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diff --git a/src/core/NEON/kernels/convolution/winograd/transforms/output_4x4_3x3_fp32.cpp b/src/core/NEON/kernels/convolution/winograd/transforms/output_4x4_3x3_fp32.cpp
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+++ b/src/core/NEON/kernels/convolution/winograd/transforms/output_4x4_3x3_fp32.cpp
@@ -0,0 +1,306 @@
+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "arm_compute/core/NEON/kernels/convolution/winograd/transforms/output.hpp"
+#include "arm_compute/core/NEON/kernels/convolution/winograd/winograd_gemm.hpp"
+#include "arm_compute/core/NEON/kernels/convolution/common/arm.hpp"
+
+namespace winograd
+{
+
+using Transform = WinogradGEMM<4, 4, 3, 3>::OutputTransform<float>;
+
+template <>
+template <>
+int Transform::ops_performed(const Tensor4DShape &shape)
+{
+ // NOTE: Cost in FLOPs rather than instructions or uops.
+ const int tile_M = iceildiv(shape.n_rows, 4);
+ const int tile_N = iceildiv(shape.n_cols, 4);
+ return 170 * tile_M * tile_N * shape.n_channels;
+}
+
+// Instantiate cost methods
+template int Transform::ops_performed(const Tensor4DShape&);
+
+/* F(4x4, 3x3) constructs 4x4 output tiles from a 3x3 convolution. Since we use
+ * enough tiles to cover the output space each output tile may contain up to 3
+ * padded values to the right and bottom columns or rows of the tile, e.g.:
+*
+* ________ ________ ________ ________
+* | | | X| | X X| | X X X|
+* | | | X| | X X| | X X X|
+* | | | X| | X X| | X X X|
+* |_______| |______X| |____X_X| |__X_X_X|
+*
+* ________ ________ ________ ________
+* | | | X| | X X| | X X X|
+* | | | X| | X X| | X X X|
+* | | | X| | X X| | X X X|
+* |X_X_X_X| |X_X_X_X| |X_X_X_X| |X_X_X_X|
+*
+* ________ ________ ________ ________
+* | | | X| | X X| | X X X|
+* | | | X| | X X| | X X X|
+* |X X X X| |X X X X| |X X X X| |X X X X|
+* |X_X_X_X| |X_X_X_X| |X_X_X_X| |X_X_X_X|
+*
+* ________ ________ ________ ________
+* | | | X| | X X| | X X X|
+* |X X X X| |X X X X| |X X X X| |X X X X|
+* |X X X X| |X X X X| |X X X X| |X X X X|
+* |X_X_X_X| |X_X_X_X| |X_X_X_X| |X_X_X_X|
+*
+*
+* We provide a specialised output transform for each of these instances.
+*/
+template <>
+template <>
+template <int pad_bottom, int pad_right>
+void Transform::process_tile(
+ const int n_channels,
+ const float* const matrix_base,
+ const int matrix_stride,
+ const float* const biases,
+ float* const output,
+ const int output_row_stride,
+ const int output_col_stride
+)
+{
+ constexpr int cells_i = 4 - pad_bottom;
+ constexpr int cells_j = 4 - pad_right;
+
+ // Construct a map to the output cells
+ float *outptrs[cells_i][cells_j];
+ for (int i = 0; i < cells_i; i++)
+ {
+ for (int j = 0; j < cells_j; j++)
+ {
+ outptrs[i][j] = output + i*output_row_stride + j*output_col_stride;
+ }
+ }
+ const float *inptr = matrix_base;
+ const float *bptr = biases;
+
+ // For each channel of the output
+ int channels_remaining = n_channels;
+#ifdef __aarch64__
+ for (; channels_remaining >= 4; channels_remaining -= 4)
+ {
+ // Matrices used and computed during this transform
+ float32x4_t F[6][6], FZ[6][4], f[4][4], b;
