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authorFreddie Liardet <frederick.liardet@arm.com>2021-08-04 11:57:37 +0100
committerSheri Zhang <sheri.zhang@arm.com>2021-08-04 15:54:00 +0000
commit6269f87f5caca3a83a4822e0556fbf284158615c (patch)
tree0f814b2f6356aa073529a8d00c94913e006d1f6d /src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp
parent38ce29d5dce9a09769b55b2717d105f984247e31 (diff)
downloadComputeLibrary-6269f87f5caca3a83a4822e0556fbf284158615c.tar.gz
Fix depthwise convolution assembly kernels
Resolves: COMPMID-4710 Change-Id: I35b964731aeed0e6f4f873f59341bee48e4a41fd Signed-off-by: Freddie Liardet <frederick.liardet@arm.com> Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/6039 Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Gian Marco Iodice <gianmarco.iodice@arm.com> Reviewed-by: Michele Di Giorgio <michele.digiorgio@arm.com> Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
Diffstat (limited to 'src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp')
-rw-r--r--src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp1078
1 files changed, 679 insertions, 399 deletions
diff --git a/src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp b/src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp
index 32a6fb964c..9b2d77fa53 100644
--- a/src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp
+++ b/src/core/NEON/kernels/arm_conv/depthwise/kernels/a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst/generic_direct.cpp
@@ -87,260 +87,300 @@ void a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst_direct_impl(
);
__asm__ __volatile__(
- "mov x6, #0x0\n"
- "mov x27, #0x0\n"
+ "mov x22, #0x0\n"
+ "mov x26, #0x0\n"
"1:" // Tile loop
- "str x6, [%x[params_struct], %[offsetof_args_tile_i]]\n"
- "mov x26, #0x4\n"
- "str x27, [%x[params_struct], %[offsetof_args_tile_j]]\n"
+ "str x22, [%x[params_struct], %[offsetof_args_tile_i]]\n"
+ "mov x21, #0x4\n"
"mov x25, #0x2\n"
- "ldr x7, [%x[params_struct], %[offsetof_args_params]]\n"
- "add x24, %x[params_struct], %[offsetof_args_min]\n"
- "ldr x23, [%x[params_struct], %[offsetof_args_ld_input_row]]\n"
- "add x21, %x[params_struct], %[offsetof_args_max]\n"
- "ldr x8, [%x[params_struct], %[offsetof_args_ld_input_col]]\n"
- "mov x22, #0x0\n"
+ "str x26, [%x[params_struct], %[offsetof_args_tile_j]]\n"
+ "ldr x24, [%x[params_struct], %[offsetof_args_ld_input_row]]\n"
+ "ldr x7, [%x[params_struct], %[offsetof_args_ld_input_col]]\n"
+ "mul x20, x22, x24\n" // offset = tile_i * ld_input_row
+ "ldr x23, [%x[params_struct], %[offsetof_args_ld_output_row]]\n"
