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path: root/src/core/GLES_COMPUTE/OpenGLES.cpp
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Diffstat (limited to 'src/core/GLES_COMPUTE/OpenGLES.cpp')
-rw-r--r--src/core/GLES_COMPUTE/OpenGLES.cpp826
1 files changed, 0 insertions, 826 deletions
diff --git a/src/core/GLES_COMPUTE/OpenGLES.cpp b/src/core/GLES_COMPUTE/OpenGLES.cpp
deleted file mode 100644
index e93b360125..0000000000
--- a/src/core/GLES_COMPUTE/OpenGLES.cpp
+++ /dev/null
@@ -1,826 +0,0 @@
-/*
- * Copyright (c) 2017-2018 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
-
-#include <dlfcn.h>
-#include <iostream>
-#include <vector>
-
-using eglGetProcAddress_func = __eglMustCastToProperFunctionPointerType EGLAPIENTRY (*)(const char *procname);
-using eglBindAPI_func = EGLBoolean EGLAPIENTRY (*)(EGLenum api);
-using eglChooseConfig_func = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-using eglCreateContext_func = EGLContext EGLAPIENTRY (*)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-using eglDestroyContext_func = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLContext ctx);
-using eglGetDisplay_func = EGLDisplay EGLAPIENTRY (*)(EGLNativeDisplayType display_id);
-using eglInitialize_func = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLint *major, EGLint *minor);
-using eglMakeCurrent_func = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-using eglTerminate_func = EGLBoolean EGLAPIENTRY (*)(EGLDisplay dpy);
-using eglGetError_func = EGLint EGLAPIENTRY (*)();
-using eglQueryString_func = char const * EGLAPIENTRY (*)(EGLDisplay dpy, EGLint name);
-using glAttachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader);
-using glCompileShader_func = void GL_APIENTRY (*)(GLuint shader);
-using glCreateProgram_func = GLuint GL_APIENTRY (*)();
-using glCreateShader_func = GLuint GL_APIENTRY (*)(GLenum type);
-using glDeleteProgram_func = void GL_APIENTRY (*)(GLuint program);
-using glDeleteShader_func = void GL_APIENTRY (*)(GLuint shader);
-using glDetachShader_func = void GL_APIENTRY (*)(GLuint program, GLuint shader);
-using glGetProgramInfoLog_func = void GL_APIENTRY (*)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog);
-using glGetProgramiv_func = void GL_APIENTRY (*)(GLuint program, GLenum pname, GLint *params);
-using glGetShaderInfoLog_func = void GL_APIENTRY (*)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog);
-using glGetShaderiv_func = void GL_APIENTRY (*)(GLuint shader, GLenum pname, GLint *params);
-using glLinkProgram_func = void GL_APIENTRY (*)(GLuint program);
-using glShaderSource_func = void GL_APIENTRY (*)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
-using glUseProgram_func = void GL_APIENTRY (*)(GLuint program);
-using glBindBuffer_func = void GL_APIENTRY (*)(GLenum target, GLuint buffer);
-using glBindBufferBase_func = void GL_APIENTRY (*)(GLenum target, GLuint index, GLuint buffer);
-using glBufferData_func = void GL_APIENTRY (*)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-using glDeleteBuffers_func = void GL_APIENTRY (*)(GLsizei n, const GLuint *buffers);
-using glDispatchCompute_func = void GL_APIENTRY (*)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-using glFlush_func = void GL_APIENTRY (*)();
