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-rw-r--r--arm_compute/core/NEON/NEColorConvertHelper.inl1045
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diff --git a/arm_compute/core/NEON/NEColorConvertHelper.inl b/arm_compute/core/NEON/NEColorConvertHelper.inl
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+++ /dev/null
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-/*
- * Copyright (c) 2016-2020 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#include "arm_compute/core/Error.h"
-#include "arm_compute/core/Helpers.h"
-#include "arm_compute/core/IMultiImage.h"
-#include "arm_compute/core/NEON/NEMath.h"
-#include "arm_compute/core/Utils.h"
-
-#include <arm_neon.h>
-
-namespace
-{
-#ifndef DOXYGEN_SKIP_THIS
-constexpr float red_coef_bt709 = 1.5748F;
-constexpr float green_coef_bt709 = -0.1873f;
-constexpr float green_coef2_bt709 = -0.4681f;
-constexpr float blue_coef_bt709 = 1.8556f;
-
-constexpr float rgb2yuv_bt709_kr = 0.2126f;
-constexpr float rgb2yuv_bt709_kb = 0.0722f;
-// K_g = 1 - K_r - K_b
-constexpr float rgb2yuv_bt709_kg = 0.7152f;
-// C_u = 1 / (2 * (1 - K_b))
-constexpr float rgb2yuv_bt709_cu = 0.5389f;
-// C_v = 1 / (2 * (1 - K_r))
-constexpr float rgb2yuv_bt709_cv = 0.6350f;
-
-constexpr float rgb2u8_red_coef = 0.2126f;
-constexpr float rgb2u8_green_coef = 0.7152f;
-constexpr float rgb2u8_blue_coef = 0.0722f;
-
-inline float32x4_t rgb_to_greyscale_calculation(const float32x4_t &rcolor, const float32x4_t &gcolor, const float32x4_t &bcolor,
- const float rcoef, const float gcoef, const float bcoef)
-{
- float32x4_t greyscale = vmulq_n_f32(rcolor, rcoef);
- greyscale = vmlaq_n_f32(greyscale, gcolor, gcoef);
- greyscale = vmlaq_n_f32(greyscale, bcolor, bcoef);
- return greyscale;
-}
-
-inline void rgb_to_u8_conversion(const uint8x16x3_t &in, uint8x16_t &out)
-{
- float32x4x4_t out_float32;
-
- //Conversion from 3(RGB) 4 uint8s to 3(RGB) 4 floats
- const float32x4x4_t r_float32 = arm_compute::convert_uint8x16_to_float32x4x4(in.val[0]);
- const float32x4x4_t g_float32 = arm_compute::convert_uint8x16_to_float32x4x4(in.val[1]);
- const float32x4x4_t b_float32 = arm_compute::convert_uint8x16_to_float32x4x4(in.val[2]);
-
- //New grayscale image = ( (RED_COEFF * R) + (GREEN_COEFF * G) + (BLUE_COEFF * B) )
- //Computation of 1(Greyscale) 4 uint8 using 3(RGB) 4 uint8s float
- out_float32.val[0] = rgb_to_greyscale_calculation(r_float32.val[0], g_float32.val[0], b_float32.val[0],
- rgb2u8_red_coef, rgb2u8_green_coef, rgb2u8_blue_coef);
-
- out_float32.val[1] = rgb_to_greyscale_calculation(r_float32.val[1], g_float32.val[1], b_float32.val[1],
- rgb2u8_red_coef, rgb2u8_green_coef, rgb2u8_blue_coef);
-
- out_float32.val[2] = rgb_to_greyscale_calculation(r_float32.val[2], g_float32.val[2], b_float32.val[2],
- rgb2u8_red_coef, rgb2u8_green_coef, rgb2u8_blue_coef);
-
- out_float32.val[3] = rgb_to_greyscale_calculation(r_float32.val[3], g_float32.val[3], b_float32.val[3],
- rgb2u8_red_coef, rgb2u8_green_coef, rgb2u8_blue_coef);
-
- //Conversion from 1(Greyscale) 4 floats to 1(Greyscale) 4 uint8s
- arm_compute::convert_float32x4x4_to_uint8x16(out_float32, out);
-}
-
-inline void rgb_to_yuv_calculation(const float32x4_t &rvec, const float32x4_t &gvec, const float32x4_t &bvec,
