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Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/fill_border.cs')
-rw-r--r--src/core/GLES_COMPUTE/cs_shaders/fill_border.cs498
1 files changed, 0 insertions, 498 deletions
diff --git a/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs b/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs
deleted file mode 100644
index 4e96a5ec74..0000000000
--- a/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs
+++ /dev/null
@@ -1,498 +0,0 @@
-/*
- * Copyright (c) 2017 Arm Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
-
-#include "helpers_cs.h"
-
-#if defined(DATA_TYPE_FP16)
-precision mediump float;
-#endif // DATA_TYPE_FP16
-
-#ifdef FILL_IMAGE_BORDERS_REPLICATE
-
-/** Fill N pixel of the padding edge of a single channel image by replicating the closest valid pixel.
- *
- * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
- * @attention The border size for top, bottom, left, right needs to be passed at the compile time.
- * e.g. BORDER_SIZE_TOP=0 BORDER_SIZE_BOTTOM=2 BORDER_SIZE_LEFT=0 BORDER_SIZE_RIGHT=2
- *
- * @param[in,out] buf_ptr Pointer to the source image. Supported data types: F16/F32
- * @param[in] buf_attrs The attributes of the source image
- * @param[in] width Width of the valid region of the image
- * @param[in] height Height of the valid region of the image
- * @param[in] start_pos_x X coordinate indicating the start point of the valid region
- * @param[in] start_pos_y Y coordinate indicating the start point of the valid region
- */
-SHADER_PARAMS_DECLARATION
-{
- Tensor3DAttributes buf_attrs;
- uint width;
- uint height;
- int start_pos_x;
- int start_pos_y;
-};
-
-#if defined(DATA_TYPE_FP32)
-
-TENSOR_DECLARATION(1, bufBuffer, float, buf_ptr, buf_shift, 2, restrict);
-
-void main()
-{
- ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift);
-
- // Update pointer to point to the starting point of the valid region
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x));
-
- int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT;
- int gid0 = int(gl_GlobalInvocationID.x);
- int gidH = gid0 - total_width;
- int gidW = gid0 - BORDER_SIZE_LEFT;
-
- if(gidH >= 0)
- {
- // Handle left border
- float left_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, 0, gidH));
- for(int i = 0; i < BORDER_SIZE_LEFT; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, -(i + 1), gidH), left_val);
- }
- // Handle right border
- float right_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) - 1, gidH));
- for(int i = 0; i < BORDER_SIZE_RIGHT; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) + i, gidH), right_val);
- }
- }
- else
- {
- // Get value for corners
- int val_idx = gidW;
- if(gidW < 0 || gidW > (int(width) - 1))
- {
- val_idx = gidW < 0 ? 0 : int(width) - 1;
- }
-
- // Handle top border
- float top_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, 0));
- for(int i = 0; i < BORDER_SIZE_TOP; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, -(i + 1)), top_val);
- }
- // Handle bottom border
- float bottom_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, int(height) - 1));
- for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, int(height) + i), bottom_val);
- }
- }
-}
-#elif defined(DATA_TYPE_FP16)
-
-TENSOR_DECLARATION(1, bufBuffer, uint, buf_ptr, buf_shift, 2, restrict);
-
-void set_replicate(uint offset, int pos, vec2 replicate_value)
-{
- vec2 b = LOAD_UNPACK2_HALF(buf_ptr, offset);
-
- if(pos % 2 == 0)
- {
- b.x = replicate_value.y;
- }
- else
- {
- b.y = replicate_value.x;
- }
-
- STORE_PACK2_HALF(buf_ptr, offset, b);
-}
-
-void main()
-{
- ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift);
-
- // Update pointer to point to the starting point of the valid region
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x));
-
- int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT;
- int gid0 = int(gl_GlobalInvocationID.x);
- int gidH = gid0 - total_width;
- int gidW = gid0 - BORDER_SIZE_LEFT;
-
- if(gidH >= 0)
- {
- // Handle left border
- vec2 left_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, 0, gidH));
- for(int i = 0; i < BORDER_SIZE_LEFT; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, -(i + 1), gidH);
- int pos = BORDER_SIZE_LEFT - i - 1;
- if(i == 0)
- {
- if(pos % 2 == 0)
- {
- set_replicate(offset, pos, left_val);
- }
- }
- else
- {
- if(pos % 2 == 0)
- {
- if(BORDER_SIZE_LEFT % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, left_val.xx);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, left_val.yy);
- }
- i++;
- }
- }
- }
- // Handle right border
- vec2 right_val_origin = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) - 1, gidH));
- vec2 right_val;
- if((((BORDER_SIZE_LEFT + int(width)) % 2)) == 1)
- {
- right_val = vec2(right_val_origin.x, right_val_origin.x);
- }
- else
- {
- right_val = vec2(right_val_origin.y, right_val_origin.y);
- }
- for(int i = 0; i < BORDER_SIZE_RIGHT; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, int(width) + i, gidH);
- int pos = i + BORDER_SIZE_LEFT + int(width);
-
- if(i == 0)
- {
- if(pos % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, right_val);
- i++;
- }
- else
- {
- set_replicate(offset, pos, right_val);
- }
- }
- else
- {
- if(pos % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, right_val);
- i++;
- }
- }
- }
- }
- else
- {
- // Get value for corners
- int val_idx = gidW;
- if(gidW < 0 || (gidW > (int(width) - 1)))
- {
- val_idx = gidW < 0 ? 0 : (int(width) - 1);
- }
-
- // Handle top border
- vec2 top_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, 0));
- for(int i = 0; i < BORDER_SIZE_TOP; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, gidW, -(i + 1));
-
- if(gid0 % 2 == 0)
- {
- if(gidW == (int(width) - 1))
- {
- if(((BORDER_SIZE_LEFT + int(width)) % 2 == 1))
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.xx);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.yy);
- }
- }
- else
- {
- if(gidW < 0)
- {
- if(BORDER_SIZE_LEFT % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.xx);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.yy);
- }
- }
- else if(gidW >= int(width))
- {
- if((BORDER_SIZE_LEFT + int(width)) % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.yy);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val.xx);
- }
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, top_val);
- }
- }
- }
- }
- // Handle bottom border
- vec2 bottom_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, int(height) - 1));
- for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, gidW, int(height) + i);
-
- if(gid0 % 2 == 0)
- {
- if(gidW == (int(width) - 1))
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx);
- }
- else
- {
- if(gidW < 0)
- {
- if(BORDER_SIZE_LEFT % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val.yy);
- }
- }
- else if(gidW >= int(width))
- {
- if((BORDER_SIZE_LEFT + int(width)) % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val.yy);
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx);
- }
- }
- else
- {
- STORE_PACK2_HALF(buf_ptr, offset, bottom_val);
- }
- }
- }
- }
- }
-}
-
-#endif /* DATA_TYPE_FP32 */
-
-#endif /* FILL_IMAGE_BORDERS_REPLICATE */
-
-#ifdef FILL_IMAGE_BORDERS_CONSTANT
-
-/** Fill N pixels of the padding edge of a single channel image with a constant value.