-using glGenBuffers_func = void GL_APIENTRY (*)(GLsizei n, GLuint *buffers);
-using glGetProgramResourceIndex_func = GLuint GL_APIENTRY (*)(GLuint program, GLenum programInterface, const GLchar *name);
-using glGetUniformLocation_func = GLint GL_APIENTRY (*)(GLuint program, const GLchar *name);
-using glMapBufferRange_func = void *GL_APIENTRY (*)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-using glMemoryBarrier_func = void GL_APIENTRY (*)(GLbitfield barriers);
-using glUniform1ui_func = void GL_APIENTRY (*)(GLint location, GLuint v0);
-using glUnmapBuffer_func = GLboolean GL_APIENTRY (*)(GLenum target);
-using glGetError_func = GLenum GL_APIENTRY (*)();
-using glGetString_func = const GLubyte * GL_APIENTRY (*)(GLenum name);
-using glGetActiveUniformBlockiv_func = void GL_APIENTRY (*)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-using glUniformBlockBinding_func = void GL_APIENTRY (*)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-using glGetUniformBlockIndex_func = GLuint GL_APIENTRY (*)(GLuint program, const GLchar *uniformBlockName);
-using glGenTextures_func = void GL_APIENTRY (*)(GLsizei n, GLuint *textures);
-using glDeleteTextures_func = void GL_APIENTRY (*)(GLsizei n, const GLuint *textures);
-using glBindTexture_func = void GL_APIENTRY (*)(GLenum target, GLuint texture);
-using glTexImage2D_func = void GL_APIENTRY (*)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
- const GLvoid *pixels);
-using glGenFramebuffers_func = void GL_APIENTRY (*)(GLsizei n, GLuint *framebuffers);
-using glDeleteFramebuffers_func = void GL_APIENTRY (*)(GLsizei n, const GLuint *framebuffers);
-using glBindFramebuffer_func = void GL_APIENTRY (*)(GLenum target, GLuint framebuffer);
-using glFramebufferTexture2D_func = void GL_APIENTRY (*)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-
-class GLESSymbols
-{
-private:
- void init()
- {
- void *egl_handle = dlopen("libEGL.so", RTLD_LAZY | RTLD_LOCAL);
- void *glesv2_handle = dlopen("libGLESv2.so", RTLD_LAZY | RTLD_LOCAL);
- void *glesv3_handle = dlopen("libGLESv3.so", RTLD_LAZY | RTLD_LOCAL);
- if(egl_handle == nullptr)
- {
- std::cerr << "Can't load libEGL.so: " << dlerror() << std::endl;
- }
- else
- {
-#undef EGL_ENTRY
-#define EGL_ENTRY(_api) _api = reinterpret_cast<_api##_func>(dlsym(egl_handle, #_api));
-#include "./egl_entries.in"
-#undef EGL_ENTRY
-
- if(eglGetProcAddress != nullptr)
- {
-#undef EGL_ENTRY
-#define EGL_ENTRY(_api) \
- if((_api) == nullptr) \
- (_api) = reinterpret_cast<_api##_func>(eglGetProcAddress(#_api));
-#include "./egl_entries.in"
-#undef EGL_ENTRY
-
-#undef GL_ENTRY
-#define GL_ENTRY(_api) _api = reinterpret_cast<_api##_func>(eglGetProcAddress(#_api));
-#include "./gl_entries.in"
-#undef GL_ENTRY
- }
-
- std::vector<void *> handles = { glesv3_handle, glesv2_handle };
- for(auto &handle : handles)
- {
- if(handle != nullptr)
- {
-#undef GL_ENTRY
-#define GL_ENTRY(_api) \
- if((_api) == nullptr) \
- (_api) = reinterpret_cast<_api##_func>(dlsym(handle, #_api));
-#include "./gl_entries.in"
-#undef GL_ENTRY
- }
- }
-
- //Don't call dlclose(handle) or all the symbols will be unloaded !