- float32x4_t &yvec, float32x4_t &uvec, float32x4_t &vvec)
-{
- /*
- Y'= 0.2126*R' + 0.7152*G' + 0.0722*B'
- U'=-0.1146*R' - 0.3854*G' + 0.5000*B'
- V'= 0.5000*R' - 0.4542*G' - 0.0458*B'
- */
- const auto c128 = vdupq_n_f32(128.f);
-
- // Y = R * K_r + G * (1 - K_r - K_b) * B * K_b
- yvec = vmulq_n_f32(rvec, rgb2yuv_bt709_kr);
- yvec = vmlaq_n_f32(yvec, gvec, rgb2yuv_bt709_kg);
- yvec = vmlaq_n_f32(yvec, bvec, rgb2yuv_bt709_kb);
-
- // U = (B - Y) / (2 * (1 - K_b))
- uvec = vsubq_f32(bvec, yvec);
- uvec = vmlaq_n_f32(c128, uvec, rgb2yuv_bt709_cu);
-
- // V = (R - Y) / (2 * (1 - K_r))
- vvec = vsubq_f32(rvec, yvec);
- vvec = vmlaq_n_f32(c128, vvec, rgb2yuv_bt709_cv);
-}
-
-inline void yuyv_to_rgb_calculation(const float32x4_t &yvec_val, float32x4_t uvec_val, const float32x4_t &yyvec_val,
- float32x4_t vvec_val, unsigned char *output_ptr, const bool alpha)
-{
- float32x4x3_t rgb1, rgb2;
-
- // Compute: cb - 128 and cr - 128;
- const auto c128 = vdupq_n_f32(128.f);
- uvec_val = vsubq_f32(uvec_val, c128);
- vvec_val = vsubq_f32(vvec_val, c128);
-
- // Compute:
- // r = 0.0000f*f_u + 1.5748f*f_v;
- // g = 0.1873f*f_u - 0.4681f*f_v;
- // b = 1.8556f*f_u + 0.0000f*f_v;
- const auto red = vmulq_n_f32(vvec_val, red_coef_bt709);
- const auto blue = vmulq_n_f32(uvec_val, blue_coef_bt709);
- const auto green = vaddq_f32(vmulq_n_f32(uvec_val, green_coef_bt709),
- vmulq_n_f32(vvec_val, green_coef2_bt709));
-
- // Compute the final r,g,b values using y1 for the first texel and y2 for the second one.
- // the result is stored in two float32x4x3_t which then are converted to one uint8x8x3_t
- // and written back to memory using vst3 instruction
-
- rgb1.val[0] = vaddq_f32(yvec_val, red);
- rgb1.val[1] = vaddq_f32(yvec_val, green);
- rgb1.val[2] = vaddq_f32(yvec_val, blue);
-
- rgb2.val[0] = vaddq_f32(yyvec_val, red);
- rgb2.val[1] = vaddq_f32(yyvec_val, green);
- rgb2.val[2] = vaddq_f32(yyvec_val, blue);
-
- uint8x8x3_t u8_rgb;
- arm_compute::convert_float32x4x3_to_uint8x8x3(rgb1, rgb2, u8_rgb);
-
- if(!alpha)
- {
- vst3_lane_u8(&output_ptr[0], u8_rgb, 0);
- vst3_lane_u8(&output_ptr[3], u8_rgb, 4);
- vst3_lane_u8(&output_ptr[6], u8_rgb, 1);
- vst3_lane_u8(&output_ptr[9], u8_rgb, 5);
- vst3_lane_u8(&output_ptr[12], u8_rgb, 2);
- vst3_lane_u8(&output_ptr[15], u8_rgb, 6);
- vst3_lane_u8(&output_ptr[18], u8_rgb, 3);
- vst3_lane_u8(&output_ptr[21], u8_rgb, 7);
- }
- else
- {
- uint8x8x4_t u8_rgba;
- u8_rgba.val[0] = u8_rgb.val[0];
- u8_rgba.val[1] = u8_rgb.val[1];
- u8_rgba.val[2] = u8_rgb.val[2];
- u8_rgba.val[3] = vdup_n_u8(255);
- vst4_lane_u8(&output_ptr[0], u8_rgba, 0);
- vst4_lane_u8(&output_ptr[4], u8_rgba, 4);
- vst4_lane_u8(&output_ptr[8], u8_rgba, 1);
- vst4_lane_u8(&output_ptr[12], u8_rgba, 5);
- vst4_lane_u8(&output_ptr[16], u8_rgba, 2);
- vst4_lane_u8(&output_ptr[20], u8_rgba, 6);
- vst4_lane_u8(&output_ptr[24], u8_rgba, 3);
- vst4_lane_u8(&output_ptr[28], u8_rgba, 7);
- }
-}
-
-inline uint8x16x3_t load_rgb(const unsigned char *const ptr, const bool alpha)
-{
- uint8x16x3_t rgb;
-
- if(alpha)
- {
- const auto tmp = vld4q_u8(ptr);
- rgb.val[0] = tmp.val[0];
- rgb.val[1] = tmp.val[1];
- rgb.val[2] = tmp.val[2];
- }
- else
- {
- rgb = vld3q_u8(ptr);
- }
-
- return rgb;
-}
-
