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Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs')
-rw-r--r--src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs b/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs
deleted file mode 100644
index f3cb52eb9e..0000000000
--- a/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright (c) 2017 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
-
-#include "helpers_cs.h"
-
-/** Apply cross map normalization and in map normalization
- *
- * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x"
- * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x"
- * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x"
- * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x"
- *
- * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32
- * @param[in] src1_attrs The attributes of the first source tensor
- * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr
- * @param[in] src2_attrs The attributes of the second source tensor
- * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr
- * @param[in] dst_attrs The attributes of the destination tensor
- */
-SHADER_PARAMS_DECLARATION
-{
- Tensor3DAttributes src1_attrs;
- Tensor3DAttributes src2_attrs;
- Tensor3DAttributes dst_attrs;
-};
-TENSOR_DECLARATION(1, src1Buffer, float, src1_ptr, src1_shift, 2, readonly);
-TENSOR_DECLARATION(2, src2Buffer, float, src2_ptr, src2_shift, 2, readonly);
-TENSOR_DECLARATION(3, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly);
-
-#ifdef CROSS_MAP
-void main(void)
-{
- Tensor3DIterator src1_iter = CONVERT_TO_TENSOR3D_ITERATOR(src1_attrs, src1_shift);
- Tensor3DIterator src2_iter = CONVERT_TO_TENSOR3D_ITERATOR(src2_attrs, src2_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
- float acc = 0.0;
-
- int num_of_slices = int(gl_NumWorkGroups.z * gl_WorkGroupSize.z);
- int current_slice = int(gl_GlobalInvocationID.z);
-
- int left_slice = max(current_slice - int(RADIUS), int(0));
- int right_slice = min(current_slice + int(RADIUS), int(num_of_slices - 1));
-
- for(int i = left_slice; i <= right_slice; i++)
- {
- acc += LOAD(src2_ptr, TENSOR3D_OFFSET(src2_iter, 0, 0, i - current_slice));
- }
-
- float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA));
-
- float normalized_pixel = (LOAD_CURRENT_ITEM(src1_ptr, src1_iter)) / normalized;
-
- STORE_CURRENT_ITEM(dst_ptr, dst_iter, normalized_pixel);
-}
-
-#elif defined(IN_MAP_1D)
-void main(void)
-{
- Tensor3DIterator src1_iter = CONVERT_TO_TENSOR3D_ITERATOR(src1_attrs, src1_shift);
- Tensor3DIterator src2_iter = CONVERT_TO_TENSOR3D_ITERATOR(src2_attrs, src2_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
- float acc = 0.0;
-
- int num_of_items_x = int(gl_NumWorkGroups.x * gl_WorkGroupSize.x);
- int current_pos = int(gl_GlobalInvocationID.x);
-
- int left_pos = max(current_pos - int(RADIUS), int(0));
- int right_pos = min(current_pos + int(RADIUS), int(num_of_items_x + -1));
-
- for(int i = left_pos; i <= right_pos; i++)
- {
- acc += LOAD(src2_ptr, TENSOR3D_OFFSET(src2_iter, i - current_pos, 0, 0));
- }
-
- float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA));
-
- float normalized_pixel = (LOAD_CURRENT_ITEM(src1_ptr, src1_iter)) / normalized;
-
- STORE_CURRENT_ITEM(dst_ptr, dst_iter, normalized_pixel);
-}
-#endif /*CROSS_MAP*/