- }
- }
- bool _initialized = false;
-
-public:
- static GLESSymbols &get()
- {
- static GLESSymbols symbols = GLESSymbols();
- if(!symbols._initialized)
- {
- symbols._initialized = true;
- symbols.init();
- }
-
- return symbols;
- }
-
-#undef EGL_ENTRY
-#undef GL_ENTRY
-#define EGL_ENTRY(_api) _api##_func _api = nullptr;
-#define GL_ENTRY(_api) EGL_ENTRY(_api)
-#include "./egl_entries.in"
-#include "./gl_entries.in"
-#undef EGL_ENTRY
-#undef GL_ENTRY
-};
-
-bool arm_compute::opengles31_is_available()
-{
- return GLESSymbols::get().glDispatchCompute != nullptr;
-}
-
-__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
-{
- auto func = GLESSymbols::get().eglGetProcAddress;
- if(func != nullptr)
- {
- return func(procname);
- }
- else
- {
- return nullptr;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
-{
- auto func = GLESSymbols::get().eglBindAPI;
- if(func != nullptr)
- {
- return func(api);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-{
- auto func = GLESSymbols::get().eglChooseConfig;
- if(func != nullptr)
- {
- return func(dpy, attrib_list, configs, config_size, num_config);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-{
- auto func = GLESSymbols::get().eglCreateContext;
- if(func != nullptr)
- {
- return func(dpy, config, share_context, attrib_list);
- }
- else
- {
- return nullptr;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
- auto func = GLESSymbols::get().eglDestroyContext;
- if(func != nullptr)
- {
- return func(dpy, ctx);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
-{
- auto func = GLESSymbols::get().eglGetDisplay;
- if(func != nullptr)
- {
- return func(display_id);
- }
- else
- {
- return nullptr;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- auto func = GLESSymbols::get().eglInitialize;
- if(func != nullptr)
- {
- return func(dpy, major, minor);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-{
- auto func = GLESSymbols::get().eglMakeCurrent;
- if(func != nullptr)
- {
- return func(dpy, draw, read, ctx);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
-{
- auto func = GLESSymbols::get().eglTerminate;
- if(func != nullptr)
- {
- return func(dpy);
- }
- else
- {
- return EGL_FALSE;
- }
-}
-
-EGLint EGLAPIENTRY eglGetError()
-{
- auto func = GLESSymbols::get().eglGetError;
- if(func != nullptr)
- {
- return func();
- }
- else
- {
- return GL_NO_ERROR;
- }
-}
-
-char const *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
-{
- auto func = GLESSymbols::get().eglQueryString;
- if(func != nullptr)
- {
- return func(dpy, name);
- }
- else
- {
- return nullptr;
- }
-}
-
-void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
-{
- auto func = GLESSymbols::get().glAttachShader;
- if(func != nullptr)
- {
- return func(program, shader);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glCompileShader(GLuint shader)
-{
- auto func = GLESSymbols::get().glCompileShader;
- if(func != nullptr)
- {
- return func(shader);
- }
- else
- {
- return;
- }
-}
-
-GLuint GL_APIENTRY glCreateProgram()
-{
- auto func = GLESSymbols::get().glCreateProgram;
- if(func != nullptr)
- {
- return func();
- }
- else
- {
- return 0;
- }
-}
-
-GLuint GL_APIENTRY glCreateShader(GLenum type)
-{
- auto func = GLESSymbols::get().glCreateShader;
- if(func != nullptr)
- {
- return func(type);
- }
- else
- {
- return 0;
- }
-}
-
-void GL_APIENTRY glDeleteProgram(GLuint program)
-{
- auto func = GLESSymbols::get().glDeleteProgram;
- if(func != nullptr)
- {
- return func(program);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDeleteShader(GLuint shader)
-{
- auto func = GLESSymbols::get().glDeleteShader;
- if(func != nullptr)
- {
- return func(shader);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
-{
- auto func = GLESSymbols::get().glDetachShader;
- if(func != nullptr)
- {
- return func(program, shader);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- auto func = GLESSymbols::get().glGetProgramInfoLog;
- if(func != nullptr)
- {
- return func(program, bufSize, length, infoLog);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- auto func = GLESSymbols::get().glGetProgramiv;
- if(func != nullptr)
- {
- return func(program, pname, params);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- auto func = GLESSymbols::get().glGetShaderInfoLog;
- if(func != nullptr)
- {
- return func(shader, bufSize, length, infoLog);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- auto func = GLESSymbols::get().glGetShaderiv;
- if(func != nullptr)
- {
- return func(shader, pname, params);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glLinkProgram(GLuint program)
-{
- auto func = GLESSymbols::get().glLinkProgram;
- if(func != nullptr)
- {
- return func(program);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
-{
- auto func = GLESSymbols::get().glShaderSource;
- if(func != nullptr)
- {
- return func(shader, count, string, length);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glUseProgram(GLuint program)
-{
- auto func = GLESSymbols::get().glUseProgram;