-inline void rgb_to_yuv_conversion(uint8x16x3_t &vec_top, uint8x16x3_t &vec_bottom)
-{
- // Convert the uint8x16_t to float32x4x4_t
- const float32x4x4_t frvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vec_top.val[0]);
- const float32x4x4_t fgvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vec_top.val[1]);
- const float32x4x4_t fbvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vec_top.val[2]);
-
- const float32x4x4_t frvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vec_bottom.val[0]);
- const float32x4x4_t fgvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vec_bottom.val[1]);
- const float32x4x4_t fbvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vec_bottom.val[2]);
-
- float32x4x4_t fyvec_top, fuvec_top, fvvec_top;
- float32x4x4_t fyvec_bottom, fuvec_bottom, fvvec_bottom;
-
- for(auto i = 0; i < 4; ++i)
- {
- rgb_to_yuv_calculation(frvec_top.val[i], fgvec_top.val[i], fbvec_top.val[i],
- fyvec_top.val[i], fuvec_top.val[i], fvvec_top.val[i]);
- rgb_to_yuv_calculation(frvec_bottom.val[i], fgvec_bottom.val[i], fbvec_bottom.val[i],
- fyvec_bottom.val[i], fuvec_bottom.val[i], fvvec_bottom.val[i]);
- }
-
- arm_compute::convert_float32x4x4_to_uint8x16(fyvec_top, vec_top.val[0]);
- arm_compute::convert_float32x4x4_to_uint8x16(fuvec_top, vec_top.val[1]);
- arm_compute::convert_float32x4x4_to_uint8x16(fvvec_top, vec_top.val[2]);
- arm_compute::convert_float32x4x4_to_uint8x16(fyvec_bottom, vec_bottom.val[0]);
- arm_compute::convert_float32x4x4_to_uint8x16(fuvec_bottom, vec_bottom.val[1]);
- arm_compute::convert_float32x4x4_to_uint8x16(fvvec_bottom, vec_bottom.val[2]);
-}
-
-inline void store_rgb_to_nv12(const uint8x16_t &rvec_top, const uint8x16_t &gvec_top, const uint8x16_t &bvec_top,
- const uint8x16_t &rvec_bottom, const uint8x16_t &gvec_bottom, const uint8x16_t &bvec_bottom,
- unsigned char *const __restrict out_y_top, unsigned char *const __restrict out_y_bottom,
- unsigned char *const __restrict out_uv)
-{
- uint8x16x3_t vec_top, vec_bottom;
- vec_top.val[0] = rvec_top;
- vec_top.val[1] = gvec_top;
- vec_top.val[2] = bvec_top;
- vec_bottom.val[0] = rvec_bottom;
- vec_bottom.val[1] = gvec_bottom;
- vec_bottom.val[2] = bvec_bottom;
-
- rgb_to_yuv_conversion(vec_top, vec_bottom);
-
- vst1q_u8(out_y_top, vec_top.val[0]);
- vst1q_u8(out_y_bottom, vec_bottom.val[0]);
-
- const auto uvec = vuzpq_u8(vec_top.val[1], vec_bottom.val[1]);
- const auto vvec = vuzpq_u8(vec_top.val[2], vec_bottom.val[2]);
- const auto utmp = vrhaddq_u8(uvec.val[0], uvec.val[1]);
- const auto vtmp = vrhaddq_u8(vvec.val[0], vvec.val[1]);
-
- uint8x8x2_t uvvec;
- uvvec.val[0] = vhadd_u8(vget_low_u8(utmp), vget_high_u8(utmp));
- uvvec.val[1] = vhadd_u8(vget_low_u8(vtmp), vget_high_u8(vtmp));
-
- vst2_u8(out_uv, uvvec);
-}
-
-inline void store_rgb_to_iyuv(const uint8x16_t &rvec_top, const uint8x16_t &gvec_top, const uint8x16_t &bvec_top,
- const uint8x16_t &rvec_bottom, const uint8x16_t &gvec_bottom, const uint8x16_t &bvec_bottom,
- unsigned char *const __restrict out_y_top, unsigned char *const __restrict out_y_bottom,
- unsigned char *const __restrict out_u,
- unsigned char *const __restrict out_v)
-{
- uint8x16x3_t vec_top, vec_bottom;
- vec_top.val[0] = rvec_top;
- vec_top.val[1] = gvec_top;
- vec_top.val[2] = bvec_top;
- vec_bottom.val[0] = rvec_bottom;