- *
- * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
- * @attention The border size for top, bottom, left, right needs to be passed at the compile time.
- * e.g. BORDER_SIZE_TOP=0 BORDER_SIZE_BOTTOM=2 BORDER_SIZE_LEFT=0 BORDER_SIZE_RIGHT=2
- *
- * @param[out] buf_ptr Pointer to the source image. Supported data types: F16/F32
- * @param[in] buf_attrs The attributes of the source image
- * @param[in] width Width of the valid region of the image
- * @param[in] height Height of the valid region of the image
- * @param[in] start_pos_x X coordinate indicating the start point of the valid region
- * @param[in] start_pos_y Y coordinate indicating the start point of the valid region
- * @param[in] constant_value Constant value to use to fill the edges
- */
-SHADER_PARAMS_DECLARATION
-{
- Tensor3DAttributes buf_attrs;
- uint width;
- uint height;
- int start_pos_x;
- int start_pos_y;
- float constant_value;
-};
-
-#if defined(DATA_TYPE_FP32)
-TENSOR_DECLARATION(1, bufBuffer, float, buf_ptr, buf_shift, 2, writeonly);
-
-void main()
-{
- ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift);
-
- // Update pointer to point to the starting point of the valid region
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x));
-
- int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT;
- int gid0 = int(gl_GlobalInvocationID.x);
- int gidH = gid0 - total_width;
- int gidW = gid0 - BORDER_SIZE_LEFT;
-
- if(gidH >= 0)
- {
- // Handle left border
- for(int i = 0; i < BORDER_SIZE_LEFT; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, -(i + 1), gidH), constant_value);
- }
- // Handle right border
- for(int i = 0; i < BORDER_SIZE_RIGHT; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) + i, gidH), constant_value);
- }
- }
- else
- {
- // Handle top border
- for(int i = 0; i < BORDER_SIZE_TOP; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, -(i + 1)), constant_value);
- }
- // Handle bottom border
- for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i)
- {
- STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, int(height) + i), constant_value);
- }
- }
-}
-
-#elif defined(DATA_TYPE_FP16)
-TENSOR_DECLARATION(1, bufBuffer, uint, buf_ptr, buf_shift, 2, restrict);
-
-void set_constant(uint offset, int pos)
-{
- vec2 b = LOAD_UNPACK2_HALF(buf_ptr, offset);
-
- if(pos % 2 == 0)
- {
- b.x = constant_value;
- }
- else
- {
- b.y = constant_value;
- }
-
- STORE_PACK2_HALF(buf_ptr, offset, b);
-}
-
-void main()
-{
- ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift);
-
- int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT;
- int gid0 = int(gl_GlobalInvocationID.x);
- int gidH = gid0 - total_width;
- int gidW = gid0 - BORDER_SIZE_LEFT;
-
- // Update pointer to point to the starting point of the valid region
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x));
-
- vec2 b = vec2(constant_value, constant_value);
-
- if(gidH >= 0)
- {
- // Handle left border
- for(int i = 0; i < BORDER_SIZE_LEFT; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, -(i + 1), gidH);
- int pos = BORDER_SIZE_LEFT - i - 1;
-
- if(i == 0)
- {
- if(pos % 2 == 0)
- {
- set_constant(offset, pos);
- }
- }
- else
- {
- if(pos % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, b);
- }
- }
- }
- // Handle right border
- for(int i = 0; i < BORDER_SIZE_RIGHT; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, int(width) + i, gidH);
- int pos = i + BORDER_SIZE_LEFT + int(width);
-
- if(i == 0)
- {
- if(pos % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, b);
- }
- else
- {
- set_constant(offset, pos);
- }
- }
- else
- {
- if(pos % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, b);
- }
- }
- }
- }
- else
- {
- // Handle top border
- for(int i = 0; i < BORDER_SIZE_TOP; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, gidW, -(i + 1));
-
- if(gid0 % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, b);
- }
- }
- // Handle bottom border
- for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i)
- {
- uint offset = IMAGE_OFFSET(buf_iter, gidW, int(height) + i);
-
- if(gid0 % 2 == 0)
- {
- STORE_PACK2_HALF(buf_ptr, offset, b);
- }
- }
- }
-}
-
-#endif /* DATA_TYPE_FP32 */
-
-#endif /* FILL_IMAGE_BORDERS_CONSTANT */