+ "madd x20, x26, x7, x20\n" // offset += tile_j * ld_input_col
+ "ldr x8, [%x[params_struct], %[offsetof_args_ld_output_col]]\n"
+ "lsl x7, x7, #0x1\n"
+ "mul x19, x22, x23\n" // offset = tile_i * ld_output_row
"ldr x17, [%x[params_struct], %[offsetof_args_inptr]]\n"
- "mul x19, x6, x23\n" // offset = tile_i * ld_input_row
- "ldr x20, [%x[params_struct], %[offsetof_args_ld_output_row]]\n"
- "madd x19, x27, x8, x19\n" // offset += tile_j * ld_input_col
- "ldr x16, [%x[params_struct], %[offsetof_args_ld_output_col]]\n"
- "mul x19, x19, x26\n" // offset *= kernel_stride * output_size
- "ldr x15, [%x[params_struct], %[offsetof_args_outptr]]\n"
- "add x17, x17, x19, LSL #1\n" // inptr[0] += offset * sizeof(__fp16)
- "ld1r { v19.8h }, [x24]\n"
- "add x14, x17, x23, LSL #1\n"
- "ld1r { v18.8h }, [x21]\n"
- "add x13, x14, x23, LSL #1\n"
+ "ldr x16, [%x[params_struct], %[offsetof_args_outptr]]\n"
+ "mov x22, #0x10\n" // cntb _, ALL, #1
+ "mul x20, x20, x21\n" // offset *= kernel_stride * output_size
+ "add x17, x17, x20, LSL #1\n" // inptr[0] += offset * sizeof(__fp16)
+ "add x15, x17, x24, LSL #1\n"
+ "ldr x14, [%x[params_struct], %[offsetof_args_params]]\n"
+ "madd x19, x26, x8, x19\n" // offset += tile_j * ld_output_col
+ "lsr x21, %x[n_channels], #0x3\n"
+ "add x13, x15, x24, LSL #1\n"
+ "mul x19, x19, x25\n" // offset *= output_tile_size
+ "add x12, x7, x7\n"
+ "add x11, x13, x24, LSL #1\n"
+ "add x10, x12, x7\n"
+ "add x16, x16, x19, LSL #1\n" // outptrs[0] += offset * sizeof(__fp16)
+ "add x20, %x[params_struct], %[offsetof_args_min]\n"
+ "add x19, %x[params_struct], %[offsetof_args_max]\n"
+ "ld1r { v19.8h }, [x20]\n"
+ "ld1r { v18.8h }, [x19]\n"
+ "add x9, x11, x24, LSL #1\n"
+ "add x28, x10, x7\n"
+ "add x27, x16, x23, LSL #1\n"
"lsl x8, x8, #0x1\n"
- "add x12, x13, x23, LSL #1\n"
- "add x11, x12, x23, LSL #1\n"
- "add x10, x8, x8\n"
- "add x9, x10, x8\n"
- "add x28, x9, x8\n"
- "mul x19, x6, x20\n" // offset = tile_i * ld_output_row
- "madd x19, x27, x16, x19\n" // offset += tile_j * ld_output_col
- "mul x19, x19, x25\n" // offset *= output_tile_size
- "add x15, x15, x19, LSL #1\n" // outptrs[0] += offset * sizeof(__fp16)
- "add x27, x15, x20, LSL #1\n"
- "lsl x16, x16, #0x1\n"
- "mov x21, #0x10\n" // cntb _, ALL, #1
- "sub x20, XZR, x21\n"
- "lsr x19, %x[n_channels], #0x3\n"
- "cbz x19, 4f\n"
- "ldr q17, [x7, #0x0]\n"
- "ldr q0, [x7, #0x10]\n"
- "cmp x21, x19, LSL #4\n"
- "ldr q1, [x7, #0x20]\n"
- "ldr q2, [x7, #0x30]\n"
- "ldr q3, [x7, #0x40]\n"
- "ldr q4, [x7, #0x50]\n"
- "ldr q5, [x7, #0x60]\n"
- "ldr q6, [x7, #0x70]\n"
- "ldr q7, [x7, #0x80]\n"