- vec_bottom.val[1] = gvec_bottom;
- vec_bottom.val[2] = bvec_bottom;
-
- rgb_to_yuv_conversion(vec_top, vec_bottom);
-
- vst1q_u8(out_y_top, vec_top.val[0]);
- vst1q_u8(out_y_bottom, vec_bottom.val[0]);
-
- const auto uvvec_top = vuzpq_u8(vec_top.val[1], vec_top.val[2]);
- const auto uvvec_bottom = vuzpq_u8(vec_bottom.val[1], vec_bottom.val[2]);
- const auto uvvec = vhaddq_u8(vrhaddq_u8(uvvec_top.val[0], uvvec_top.val[1]),
- vrhaddq_u8(uvvec_bottom.val[0], uvvec_bottom.val[1]));
-
- vst1_u8(out_u, vget_low_u8(uvvec));
- vst1_u8(out_v, vget_high_u8(uvvec));
-}
-
-inline void store_rgb_to_yuv4(const uint8x16_t &rvec, const uint8x16_t &gvec, const uint8x16_t &bvec,
- unsigned char *const __restrict out_y,
- unsigned char *const __restrict out_u,
- unsigned char *const __restrict out_v)
-{
- // Convert the uint8x16_t to float32x4x4_t
- const float32x4x4_t frvec = arm_compute::convert_uint8x16_to_float32x4x4(rvec);
- const float32x4x4_t fgvec = arm_compute::convert_uint8x16_to_float32x4x4(gvec);
- const float32x4x4_t fbvec = arm_compute::convert_uint8x16_to_float32x4x4(bvec);
-
- float32x4x4_t fyvec, fuvec, fvvec;
- for(auto i = 0; i < 4; ++i)
- {
- rgb_to_yuv_calculation(frvec.val[i], fgvec.val[i], fbvec.val[i],
- fyvec.val[i], fuvec.val[i], fvvec.val[i]);
- }
-
- uint8x16_t yvec, uvec, vvec;
- arm_compute::convert_float32x4x4_to_uint8x16(fyvec, yvec);
- arm_compute::convert_float32x4x4_to_uint8x16(fuvec, uvec);
- arm_compute::convert_float32x4x4_to_uint8x16(fvvec, vvec);
-
- vst1q_u8(out_y, yvec);
- vst1q_u8(out_u, uvec);
- vst1q_u8(out_v, vvec);
-}
-#endif /* DOXYGEN_SKIP_THIS */
-}
-
-namespace arm_compute
-{
-/** Convert RGB to RGBX.
- *
- * @param[in] input Input RGB data buffer.
- * @param[out] output Output RGBX buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-void colorconvert_rgb_to_rgbx(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- Iterator in(input_ptr, win);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta1 = vld3q_u8(in.ptr());
- uint8x16x4_t ta2;
- ta2.val[0] = ta1.val[0];
- ta2.val[1] = ta1.val[1];
- ta2.val[2] = ta1.val[2];
- ta2.val[3] = vdupq_n_u8(255);
- vst4q_u8(out.ptr(), ta2);
- },
- in, out);
-}
-
-/** Convert RGB to U8.
- *
- * @param[in] input Input RGB data buffer.
- * @param[out] output Output U8 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-void colorconvert_rgb_to_u8(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- Iterator in(input_ptr, win);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta1 = vld3q_u8(in.ptr());
- uint8x16_t ta2;
- rgb_to_u8_conversion(ta1, ta2);
- vst1q_u8(out.ptr(), ta2);
- },
- in, out);
-}
-
-/** Convert RGBX to RGB.
- *
- * @param[in] input Input RGBX data buffer.
- * @param[out] output Output RGB buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-void colorconvert_rgbx_to_rgb(const void *input, void *output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- Iterator in(input_ptr, win);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta1 = vld4q_u8(in.ptr());
- uint8x16x3_t ta2;
- ta2.val[0] = ta1.val[0];
- ta2.val[1] = ta1.val[1];
- ta2.val[2] = ta1.val[2];
- vst3q_u8(out.ptr(), ta2);
- },
- in, out);
-}
-
-/** Convert YUYV to RGB.
- *
- * @param[in] input Input YUYV data buffer.
