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+/*
+ * Copyright (c) 2018-2021, 2024 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+/** Perform a strided slice operation on a given input.
+ *
+ * @attention Supported tensor rank: up to 4
+ *
+ * @attention Data type can be passed using the -DDATA_TYPE compile flag, e.g. -DDATA_TYPE=float
+ * @attention Output tensor depht should be given as a preprocessor arguments using -DDST_DEPTH=size
+ * @attention Absolute start coordinates for each dimension should be given as preprocessor -DSTART_index=value e.g. -DSTART_0=2
+ * @attention Strides for each dimension should be given as preprocessor -DSTRIDE_index=value e.g. -DSTRIDE_1=1
+ *
+ * @param[in] input_ptr Pointer to the source tensor. Supported data types: All
+ * @param[in] input_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] input_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] input_stride_w Stride of the source tensor in W dimension (in bytes)
+ * @param[in] input_step_w input_stride_w * number of elements along W processed per workitem(in bytes)
+ * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] output_ptr Pointer to the destination tensor. Supported data types: same as @p input_ptr
+ * @param[in] output_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] output_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] output_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] output_stride_w Stride of the destination tensor in W dimension (in bytes)
+ * @param[in] output_step_w output_stride_w * number of elements along W processed per workitem(in bytes)
+ * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+__kernel void strided_slice(
+ TENSOR4D_DECLARATION(input),
+ TENSOR4D_DECLARATION(output))
+{
+ // Get pixels pointer
+ Tensor4D input = CONVERT_TO_TENSOR4D_STRUCT_NO_STEP(input);
+ Tensor4D output = CONVERT_TO_TENSOR4D_STRUCT(output, DST_DEPTH);
+
+ int offset = 0;
+
+ // Offset X
+#if defined(SHRINK_0)
+ input.ptr += (int)START_0 * input_stride_x;
+#elif defined(START_0) && defined(STRIDE_0) && defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
+ // Check if access on width gets out of bounds
+ // If it does shift access vector to access elements within bounds
+ const int xi = (int)(get_global_id(0) * VEC_SIZE);
+ offset = (int)START_0 + min(xi, (int)LAST_ACCESSED_X);
+ input.ptr += offset * input_stride_x;
+ output.ptr -= max(xi - (int)LAST_ACCESSED_X, 0) * output_stride_x;
+#elif defined(START_0) && defined(STRIDE_0)
+ offset = (int)START_0 + (int)get_global_id(0) * (int)STRIDE_0;
+ input.ptr += offset * input_stride_x;
+#endif // defined(START_0) && defined(STRIDE_0)
+
+ // Offset Y
+#if defined(SHRINK_1)
+ input.ptr += (int)START_1 * input_stride_y;
+#elif defined(START_1) && defined(STRIDE_1)
+#if defined(SHRINK_0)
+ offset = (int)START_1 + (int)get_global_id(0) * (int)STRIDE_1;
+#else // defined(SHRINK_0)
+ offset = (int)START_1 + (int)get_global_id(1) * (int)STRIDE_1;
+#endif // defined(SHRINK_0)
+ input.ptr += offset * input_stride_y;
+#endif // defined(START_1) && defined(STRIDE_1)
+
+ // Offset Z
+#if defined(SHRINK_2)
+ input.ptr += (int)START_2 * input_stride_z;
+#elif defined(START_2) && defined(STRIDE_2)
+
+#if defined(SHRINK_1) && defined(SHRINK_0)
+ offset = (int)START_2 + (int)get_global_id(0) * (int)STRIDE_2;
+#elif defined(SHRINK_1) || defined(SHRINK_0)
+ offset = (int)START_2 + (int)get_global_id(1) * (int)STRIDE_2;
+#else // defined(SHRINK_1) && defined(SHRINK_0)
+ offset = (int)START_2 + ((int)get_global_id(2) % (int)DST_DEPTH) * (int)STRIDE_2;
+#endif // defined(SHRINK_1) && defined(SHRINK_0)
+
+ input.ptr += offset * input_stride_z;
+#endif // defined(START_2) && defined(STRIDE_2)
+
+ // Offset depth
+#if defined(SHRINK_3)
+ input.ptr += (int)START_3 * input_stride_w;
+#elif defined(START_3) && defined(STRIDE_3)
+#if defined(SHRINK_2) && defined(SHRINK_1) && defined(SHRINK_0)
+ offset = (int)START_3 + (int)get_global_id(0) * (int)STRIDE_3;
+#elif !defined(SHRINK_2) && !defined(SHRINK_1) && !defined(SHRINK_0)
+ offset = (int)START_3 + ((int)get_global_id(2) / (int)DST_DEPTH) * (int)STRIDE_3;
+#elif(defined(SHRINK_0) && defined(SHRINK_1)) || (defined(SHRINK_1) && defined(SHRINK_2)) || (defined(SHRINK_0) && defined(SHRINK_2))
+ offset = (int)START_3 + (int)get_global_id(1) * (int)STRIDE_3;
+#else // defined(SHRINK_2) && defined(SHRINK_1) && defined(SHRINK_0)
+ offset = (int)START_3 + ((int)get_global_id(2) % (int)DST_DEPTH) * (int)STRIDE_3;
+#endif // defined(SHRINK_2) && defined(SHRINK_1) && defined(SHRINK_0)
+ input.ptr += offset * input_stride_w;
+#endif // defined(START_3) && defined(STRIDE_3)
+
+ // Store result
+#if defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
+ VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
+ val = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)(input.ptr));
+
+ VSTORE(VEC_SIZE)
+ (val, 0, (__global DATA_TYPE *)(output.ptr));
+#else // defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
+ *((__global DATA_TYPE *)(output.ptr)) = *((__global DATA_TYPE *)(input.ptr));
+#endif // defined(VEC_SIZE) && defined(LAST_ACCESSED_X)
+}