- "ldr q8, [x7, #0x90]\n"
- "add x7, x7, #0xa0\n"
- "ldr q9, [x13, x10]\n"
+ "mov x20, #0x0\n"
+ "sub x19, XZR, x22\n"
+ "cbz x21, 4f\n"
+ "ldr q17, [x14, #0x0]\n"
+ "cmp x22, x21, LSL #4\n"
+ "ldr q0, [x14, #0x10]\n"
+ "ldr q1, [x14, #0x20]\n"
+ "ldr q2, [x14, #0x30]\n"
+ "ldr q3, [x14, #0x40]\n"
+ "ldr q4, [x14, #0x50]\n"
+ "ldr q5, [x14, #0x60]\n"
+ "ldr q6, [x14, #0x70]\n"
+ "ldr q7, [x14, #0x80]\n"
+ "ldr q8, [x14, #0x90]\n"
+ "ldr q9, [x13, x12]\n"
+ "add x14, x14, #0xa0\n"
"ld1 { v10.8h }, [x17]\n"
- "ldr q11, [x17, x8]\n"
- "ldr q12, [x17, x9]\n"
+ "ldr q11, [x17, x7]\n"
+ "ldr q12, [x17, x10]\n"
"ldr q13, [x17, x28]\n"
- "ld1 { v14.8h }, [x14]\n"
- "ldr q15, [x14, x8]\n"
- "ldr q16, [x17, x10]\n"
+ "ld1 { v14.8h }, [x15]\n"
+ "ldr q15, [x15, x7]\n"
+ "ldr q16, [x17, x12]\n"
"bge 3f\n"
"2:" // Tile loop: Channel loop
- "mov v31.16b, v17.16b\n fmla v31.8h, v8.8h, v9.8h\n"
- "add x20, x20, #0x10\n"
- "mov v30.16b, v17.16b\n fmla v30.8h, v6.8h, v9.8h\n"
+ "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n"
+ "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n"
"add x22, x22, #0x10\n"
- "mov v29.16b, v17.16b\n fmla v29.8h, v2.8h, v9.8h\n"
"add x17, x17, #0x10\n"
- "mov v28.16b, v17.16b\n fmla v28.8h, v0.8h, v9.8h\n"
- "ldr q17, [x7, #0x0]\n"
- "add x21, x21, #0x10\n"
- "fmla v31.8h, v0.8h, v10.8h\n"
- "ld1 { v10.8h }, [x17]\n"
- "cmp x21, x19, LSL #4\n"
- "fmla v30.8h, v1.8h, v12.8h\n"
- "ldr q12, [x14, x28]\n"
- "fmla v31.8h, v1.8h, v11.8h\n"
- "ldr q11, [x14, x9]\n"
- "fmla v30.8h, v2.8h, v13.8h\n"
- "ldr q13, [x14, x10]\n"
- "add x14, x14, #0x10\n"
- "fmla v31.8h, v3.8h, v14.8h\n"
- "ld1 { v14.8h }, [x12]\n"
- "fmla v30.8h, v0.8h, v16.8h\n"
- "fmla v31.8h, v4.8h, v15.8h\n"
+ "fmla v28.8h, v0.8h, v10.8h\n"
+ "fmla v29.8h, v1.8h, v12.8h\n"
+ "ldr q12, [x15, x28]\n"
+ "cmp x22, x21, LSL #4\n"
+ "fmla v28.8h, v1.8h, v11.8h\n"
+ "fmla v29.8h, v2.8h, v13.8h\n"
+ "ldr q11, [x15, x10]\n"
+ "ldr q13, [x15, x12]\n"
+ "fmla v28.8h, v3.8h, v14.8h\n"
+ "fmla v29.8h, v0.8h, v16.8h\n"
+ "ld1 { v14.8h }, [x11]\n"
+ "add x15, x15, #0x10\n"
+ "fmla v28.8h, v4.8h, v15.8h\n"
+ "fmla v29.8h, v4.8h, v11.8h\n"
"ld1 { v15.8h }, [x13]\n"
- "fmla v29.8h, v3.8h, v14.8h\n"
- "ldr q14, [x12, x28]\n"
+ "ldr q11, [x11, x7]\n"
+ "fmla v28.8h, v2.8h, v16.8h\n"
+ "fmla v29.8h, v5.8h, v12.8h\n"
+ "ldr q12, [x13, x10]\n"
+ "ldr q16, [x13, x7]\n"
+ "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n"
+ "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n"
+ "add x19, x19, #0x10\n"
+ "add x20, x20, #0x10\n"
+ "fmla v28.8h, v5.8h, v13.8h\n"
+ "fmla v29.8h, v3.8h, v13.8h\n"