- * @param[out] output Output RGB buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool yuyv, bool alpha>
-void colorconvert_yuyv_to_rgb(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- constexpr auto element_size = alpha ? 32 : 24;
- constexpr auto shift = yuyv ? 0 : 1;
-
- Iterator in(input_ptr, win);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta = vld4q_u8(in.ptr());
- //ta.val[0] = Y0 Y2 Y4 Y6 ...
- //ta.val[1] = U0 U2 U4 U6 ...
- //ta.val[2] = Y1 Y3 Y5 Y7 ...
- //ta.val[3] = V0 V2 V4 V7 ...
-
- // Convert the uint8x16x4_t to float32x4x4_t
- const float32x4x4_t yvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[0 + shift]);
- const float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[1 - shift]);
- const float32x4x4_t yyvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[2 + shift]);
- const float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta.val[3 - shift]);
-
- yuyv_to_rgb_calculation(yvec.val[0], uvec.val[0], yyvec.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec.val[1], uvec.val[1], yyvec.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec.val[2], uvec.val[2], yyvec.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec.val[3], uvec.val[3], yyvec.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha);
- },
- in, out);
-}
-
-/** Convert NV12 to RGB.
- *
- * @param[in] input Input NV12 data buffer.
- * @param[out] output Output RGB buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool uv, bool alpha>
-void colorconvert_nv12_to_rgb(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- constexpr auto element_size = alpha ? 32 : 24;
- const auto out_stride = output_ptr->info()->strides_in_bytes().y();
- constexpr auto shift = uv ? 0 : 1;
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_uv(input_ptr->plane(1), win_uv);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_y_top = vld2q_u8(in_y.ptr());
- const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y());
- const auto ta_uv = vld2q_u8(in_uv.ptr());
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_uv.val[0] = U0 U2 U4 U6 ...
- //ta_uv.val[1] = V0 V2 V4 V6 ...
-
- // Convert the uint8x16x4_t to float32x4x4_t
- float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]);
- float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]);
- float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]);
- float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]);
- float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[0 + shift]);
- float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_uv.val[1 - shift]);
-
- yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha);
-
- yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], out.ptr() + out_stride + 0 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], out.ptr() + out_stride + 1 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], out.ptr() + out_stride + 2 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], out.ptr() + out_stride + 3 * element_size, alpha);
- },
- in_y, in_uv, out);
-}
-
-/** Convert IYUV to RGB.
- *
- * @param[in] input Input IYUV data buffer.
- * @param[out] output Output RGB buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool alpha>
-void colorconvert_iyuv_to_rgb(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IImage *__restrict>(output);
-
- constexpr auto element_size = alpha ? 32 : 24;
- const auto out_stride = output_ptr->info()->strides_in_bytes().y();
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_u(input_ptr->plane(1), win_uv);
- Iterator in_v(input_ptr->plane(2), win_uv);
- Iterator out(output_ptr, win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto *y_top_ptr = in_y.ptr();
- const auto *y_bottom_ptr = in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y();
- const auto *u_ptr = in_u.ptr();
- const auto *v_ptr = in_v.ptr();
-
- // Work-around issue in gcc 9(>=) where vld2q might cause issues with register allocation
-#if defined(__arch64__)
- const auto ta0_y_top = vld1q_u8(y_top_ptr);
- const auto ta1_y_top = vld1q_u8(y_top_ptr + 16);
- const auto ta0_y_bottom = vld1q_u8(y_bottom_ptr);
- const auto ta1_y_bottom = vld1q_u8(y_bottom_ptr + 16);
- const auto ta_u = vld1q_u8(u_ptr);
- const auto ta_v = vld1q_u8(v_ptr);
-
- // Convert the uint8x16x4_t to float32x4x4_t
- float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_top, ta1_y_top));
- float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_top, ta1_y_top));
- float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vuzp1q_u8(ta0_y_bottom, ta1_y_bottom));
- float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(vuzp2q_u8(ta0_y_bottom, ta1_y_bottom));
- float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u);
- float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v);
-#else /* defined(__arch64__) */
- const auto ta_y_top = vld2q_u8(y_top_ptr);
- const auto ta_y_bottom = vld2q_u8(y_bottom_ptr);
- const auto ta_u = vld1q_u8(u_ptr);
- const auto ta_v = vld1q_u8(v_ptr);
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_u.val[0] = U0 U2 U4 U6 ...
- //ta_v.val[0] = V0 V2 V4 V6 ...
