q_u8(in_uv.ptr()); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_uv.val[0] = U0 U2 U4 U6 ... + //ta_uv.val[1] = V0 V2 V4 V6 ... + + vst2q_u8(out_y.ptr(), ta_y_top); + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); + vst1q_u8(out_u.ptr(), ta_uv.val[0 + shift]); + vst1q_u8(out_v.ptr(), ta_uv.val[1 - shift]); + }, + in_y, in_uv, out_y, out_u, out_v); } /** Convert YUYV to IYUV. @@ -774,34 +837,36 @@ void colorconvert_yuyv_to_iyuv(const void *__restrict input, void *__restrict ou Iterator out_u(output_ptr->plane(1), win_uv); Iterator out_v(output_ptr->plane(2), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_top = vld4q_u8(in.ptr()); - const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y()); - //ta.val[0] = Y0 Y2 Y4 Y6 ... - //ta.val[1] = U0 U2 U4 U6 ... - //ta.val[2] = Y1 Y3 Y5 Y7 ... - //ta.val[3] = V0 V2 V4 V7 ... - - uint8x16x2_t yvec; - yvec.val[0] = ta_top.val[0 + shift]; - yvec.val[1] = ta_top.val[2 + shift]; - vst2q_u8(out_y.ptr(), yvec); - - uint8x16x2_t yyvec; - yyvec.val[0] = ta_bottom.val[0 + shift]; - yyvec.val[1] = ta_bottom.val[2 + shift]; - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec); - - uint8x16_t uvec; - uvec = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]); - vst1q_u8(out_u.ptr(), uvec); - - uint8x16_t vvec; - vvec = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]); - vst1q_u8(out_v.ptr(), vvec); - }, - in, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_top = vld4q_u8(in.ptr()); + const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y()); + //ta.val[0] = Y0 Y2 Y4 Y6 ... + //ta.val[1] = U0 U2 U4 U6 ... + //ta.val[2] = Y1 Y3 Y5 Y7 ... + //ta.val[3] = V0 V2 V4 V7 ... + + uint8x16x2_t yvec; + yvec.val[0] = ta_top.val[0 + shift]; + yvec.val[1] = ta_top.val[2 + shift]; + vst2q_u8(out_y.ptr(), yvec); + + uint8x16x2_t yyvec; + yyvec.val[0] = ta_bottom.val[0 + shift]; + yyvec.val[1] = ta_bottom.val[2 + shift]; + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec); + + uint8x16_t uvec; + uvec = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]); + vst1q_u8(out_u.ptr(), uvec); + + uint8x16_t vvec; + vvec = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]); + vst1q_u8(out_v.ptr(), vvec); + }, + in, out_y, out_u, out_v); } /** Convert NV12 to YUV4. @@ -835,32 +900,34 @@ void colorconvert_nv12_to_yuv4(const void *__restrict input, void *__restrict ou Iterator out_u(output_ptr->plane(1), win); Iterator out_v(output_ptr->plane(2), win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_y_top = vld2q_u8(in_y.ptr()); - const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); - const auto ta_uv = vld2q_u8(in_uv.ptr()); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_uv.val[0] = U0 U2 U4 U6 ... - //ta_uv.val[1] = V0 V2 V4 V6 ... - - vst2q_u8(out_y.ptr(), ta_y_top); - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); - - uint8x16x2_t uvec; - uvec.val[0] = ta_uv.val[0 + shift]; - uvec.val[1] = ta_uv.val[0 + shift]; - vst2q_u8(out_u.ptr(), uvec); - vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec); - - uint8x16x2_t vvec; - vvec.val[0] = ta_uv.val[1 - shift]; - vvec.val[1] = ta_uv.val[1 - shift]; - vst2q_u8(out_v.ptr(), vvec); - vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec); - }, - in_y, in_uv, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_y_top = vld2q_u8(in_y.ptr()); + const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); + const auto ta_uv = vld2q_u8(in_uv.ptr()); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_uv.val[0] = U0 U2 U4 U6 ... + //ta_uv.val[1] = V0 V2 V4 V6 ... + + vst2q_u8(out_y.ptr(), ta_y_top); + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); + + uint8x16x2_t uvec; + uvec.val[0] = ta_uv.val[0 + shift]; + uvec.val[1] = ta_uv.val[0 + shift]; + vst2q_u8(out_u.ptr(), uvec); + vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec); + + uint8x16x2_t vvec; + vvec.val[0] = ta_uv.val[1 - shift]; + vvec.val[1] = ta_uv.val[1 - shift]; + vst2q_u8(out_v.ptr(), vvec); + vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec); + }, + in_y, in_uv, out_y, out_u, out_v); } /** Convert IYUV to YUV4. @@ -892,33 +959,35 @@ void colorconvert_iyuv_to_yuv4(const void *__restrict input, void *__restrict ou Iterator out_u(output_ptr->plane(1), win); Iterator out_v(output_ptr->plane(2), win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_y_top = vld2q_u8(in_y.ptr()); - const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); - const auto ta_u = vld1q_u8(in_u.ptr()); - const auto ta_v = vld1q_u8(in_v.ptr()); - //ta_y.val[0] = Y0 Y2 Y4 Y6 ... - //ta_y.val[1] = Y1 Y3 Y5 Y7 ... - //ta_u = U0 U2 U4 U6 ... - //ta_v = V0 V2 V4 V6 ... - - vst2q_u8(out_y.ptr(), ta_y_top); - vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); - - uint8x16x2_t