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-rw-r--r--arm_compute/core/Types.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/arm_compute/core/Types.h b/arm_compute/core/Types.h
index 8c971d77da..d9c89f8779 100644
--- a/arm_compute/core/Types.h
+++ b/arm_compute/core/Types.h
@@ -697,7 +697,7 @@ public:
* @param[in] stride_y (Optional) Stride, in elements, across y. Defaults to 1.
* @param[in] pad_x (Optional) Padding, in elements, across x. Defaults to 0.
* @param[in] pad_y (Optional) Padding, in elements, across y. Defaults to 0.
- * @param[in] round (Optional) Dimensions rounding. Defaults to @ref FLOOR.
+ * @param[in] round (Optional) Dimensions rounding. Defaults to @ref DimensionRoundingType::FLOOR.
*/
PadStrideInfo(unsigned int stride_x = 1, unsigned int stride_y = 1,
unsigned int pad_x = 0, unsigned int pad_y = 0,
@@ -1356,7 +1356,7 @@ struct Pooling3dLayerInfo
* True will exclude padding while false will not (Used in AVG/L2 pooling to determine the pooling area).
* Defaults to false;
* @param[in] fp_mixed_precision (Optional) Use wider accumulators (32 bit instead of 16 for FP16) to improve accuracy.
- * @param[in] round_type (Optional) Dimensions rounding. Defaults to @ref FLOOR
+ * @param[in] round_type (Optional) Dimensions rounding. Defaults to @ref DimensionRoundingType::FLOOR
*/
explicit Pooling3dLayerInfo(PoolingType pool_type,
unsigned int pool_size,
@@ -1386,7 +1386,7 @@ struct Pooling3dLayerInfo
* True will exclude padding while false will not (Used in AVG/L2 pooling to determine the pooling area).
* Defaults to false;
* @param[in] fp_mixed_precision (Optional) Use wider accumulators (32 bit instead of 16 for FP16) to improve accuracy.
- * @param[in] round_type (Optional) Dimensions rounding. Defaults to @ref FLOOR
+ * @param[in] round_type (Optional) Dimensions rounding. Defaults to @ref DimensionRoundingType::FLOOR
*/
explicit Pooling3dLayerInfo(PoolingType pool_type,
Size3D pool_size,