-
- // Convert the uint8x16x4_t to float32x4x4_t
- float32x4x4_t yvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[0]);
- float32x4x4_t yyvec_top = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_top.val[1]);
- float32x4x4_t yvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[0]);
- float32x4x4_t yyvec_bottom = arm_compute::convert_uint8x16_to_float32x4x4(ta_y_bottom.val[1]);
- float32x4x4_t uvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_u);
- float32x4x4_t vvec = arm_compute::convert_uint8x16_to_float32x4x4(ta_v);
-#endif /* defined(__arch64__) */
-
- yuyv_to_rgb_calculation(yvec_top.val[0], uvec.val[0], yyvec_top.val[0], vvec.val[0], out.ptr() + 0 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[1], uvec.val[1], yyvec_top.val[1], vvec.val[1], out.ptr() + 1 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[2], uvec.val[2], yyvec_top.val[2], vvec.val[2], out.ptr() + 2 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_top.val[3], uvec.val[3], yyvec_top.val[3], vvec.val[3], out.ptr() + 3 * element_size, alpha);
-
- yuyv_to_rgb_calculation(yvec_bottom.val[0], uvec.val[0], yyvec_bottom.val[0], vvec.val[0], out.ptr() + out_stride + 0 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[1], uvec.val[1], yyvec_bottom.val[1], vvec.val[1], out.ptr() + out_stride + 1 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[2], uvec.val[2], yyvec_bottom.val[2], vvec.val[2], out.ptr() + out_stride + 2 * element_size, alpha);
- yuyv_to_rgb_calculation(yvec_bottom.val[3], uvec.val[3], yyvec_bottom.val[3], vvec.val[3], out.ptr() + out_stride + 3 * element_size, alpha);
- },
- in_y, in_u, in_v, out);
-}
-
-/** Convert YUYV to NV12.
- *
- * @param[in] input Input YUYV data buffer.
- * @param[out] output Output NV12 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool yuyv>
-void colorconvert_yuyv_to_nv12(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- constexpr auto shift = yuyv ? 0 : 1;
-
- // NV12's UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in(input_ptr, win);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_uv(output_ptr->plane(1), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_top = vld4q_u8(in.ptr());
- const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y());
- //ta.val[0] = Y0 Y2 Y4 Y6 ...
- //ta.val[1] = U0 U2 U4 U6 ...
- //ta.val[2] = Y1 Y3 Y5 Y7 ...
- //ta.val[3] = V0 V2 V4 V7 ...
-
- uint8x16x2_t yvec;
- yvec.val[0] = ta_top.val[0 + shift];
- yvec.val[1] = ta_top.val[2 + shift];
- vst2q_u8(out_y.ptr(), yvec);
-
- uint8x16x2_t yyvec;
- yyvec.val[0] = ta_bottom.val[0 + shift];
- yyvec.val[1] = ta_bottom.val[2 + shift];
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec);
-
- uint8x16x2_t uvvec;
- uvvec.val[0] = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]);
- uvvec.val[1] = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]);
- vst2q_u8(out_uv.ptr(), uvvec);
- },
- in, out_y, out_uv);
-}
-
-/** Convert IYUV to NV12.
- *
- * @param[in] input Input IYUV data buffer.
- * @param[out] output Output NV12 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-void colorconvert_iyuv_to_nv12(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_u(input_ptr->plane(1), win_uv);
- Iterator in_v(input_ptr->plane(2), win_uv);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_uv(output_ptr->plane(1), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_y_top = vld2q_u8(in_y.ptr());
- const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y());
- uint8x16x2_t ta_uv;
- ta_uv.val[0] = vld1q_u8(in_u.ptr());
- ta_uv.val[1] = vld1q_u8(in_v.ptr());
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_uv.val[0] = U0 U2 U4 U6 ...
- //ta_uv.val[1] = V0 V2 V4 V6 ...
-
- vst2q_u8(out_y.ptr(), ta_y_top);
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom);
- vst2q_u8(out_uv.ptr(), ta_uv);
- },
- in_y, in_u, in_v, out_y, out_uv);
-}
-
-/** Convert NV12 to IYUV.
- *
- * @param[in] input Input NV12 data buffer.
- * @param[out] output Output IYUV buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool uv>
-void colorconvert_nv12_to_iyuv(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- constexpr auto shift = uv ? 0 : 1;
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_uv(input_ptr->plane(1), win_uv);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win_uv);
- Iterator out_v(output_ptr->plane(2), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_y_top = vld2q_u8(in_y.ptr());
- const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y());
- const auto ta_uv = vld2q_u8(in_uv.ptr());
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_uv.val[0] = U0 U2 U4 U6 ...
- //ta_uv.val[1] = V0 V2 V4 V6 ...
