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+/*
+ * Copyright (c) 2018 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+#define SUB(x, y) (x - y)
+#define ADD(x, y) (x + y)
+#define MAX(x, y) max((x), (y))
+#define MIN(x, y) min((x), (y))
+#define SQUARED_DIFF(x, y) (x - y) * (x - y)
+#define DIV(x, y) (x / y)
+
+#define CONVERT_RTE(x, type) (convert_##type##_rte((x)))
+#define CONVERT_DOWN(x, type) CONVERT_RTE(x, type)
+
+#define OP_FUN_NAME_STR(op) elementwise_operation_##op##_quantized
+#define OP_FUN_NAME(op) OP_FUN_NAME_STR(op)
+
+#if defined(OP) && defined(VEC_SIZE) && defined(OFFSET_IN1) && defined(OFFSET_IN2) && defined(OFFSET_OUT) && defined(SCALE_IN1) && defined(SCALE_IN2) && defined(SCALE_OUT)
+
+#define VEC_FLOAT VEC_DATA_TYPE(float, VEC_SIZE)
+#define VEC_INT VEC_DATA_TYPE(int, VEC_SIZE)
+#define VEC_UCHAR VEC_DATA_TYPE(uchar, VEC_SIZE)
+
+/** This function executes an element-wise operation among two tensors.
+ *
+ * @attention The quantization offset of the first operand must be passed at compile time using -DOFFSET_IN1, i.e. -DOFFSET_IN1=10
+ * @attention The quantization offset of the second operand must be passed at compile time using -DOFFSET_IN2, i.e. -DOFFSET_IN2=10
+ * @attention The quantization offset of the output must be passed at compile time using -DOFFSET_OUT, i.e. -DOFFSET_OUT=10
+ * @attention The quantization scale of the first operand must be passed at compile time using -DSCALE_IN1, i.e. -DSCALE_IN1=10
+ * @attention The quantization scale of the second operand must be passed at compile time using -DSCALE_IN2, i.e. -DSCALE_IN2=10
+ * @attention The quantization scale of the output must be passed at compile time using -DSCALE_OUT, i.e. -DSCALE_OUT=10
+ * @attention To perform saturating operation -DSATURATE has to be passed to the compiler otherwise wrapping policy will be used.
+ * @attention Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
+ * @attention The element-wise operation to be executed has to be passed at compile time using -DOP (e.g., -DOP=ADD)
+ *
+ * @param[in] in1_ptr Pointer to the source tensor. Supported data types: QASYMM8
+ * @param[in] in1_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in1_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in1_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] in1_step_z in1_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[in] in2_ptr Pointer to the source tensor. Supported data types: same as @p in1_ptr
+ * @param[in] in2_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in2_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in2_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] in2_step_z in2_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in1_ptr
+ * @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] out_step_z out_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+__kernel void OP_FUN_NAME(OP)(
+ TENSOR3D_DECLARATION(in1),
+ TENSOR3D_DECLARATION(in2),
+ TENSOR3D_DECLARATION(out))
+{
+ // Get pixels pointer
+ Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1);
+ Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2);
+ Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
+
+ VEC_INT in_a = CONVERT(VLOAD(VEC_SIZE)(0, (__global uchar *)in1.ptr), VEC_INT);
+ VEC_INT in_b = CONVERT(VLOAD(VEC_SIZE)(0, (__global uchar *)in2.ptr), VEC_INT);
+
+ in_a = SUB(in_a, (VEC_INT)((int)OFFSET_IN1));
+ in_b = SUB(in_b, (VEC_INT)((int)OFFSET_IN2));
+
+ const VEC_FLOAT in1f32 = CONVERT(in_a, VEC_FLOAT) * (VEC_FLOAT)((float)SCALE_IN1);
+ const VEC_FLOAT in2f32 = CONVERT(in_b, VEC_FLOAT) * (VEC_FLOAT)((float)SCALE_IN2);
+ const VEC_FLOAT qresf32 = OP(in1f32, in2f32) / ((VEC_FLOAT)(float)SCALE_OUT) + ((VEC_FLOAT)((float)OFFSET_OUT));
+ const VEC_UCHAR res = CONVERT_SAT(CONVERT_DOWN(qresf32, VEC_INT), VEC_UCHAR);
+
+ // Store result
+ VSTORE(VEC_SIZE)
+ (res, 0, (__global uchar *)out.ptr);
+}
+#endif /* defined(OFFSET_IN1) && defined(OFFSET_IN2) && defined(OFFSET_OUT) && defined(SCALE_IN1) && defined(SCALE_IN2) && defined(SCALE_OUT) */