uvec; - uvec.val[0] = ta_u; - uvec.val[1] = ta_u; - vst2q_u8(out_u.ptr(), uvec); - vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec); - - uint8x16x2_t vvec; - vvec.val[0] = ta_v; - vvec.val[1] = ta_v; - vst2q_u8(out_v.ptr(), vvec); - vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec); - }, - in_y, in_u, in_v, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_y_top = vld2q_u8(in_y.ptr()); + const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y()); + const auto ta_u = vld1q_u8(in_u.ptr()); + const auto ta_v = vld1q_u8(in_v.ptr()); + //ta_y.val[0] = Y0 Y2 Y4 Y6 ... + //ta_y.val[1] = Y1 Y3 Y5 Y7 ... + //ta_u = U0 U2 U4 U6 ... + //ta_v = V0 V2 V4 V6 ... + + vst2q_u8(out_y.ptr(), ta_y_top); + vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom); + + uint8x16x2_t uvec; + uvec.val[0] = ta_u; + uvec.val[1] = ta_u; + vst2q_u8(out_u.ptr(), uvec); + vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec); + + uint8x16x2_t vvec; + vvec.val[0] = ta_v; + vvec.val[1] = ta_v; + vst2q_u8(out_v.ptr(), vvec); + vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec); + }, + in_y, in_u, in_v, out_y, out_u, out_v); } /** Convert RGB to NV12. @@ -948,20 +1017,21 @@ void colorconvert_rgb_to_nv12(const void *__restrict input, void *__restrict out Iterator out_y(output_ptr->plane(0), win); Iterator out_uv(output_ptr->plane(1), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_rgb_top = load_rgb(in.ptr(), alpha); - const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha); - //ta_rgb.val[0] = R0 R1 R2 R3 ... - //ta_rgb.val[1] = G0 G1 G2 G3 ... - //ta_rgb.val[2] = B0 B1 B2 B3 ... - - store_rgb_to_nv12(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2], - ta_rgb_bottom.val[0], ta_rgb_bottom.val[1], ta_rgb_bottom.val[2], - out_y.ptr(), out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), - out_uv.ptr()); - }, - in, out_y, out_uv); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_rgb_top = load_rgb(in.ptr(), alpha); + const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha); + //ta_rgb.val[0] = R0 R1 R2 R3 ... + //ta_rgb.val[1] = G0 G1 G2 G3 ... + //ta_rgb.val[2] = B0 B1 B2 B3 ... + + store_rgb_to_nv12(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2], ta_rgb_bottom.val[0], + ta_rgb_bottom.val[1], ta_rgb_bottom.val[2], out_y.ptr(), + out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), out_uv.ptr()); + }, + in, out_y, out_uv); } /** Convert RGB to IYUV. @@ -992,20 +1062,22 @@ void colorconvert_rgb_to_iyuv(const void *__restrict input, void *__restrict out Iterator out_u(output_ptr->plane(1), win_uv); Iterator out_v(output_ptr->plane(2), win_uv); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_rgb_top = load_rgb(in.ptr(), alpha); - const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha); - //ta_rgb.val[0] = R0 R1 R2 R3 ... - //ta_rgb.val[1] = G0 G1 G2 G3 ... - //ta_rgb.val[2] = B0 B1 B2 B3 ... - - store_rgb_to_iyuv(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2], - ta_rgb_bottom.val[0], ta_rgb_bottom.val[1], ta_rgb_bottom.val[2], - out_y.ptr(), out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), - out_u.ptr(), out_v.ptr()); - }, - in, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_rgb_top = load_rgb(in.ptr(), alpha); + const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha); + //ta_rgb.val[0] = R0 R1 R2 R3 ... + //ta_rgb.val[1] = G0 G1 G2 G3 ... + //ta_rgb.val[2] = B0 B1 B2 B3 ... + + store_rgb_to_iyuv(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2], ta_rgb_bottom.val[0], + ta_rgb_bottom.val[1], ta_rgb_bottom.val[2], out_y.ptr(), + out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), out_u.ptr(), + out_v.ptr()); + }, + in, out_y, out_u, out_v); } /** Convert RGB to YUV4. @@ -1030,16 +1102,17 @@ void colorconvert_rgb_to_yuv4(const void *__restrict input, void *__restrict out Iterator out_u(output_ptr->plane(1), win); Iterator out_v(output_ptr->plane(2), win); - execute_window_loop(win, [&](const Coordinates &) - { - const auto ta_rgb = load_rgb(in.ptr(), alpha); - //ta_rgb.val[0] = R0 R1 R2 R3 ... - //ta_rgb.val[1] = G0 G1 G2 G3 ... - //ta_rgb.val[2] = B0 B1 B2 B3 ... - - store_rgb_to_yuv4(ta_rgb.val[0], ta_rgb.val[1], ta_rgb.val[2], - out_y.ptr(), out_u.ptr(), out_v.ptr()); - }, - in, out_y, out_u, out_v); + execute_window_loop( + win, + [&](const Coordinates &) + { + const auto ta_rgb = load_rgb(in.ptr(), alpha); + //ta_rgb.val[0] = R0 R1 R2 R3 ... + //ta_rgb.val[1] = G0 G1 G2 G3 ... + //ta_rgb.val[2] = B0 B1 B2 B3 ... + + store_rgb_to_yuv4(ta_rgb.val[0], ta_rgb.val[1], ta_rgb.val[2], out_y.ptr(), out_u.ptr(), out_v.ptr()); + }, + in, out_y, out_u, out_v); } } // namespace arm_compute |