+
+ // Read a 6x6 tile in the Winograd domain
+ for (int i = 0, m = 0; i < 6; i++)
+ {
+ for (int j = 0; j < 6; j++, m++)
+ {
+ F[i][j] = vld1q_f32(inptr + m*matrix_stride);
+ }
+ }
+ inptr += 4;
+
+ // Compute the matrix F Z
+ for (int i = 0; i < 6; i++)
+ {
+ // FZ[i][0] = 1*F[i][0] + 1*F[i][1] + 1*F[i][2] + 1*F[i][3] + 1*F[i][4];
+ FZ[i][0] = vaddq_f32(vaddq_f32(vaddq_f32(F[i][0], F[i][1]), vaddq_f32(F[i][2], F[i][3])), F[i][4]);
+
+ // FZ[i][1] = 1*F[i][1] + -1*F[i][2] + 2*F[i][3] + -2*F[i][4];
+ FZ[i][1] = vmlaq_n_f32(vsubq_f32(F[i][1], F[i][2]), vsubq_f32(F[i][3], F[i][4]), 2.0f);
+
+ // FZ[i][2] = 1*F[i][1] + 1*F[i][2] + 4*F[i][3] + 4*F[i][4];
+ FZ[i][2] = vmlaq_n_f32(vaddq_f32(F[i][1], F[i][2]), vaddq_f32(F[i][3], F[i][4]), 4.0f);
+
+ // FZ[i][3] = 1*F[i][1] + -1*F[i][2] + 8*F[i][3] + -8*F[i][4] + 1*F[i][5];
+ FZ[i][3] = vaddq_f32(vmlaq_n_f32(vsubq_f32(F[i][1], F[i][2]), vsubq_f32(F[i][3], F[i][4]), 8.0f), F[i][5]);
+ }
+
+ // Compute the output tile f = ZT F Z
+ for (int j = 0; j < 4; j++)
+ {
+ // f[0][j] = 1*FZ[0][j] + 1*FZ[1][j] + 1*FZ[2][j] + 1*FZ[3][j] + 1*FZ[4][j];
+ f[0][j] = vaddq_f32(vaddq_f32(vaddq_f32(FZ[0][j], FZ[1][j]), vaddq_f32(FZ[2][j], FZ[3][j])), FZ[4][j]);
+
+ // f[1][j] = 1*FZ[1][j] + -1*FZ[2][j] + 2*FZ[3][j] + -2*FZ[4][j];
+ f[1][j] = vmlaq_n_f32(vsubq_f32(FZ[1][j], FZ[2][j]), vsubq_f32(FZ[3][j], FZ[4][j]), 2.0f);
+
+ // f[2][j] = 1*FZ[1][j] + 1*FZ[2][j] + 4*FZ[3][j] + 4*FZ[4][j];
+ f[2][j] = vmlaq_n_f32(vaddq_f32(FZ[1][j], FZ[2][j]), vaddq_f32(FZ[3][j], FZ[4][j]), 4.0f);
+
+ // f[3][j] = 1*FZ[1][j] + -1*FZ[2][j] + 8*FZ[3][j] + -8*FZ[4][j] + 1*FZ[5][j];
+ f[3][j] = vaddq_f32(vmlaq_n_f32(vsubq_f32(FZ[1][j], FZ[2][j]), vsubq_f32(FZ[3][j], FZ[4][j]), 8.0f), FZ[5][j]);
+ }
+
+ // Write out the output tile
+ b = vld1q_f32(bptr);
+ bptr += 4;
+ for (int i = 0; i < cells_i; i++)
+ {
+ for (int j = 0; j < cells_j; j++)
+ {
+ vst1q_f32(outptrs[i][j], vaddq_f32(f[i][j], b));
+ outptrs[i][j] += 4;
+ }
+ }
+ }
+#endif // __aarch64__
+#ifdef __arm_any__
+ for (; channels_remaining >= 2; channels_remaining -= 2)
+ {
+ // Matrices used and computed during this transform
+ float32x2_t F[6][6], FZ[6][4], f[4][4], b;
+
+ // Read a 6x6 tile in the Winograd domain
+ for (int i = 0, m = 0; i < 6; i++)
+ {
+ for (int j = 0; j < 6; j++, m++)
+ {
+ F[i][j] = vld1_f32(inptr + m*matrix_stride);
+ }
+ }
+ inptr += 2;
+
+ // Compute the matrix F Z
+ for (int i = 0; i < 6; i++)
+ {
+ // FZ[i][0] = 1*F[i][0] + 1*F[i][1] + 1*F[i][2] + 1*F[i][3] + 1*F[i][4];
+ FZ[i][0] = vadd_f32(vadd_f32(vadd_f32(F[i][0], F[i][1]), vadd_f32(F[i][2], F[i][3])), F[i][4]);
+
+ // FZ[i][1] = 1*F[i][1] + -1*F[i][2] + 2*F[i][3] + -2*F[i][4];
+ FZ[i][1] = vmla_n_f32(vsub_f32(F[i][1], F[i][2]), vsub_f32(F[i][3], F[i][4]), 2.0f);
+
+ // FZ[i][2] = 1*F[i][1] + 1*F[i][2] + 4*F[i][3] + 4*F[i][4];
+ FZ[i][2] = vmla_n_f32(vadd_f32(F[i][1], F[i][2]), vadd_f32(F[i][3], F[i][4]), 4.0f);
+
+ // FZ[i][3] = 1*F[i][1] + -1*F[i][2] + 8*F[i][3] + -8*F[i][4] + 1*F[i][5];
+ FZ[i][3] = vadd_f32(vmla_n_f32(vsub_f32(F[i][1], F[i][2]), vsub_f32(F[i][3], F[i][4]), 8.0f), F[i][5]);
+ }
+