- if(func != nullptr)
- {
- return func(program);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
-{
- auto func = GLESSymbols::get().glBindBuffer;
- if(func != nullptr)
- {
- return func(target, buffer);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- auto func = GLESSymbols::get().glBindBufferBase;
- if(func != nullptr)
- {
- return func(target, index, buffer);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-{
- auto func = GLESSymbols::get().glBufferData;
- if(func != nullptr)
- {
- return func(target, size, data, usage);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- auto func = GLESSymbols::get().glDeleteBuffers;
- if(func != nullptr)
- {
- return func(n, buffers);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-{
- auto func = GLESSymbols::get().glDispatchCompute;
- if(func != nullptr)
- {
- return func(num_groups_x, num_groups_y, num_groups_z);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glFlush(void)
-{
- auto func = GLESSymbols::get().glFlush;
- if(func != nullptr)
- {
- return func();
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
-{
- auto func = GLESSymbols::get().glGenBuffers;
- if(func != nullptr)
- {
- return func(n, buffers);
- }
- else
- {
- return;
- }
-}
-
-GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
-{
- auto func = GLESSymbols::get().glGetProgramResourceIndex;
- if(func != nullptr)
- {
- return func(program, programInterface, name);
- }
- else
- {
- return GL_INVALID_INDEX;
- }
-}
-
-GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
-{
- auto func = GLESSymbols::get().glGetUniformLocation;
- if(func != nullptr)
- {
- return func(program, name);
- }
- else
- {
- return -1;
- }
-}
-
-void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- auto func = GLESSymbols::get().glMapBufferRange;
- if(func != nullptr)
- {
- return func(target, offset, length, access);
- }
- else
- {
- return nullptr;
- }
-}
-
-void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)
-{
- auto func = GLESSymbols::get().glMemoryBarrier;
- if(func != nullptr)
- {
- return func(barriers);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
-{
- auto func = GLESSymbols::get().glUniform1ui;
- if(func != nullptr)
- {
- return func(location, v0);
- }
- else
- {
- return;
- }
-}
-
-GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
-{
- auto func = GLESSymbols::get().glUnmapBuffer;
- if(func != nullptr)
- {
- return func(target);
- }
- else
- {
- return GL_FALSE;
- }
-}
-
-GLenum GL_APIENTRY glGetError(void)
-{
- auto func = GLESSymbols::get().glGetError;
- if(func != nullptr)
- {
- return func();
- }
- else
- {
- return GL_NO_ERROR;
- }
-}
-
-const GLubyte *GL_APIENTRY glGetString(GLenum name)
-{
- auto func = GLESSymbols::get().glGetString;
- if(func != nullptr)
- {
- return func(name);
- }
- else
- {
- return nullptr;
- }
-}
-
-void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
-{
- auto func = GLESSymbols::get().glGetActiveUniformBlockiv;
- if(func != nullptr)
- {
- return func(program, uniformBlockIndex, pname, params);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- auto func = GLESSymbols::get().glUniformBlockBinding;
- if(func != nullptr)
- {
- return func(program, uniformBlockIndex, uniformBlockBinding);
- }
- else
- {
- return;
- }
-}
-
-GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
-{
- auto func = GLESSymbols::get().glGetUniformBlockIndex;
- if(func != nullptr)
- {
- return func(program, uniformBlockName);
- }
- else
- {
- return GL_INVALID_INDEX;
- }
-}
-
-void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
-{
- auto func = GLESSymbols::get().glGenTextures;
- if(func != nullptr)
- {
- return func(n, textures);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- auto func = GLESSymbols::get().glDeleteTextures;
- if(func != nullptr)
- {
- return func(n, textures);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
-{
- auto func = GLESSymbols::get().glBindTexture;
- if(func != nullptr)
- {
- return func(target, texture);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- auto func = GLESSymbols::get().glTexImage2D;
- if(func != nullptr)
- {
- return func(target, level, internalformat, width, height, border, format, type, pixels);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- auto func = GLESSymbols::get().glGenFramebuffers;
- if(func != nullptr)
- {
- return func(n, framebuffers);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- auto func = GLESSymbols::get().glDeleteFramebuffers;
- if(func != nullptr)
- {
- return func(n, framebuffers);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- auto func = GLESSymbols::get().glBindFramebuffer;
- if(func != nullptr)
- {
- return func(target, framebuffer);
- }
- else
- {
- return;
- }
-}
-
-void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- auto func = GLESSymbols::get().glFramebufferTexture2D;
- if(func != nullptr)
- {
- return func(target, attachment, textarget, texture, level);
- }
- else
- {
- return;
- }
-}