+ "ldr q13, [x11, x10]\n"
+ "ld1 { v10.8h }, [x17]\n"
+ "fmla v30.8h, v3.8h, v14.8h\n"
+ "fmla v31.8h, v4.8h, v13.8h\n"
+ "ldr q14, [x11, x28]\n"
+ "ldr q13, [x9, x7]\n"
+ "fmla v30.8h, v0.8h, v15.8h\n"
+ "fmla v31.8h, v1.8h, v12.8h\n"
+ "ldr q17, [x14, #0x0]\n"
+ "ldr q0, [x14, #0x10]\n"
"fmla v30.8h, v4.8h, v11.8h\n"
- "ldr q11, [x12, x8]\n"
- "fmla v31.8h, v2.8h, v16.8h\n"
- "ldr q16, [x13, x8]\n"
- "fmla v29.8h, v0.8h, v15.8h\n"
- "ldr q0, [x7, #0x10]\n"
- "fmla v30.8h, v5.8h, v12.8h\n"
- "ldr q12, [x13, x9]\n"
- "fmla v31.8h, v5.8h, v13.8h\n"
- "fmla v29.8h, v4.8h, v11.8h\n"
+ "fmla v31.8h, v5.8h, v14.8h\n"
"ldr q11, [x13, x28]\n"
+ "ldr q14, [x9, x10]\n"
+ "fmla v28.8h, v6.8h, v15.8h\n"
+ "fmla v30.8h, v1.8h, v16.8h\n"
+ "ld1 { v15.8h }, [x9]\n"
"add x13, x13, #0x10\n"
- "fmla v30.8h, v3.8h, v13.8h\n"
- "ldr q13, [x12, x9]\n"
- "ldr q9, [x13, x10]\n"
- "fmla v31.8h, v6.8h, v15.8h\n"
- "ld1 { v15.8h }, [x11]\n"
- "fmla v29.8h, v1.8h, v16.8h\n"
- "fmla v28.8h, v4.8h, v13.8h\n"
- "ldr q13, [x11, x8]\n"
- "fmla v30.8h, v7.8h, v12.8h\n"
- "ldr q4, [x7, #0x50]\n"
- "fmla v31.8h, v7.8h, v16.8h\n"
- "ldr q16, [x12, x10]\n"
- "add x12, x12, #0x10\n"
- "fmla v29.8h, v6.8h, v15.8h\n"
- "ldr q15, [x11, x10]\n"
- "fmla v28.8h, v1.8h, v12.8h\n"
- "ldr q12, [x17, x9]\n"
- "fmla v30.8h, v8.8h, v11.8h\n"
- "ldr q1, [x7, #0x20]\n"
- "fmax v31.8h, v31.8h, v19.8h\n"
- "fmla v29.8h, v7.8h, v13.8h\n"
- "ldr q13, [x17, x28]\n"
- "fmla v28.8h, v5.8h, v14.8h\n"
- "ldr q14, [x11, x9]\n"
- "fmax v30.8h, v30.8h, v19.8h\n"
- "fmin v31.8h, v31.8h, v18.8h\n"
- "st1 { v31.8h }, [x15]\n"
- "fmla v28.8h, v2.8h, v11.8h\n"
- "fmla v29.8h, v5.8h, v16.8h\n"
- "ldr q11, [x11, x28]\n"
+ "fmla v31.8h, v2.8h, v11.8h\n"
+ "fmla v28.8h, v7.8h, v16.8h\n"
+ "ldr q16, [x11, x12]\n"
+ "fmax v28.8h, v28.8h, v19.8h\n"
+ "fmla v30.8h, v6.8h, v15.8h\n"
+ "fmla v31.8h, v3.8h, v16.8h\n"
+ "ldr q15, [x9, x12]\n"
+ "fmin v28.8h, v28.8h, v18.8h\n"
+ "fmla v30.8h, v7.8h, v13.8h\n"
+ "fmla v31.8h, v7.8h, v14.8h\n"
"add x11, x11, #0x10\n"
- "fmin v30.8h, v30.8h, v18.8h\n"
- "ldr q2, [x7, #0x30]\n"
- "ldr q5, [x7, #0x60]\n"
- "fmla v28.8h, v3.8h, v16.8h\n"
- "ldr q16, [x17, x10]\n"
- "fmla v29.8h, v8.8h, v15.8h\n"
- "str q30, [x15, x16]\n"
- "add x15, x15, #0x10\n"
- "fmla v28.8h, v7.8h, v14.8h\n"
- "ld1 { v14.8h }, [x14]\n"
+ "ldr q9, [x13, x12]\n"
+ "fmla v29.8h, v7.8h, v12.8h\n"
+ "fmla v30.8h, v5.8h, v16.8h\n"
+ "ldr q12, [x17, x10]\n"
+ "ldr q13, [x17, x28]\n"
+ "fmla v31.8h, v6.8h, v15.8h\n"
+ "fmla v29.8h, v8.8h, v11.8h\n"
+ "ldr q11, [x9, x28]\n"
"fmax v29.8h, v29.8h, v19.8h\n"