-
- vst2q_u8(out_y.ptr(), ta_y_top);
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom);
- vst1q_u8(out_u.ptr(), ta_uv.val[0 + shift]);
- vst1q_u8(out_v.ptr(), ta_uv.val[1 - shift]);
- },
- in_y, in_uv, out_y, out_u, out_v);
-}
-
-/** Convert YUYV to IYUV.
- *
- * @param[in] input Input YUYV data buffer.
- * @param[out] output Output IYUV buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool yuyv>
-void colorconvert_yuyv_to_iyuv(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- constexpr auto shift = yuyv ? 0 : 1;
-
- // Destination's UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in(input_ptr, win);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win_uv);
- Iterator out_v(output_ptr->plane(2), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_top = vld4q_u8(in.ptr());
- const auto ta_bottom = vld4q_u8(in.ptr() + input_ptr->info()->strides_in_bytes().y());
- //ta.val[0] = Y0 Y2 Y4 Y6 ...
- //ta.val[1] = U0 U2 U4 U6 ...
- //ta.val[2] = Y1 Y3 Y5 Y7 ...
- //ta.val[3] = V0 V2 V4 V7 ...
-
- uint8x16x2_t yvec;
- yvec.val[0] = ta_top.val[0 + shift];
- yvec.val[1] = ta_top.val[2 + shift];
- vst2q_u8(out_y.ptr(), yvec);
-
- uint8x16x2_t yyvec;
- yyvec.val[0] = ta_bottom.val[0 + shift];
- yyvec.val[1] = ta_bottom.val[2 + shift];
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), yyvec);
-
- uint8x16_t uvec;
- uvec = vhaddq_u8(ta_top.val[1 - shift], ta_bottom.val[1 - shift]);
- vst1q_u8(out_u.ptr(), uvec);
-
- uint8x16_t vvec;
- vvec = vhaddq_u8(ta_top.val[3 - shift], ta_bottom.val[3 - shift]);
- vst1q_u8(out_v.ptr(), vvec);
- },
- in, out_y, out_u, out_v);
-}
-
-/** Convert NV12 to YUV4.
- *
- * @param[in] input Input NV12 data buffer.
- * @param[out] output Output YUV4 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool uv>
-void colorconvert_nv12_to_yuv4(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- constexpr auto shift = uv ? 0 : 1;
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_uv(input_ptr->plane(1), win_uv);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win);
- Iterator out_v(output_ptr->plane(2), win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_y_top = vld2q_u8(in_y.ptr());
- const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y());
- const auto ta_uv = vld2q_u8(in_uv.ptr());
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_uv.val[0] = U0 U2 U4 U6 ...
- //ta_uv.val[1] = V0 V2 V4 V6 ...
-
- vst2q_u8(out_y.ptr(), ta_y_top);
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom);
-
- uint8x16x2_t uvec;
- uvec.val[0] = ta_uv.val[0 + shift];
- uvec.val[1] = ta_uv.val[0 + shift];
- vst2q_u8(out_u.ptr(), uvec);
- vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec);
-
- uint8x16x2_t vvec;
- vvec.val[0] = ta_uv.val[1 - shift];
- vvec.val[1] = ta_uv.val[1 - shift];
- vst2q_u8(out_v.ptr(), vvec);
- vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec);
- },
- in_y, in_uv, out_y, out_u, out_v);
-}
-
-/** Convert IYUV to YUV4.
- *
- * @param[in] input Input IYUV data buffer.
- * @param[out] output Output YUV4 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-void colorconvert_iyuv_to_yuv4(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IMultiImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in_y(input_ptr->plane(0), win);
- Iterator in_u(input_ptr->plane(1), win_uv);
- Iterator in_v(input_ptr->plane(2), win_uv);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win);
- Iterator out_v(output_ptr->plane(2), win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_y_top = vld2q_u8(in_y.ptr());
- const auto ta_y_bottom = vld2q_u8(in_y.ptr() + input_ptr->plane(0)->info()->strides_in_bytes().y());
- const auto ta_u = vld1q_u8(in_u.ptr());
- const auto ta_v = vld1q_u8(in_v.ptr());
- //ta_y.val[0] = Y0 Y2 Y4 Y6 ...
- //ta_y.val[1] = Y1 Y3 Y5 Y7 ...
- //ta_u = U0 U2 U4 U6 ...
- //ta_v = V0 V2 V4 V6 ...