+ // Compute the output tile f = ZT F Z
+ for (int j = 0; j < 4; j++)
+ {
+ // f[0][j] = 1*FZ[0][j] + 1*FZ[1][j] + 1*FZ[2][j] + 1*FZ[3][j] + 1*FZ[4][j];
+ f[0][j] = vadd_f32(vadd_f32(vadd_f32(FZ[0][j], FZ[1][j]), vadd_f32(FZ[2][j], FZ[3][j])), FZ[4][j]);
+
+ // f[1][j] = 1*FZ[1][j] + -1*FZ[2][j] + 2*FZ[3][j] + -2*FZ[4][j];
+ f[1][j] = vmla_n_f32(vsub_f32(FZ[1][j], FZ[2][j]), vsub_f32(FZ[3][j], FZ[4][j]), 2.0f);
+
+ // f[2][j] = 1*FZ[1][j] + 1*FZ[2][j] + 4*FZ[3][j] + 4*FZ[4][j];
+ f[2][j] = vmla_n_f32(vadd_f32(FZ[1][j], FZ[2][j]), vadd_f32(FZ[3][j], FZ[4][j]), 4.0f);
+
+ // f[3][j] = 1*FZ[1][j] + -1*FZ[2][j] + 8*FZ[3][j] + -8*FZ[4][j] + 1*FZ[5][j];
+ f[3][j] = vadd_f32(vmla_n_f32(vsub_f32(FZ[1][j], FZ[2][j]), vsub_f32(FZ[3][j], FZ[4][j]), 8.0f), FZ[5][j]);
+ }
+
+ // Write out the output tile
+ b = vld1_f32(bptr);
+ bptr += 2;
+ for (int i = 0; i < cells_i; i++)
+ {
+ for (int j = 0; j < cells_j; j++)
+ {
+ vst1_f32(outptrs[i][j], vadd_f32(f[i][j], b));
+ outptrs[i][j] += 2;
+ }
+ }
+ }
+#endif
+ for (; channels_remaining; channels_remaining--)
+ {
+ // Matrices used and computed during this transform
+ float F[6][6], FZ[6][4], f[4][4], b;
+
+ // Read a 6x6 tile in the Winograd domain
+ for (int i = 0, m = 0; i < 6; i++)
+ {
+ for (int j = 0; j < 6; j++, m++)
+ {
+ F[i][j] = *(inptr + m*matrix_stride);
+ }
+ }
+ inptr++;
+
+ // Compute the matrix F Z
+ for (int i = 0; i < 6; i++)
+ {
+ FZ[i][0] = 1*F[i][0] + 1*F[i][1] + 1*F[i][2] + 1*F[i][3] + 1*F[i][4];
+ FZ[i][1] = 1*F[i][1] + -1*F[i][2] + 2*F[i][3] + -2*F[i][4];
+ FZ[i][2] = 1*F[i][1] + 1*F[i][2] + 4*F[i][3] + 4*F[i][4];
+ FZ[i][3] = 1*F[i][1] + -1*F[i][2] + 8*F[i][3] + -8*F[i][4] + 1*F[i][5];
+ }
+
+ // Compute the output tile f = ZT F Z
+ for (int j = 0; j < 4; j++)
+ {
+ f[0][j] = 1*FZ[0][j] + 1*FZ[1][j] + 1*FZ[2][j] + 1*FZ[3][j] + 1*FZ[4][j];
+ f[1][j] = 1*FZ[1][j] + -1*FZ[2][j] + 2*FZ[3][j] + -2*FZ[4][j];
+ f[2][j] = 1*FZ[1][j] + 1*FZ[2][j] + 4*FZ[3][j] + 4*FZ[4][j];
+ f[3][j] = 1*FZ[1][j] + -1*FZ[2][j] + 8*FZ[3][j] + -8*FZ[4][j] + 1*FZ[5][j];
+ }
+
+ // Write out the output tile
+ b = *(bptr++);
+ for (int i = 0; i < cells_i; i++)
+ {
+ for (int j = 0; j < cells_j; j++)
+ {
+ *(outptrs[i][j]++) = f[i][j] + b;
+ }
+ }
+ }
+}
+
+template <>
+template <>
+const Transform::TileFn Transform::tile_fns[max_pad_bottom][max_pad_right] =
+{
+ {
+ Transform::template process_tile<0, 0>,
+ Transform::template process_tile<0, 1>,
+ Transform::template process_tile<0, 2>,
+ Transform::template process_tile<0, 3>,
+ },
+ {
+ Transform::template process_tile<1, 0>,
+ Transform::template process_tile<1, 1>,
+ Transform::template process_tile<1, 2>,
+ Transform::template process_tile<1, 3>,
+ },
+ {
+ Transform::template process_tile<2, 0>,
+ Transform::template process_tile<2, 1>,
+ Transform::template process_tile<2, 2>,
+ Transform::template process_tile<2, 3>,
+ },
+ {
+ Transform::template process_tile<3, 0>,
+ Transform::template process_tile<3, 1>,
+ Transform::template process_tile<3, 2>,
+ Transform::template process_tile<3, 3>,
+ }
+};
+
+template struct WinogradGEMM<4, 4, 3, 3>::OutputTransform<float>;
+} // namespace winograd