-
- vst2q_u8(out_y.ptr(), ta_y_top);
- vst2q_u8(out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(), ta_y_bottom);
-
- uint8x16x2_t uvec;
- uvec.val[0] = ta_u;
- uvec.val[1] = ta_u;
- vst2q_u8(out_u.ptr(), uvec);
- vst2q_u8(out_u.ptr() + output_ptr->plane(1)->info()->strides_in_bytes().y(), uvec);
-
- uint8x16x2_t vvec;
- vvec.val[0] = ta_v;
- vvec.val[1] = ta_v;
- vst2q_u8(out_v.ptr(), vvec);
- vst2q_u8(out_v.ptr() + output_ptr->plane(2)->info()->strides_in_bytes().y(), vvec);
- },
- in_y, in_u, in_v, out_y, out_u, out_v);
-}
-
-/** Convert RGB to NV12.
- *
- * @param[in] input Input RGB data buffer.
- * @param[out] output Output NV12 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool alpha>
-void colorconvert_rgb_to_nv12(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in(input_ptr, win);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_uv(output_ptr->plane(1), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_rgb_top = load_rgb(in.ptr(), alpha);
- const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha);
- //ta_rgb.val[0] = R0 R1 R2 R3 ...
- //ta_rgb.val[1] = G0 G1 G2 G3 ...
- //ta_rgb.val[2] = B0 B1 B2 B3 ...
-
- store_rgb_to_nv12(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2],
- ta_rgb_bottom.val[0], ta_rgb_bottom.val[1], ta_rgb_bottom.val[2],
- out_y.ptr(), out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(),
- out_uv.ptr());
- },
- in, out_y, out_uv);
-}
-
-/** Convert RGB to IYUV.
- *
- * @param[in] input Input RGB data buffer.
- * @param[out] output Output IYUV buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool alpha>
-void colorconvert_rgb_to_iyuv(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- // UV's width and height are subsampled
- Window win_uv(win);
- win_uv.set(Window::DimX, Window::Dimension(win_uv.x().start() / 2, win_uv.x().end() / 2, win_uv.x().step() / 2));
- win_uv.set(Window::DimY, Window::Dimension(win_uv.y().start() / 2, win_uv.y().end() / 2, 1));
- win_uv.validate();
-
- Iterator in(input_ptr, win);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win_uv);
- Iterator out_v(output_ptr->plane(2), win_uv);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_rgb_top = load_rgb(in.ptr(), alpha);
- const auto ta_rgb_bottom = load_rgb(in.ptr() + input_ptr->info()->strides_in_bytes().y(), alpha);
- //ta_rgb.val[0] = R0 R1 R2 R3 ...
- //ta_rgb.val[1] = G0 G1 G2 G3 ...
- //ta_rgb.val[2] = B0 B1 B2 B3 ...
-
- store_rgb_to_iyuv(ta_rgb_top.val[0], ta_rgb_top.val[1], ta_rgb_top.val[2],
- ta_rgb_bottom.val[0], ta_rgb_bottom.val[1], ta_rgb_bottom.val[2],
- out_y.ptr(), out_y.ptr() + output_ptr->plane(0)->info()->strides_in_bytes().y(),
- out_u.ptr(), out_v.ptr());
- },
- in, out_y, out_u, out_v);
-}
-
-/** Convert RGB to YUV4.
- *
- * @param[in] input Input RGB data buffer.
- * @param[out] output Output YUV4 buffer.
- * @param[in] win Window for iterating the buffers.
- *
- */
-template <bool alpha>
-void colorconvert_rgb_to_yuv4(const void *__restrict input, void *__restrict output, const Window &win)
-{
- ARM_COMPUTE_ERROR_ON(nullptr == input);
- ARM_COMPUTE_ERROR_ON(nullptr == output);
- win.validate();
-
- const auto input_ptr = static_cast<const IImage *__restrict>(input);
- const auto output_ptr = static_cast<IMultiImage *__restrict>(output);
-
- Iterator in(input_ptr, win);
- Iterator out_y(output_ptr->plane(0), win);
- Iterator out_u(output_ptr->plane(1), win);
- Iterator out_v(output_ptr->plane(2), win);
-
- execute_window_loop(win, [&](const Coordinates &)
- {
- const auto ta_rgb = load_rgb(in.ptr(), alpha);
- //ta_rgb.val[0] = R0 R1 R2 R3 ...
- //ta_rgb.val[1] = G0 G1 G2 G3 ...
- //ta_rgb.val[2] = B0 B1 B2 B3 ...
-
- store_rgb_to_yuv4(ta_rgb.val[0], ta_rgb.val[1], ta_rgb.val[2],
- out_y.ptr(), out_u.ptr(), out_v.ptr());
- },
- in, out_y, out_u, out_v);
-}
-} // namespace arm_compute