- "ldr q3, [x7, #0x40]\n"
- "ldr q7, [x7, #0x80]\n"
+ "fmla v30.8h, v8.8h, v15.8h\n"
+ "fmla v31.8h, v8.8h, v11.8h\n"
+ "fmax v30.8h, v30.8h, v19.8h\n"
+ "add x9, x9, #0x10\n"
+ "fmax v31.8h, v31.8h, v19.8h\n"
"fmin v29.8h, v29.8h, v18.8h\n"
- "st1 { v29.8h }, [x27]\n"
- "fmla v28.8h, v6.8h, v15.8h\n"
- "ldr q15, [x14, x8]\n"
- "fmla v28.8h, v8.8h, v11.8h\n"
- "ldr q11, [x17, x8]\n"
- "ldr q6, [x7, #0x70]\n"
- "fmax v28.8h, v28.8h, v19.8h\n"
- "ldr q8, [x7, #0x90]\n"
- "add x7, x7, #0xa0\n"
- "fmin v28.8h, v28.8h, v18.8h\n"
- "str q28, [x27, x16]\n"
+ "ldr q11, [x17, x7]\n"
+ "ld1 { v14.8h }, [x15]\n"
+ "fmin v30.8h, v30.8h, v18.8h\n"
+ "fmin v31.8h, v31.8h, v18.8h\n"
+ "ldr q15, [x15, x7]\n"
+ "ldr q16, [x17, x12]\n"
+ "st1 { v28.8h }, [x16]\n"
+ "ldr q1, [x14, #0x20]\n"
+ "ldr q2, [x14, #0x30]\n"
+ "str q29, [x16, x8]\n"
+ "add x16, x16, #0x10\n"
+ "ldr q3, [x14, #0x40]\n"
+ "ldr q4, [x14, #0x50]\n"
+ "st1 { v30.8h }, [x27]\n"
+ "ldr q5, [x14, #0x60]\n"
+ "ldr q6, [x14, #0x70]\n"
+ "str q31, [x27, x8]\n"
"add x27, x27, #0x10\n"
+ "ldr q7, [x14, #0x80]\n"
+ "ldr q8, [x14, #0x90]\n"
+ "add x14, x14, #0xa0\n"
"blt 2b\n"
"3:" // Tile loop: Channel tail
- "mov v31.16b, v17.16b\n fmla v31.8h, v8.8h, v9.8h\n"
+ "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n"
+ "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n"
"add x17, x17, #0x10\n"
- "mov v30.16b, v17.16b\n fmla v30.8h, v6.8h, v9.8h\n"
- "mov v29.16b, v17.16b\n fmla v29.8h, v2.8h, v9.8h\n"
- "mov v28.16b, v17.16b\n fmla v28.8h, v0.8h, v9.8h\n"
- "fmla v31.8h, v0.8h, v10.8h\n"
- "fmla v30.8h, v1.8h, v12.8h\n"
- "ldr q12, [x14, x28]\n"
- "fmla v31.8h, v1.8h, v11.8h\n"
- "ldr q11, [x14, x9]\n"
- "fmla v30.8h, v2.8h, v13.8h\n"
- "ldr q13, [x14, x10]\n"
- "add x14, x14, #0x10\n"
- "fmla v31.8h, v3.8h, v14.8h\n"
- "ld1 { v14.8h }, [x12]\n"
- "fmla v30.8h, v0.8h, v16.8h\n"
- "fmla v31.8h, v4.8h, v15.8h\n"
+ "fmla v28.8h, v0.8h, v10.8h\n"
+ "fmla v29.8h, v1.8h, v12.8h\n"
+ "ldr q12, [x15, x28]\n"
+ "fmla v28.8h, v1.8h, v11.8h\n"
+ "fmla v29.8h, v2.8h, v13.8h\n"
+ "ldr q11, [x15, x10]\n"
+ "ldr q13, [x15, x12]\n"
+ "fmla v28.8h, v3.8h, v14.8h\n"
+ "fmla v29.8h, v0.8h, v16.8h\n"
+ "ld1 { v14.8h }, [x11]\n"
+ "add x15, x15, #0x10\n"
+ "fmla v28.8h, v4.8h, v15.8h\n"
+ "fmla v29.8h, v4.8h, v11.8h\n"
"ld1 { v15.8h }, [x13]\n"
+ "ldr q11, [x11, x7]\n"
+ "fmla v28.8h, v2.8h, v16.8h\n"
+ "fmla v29.8h, v5.8h, v12.8h\n"
+ "ldr q12, [x13, x10]\n"
+ "ldr q16, [x13, x7]\n"
+ "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n"
+ "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n"
+ "fmla v28.8h, v5.8h, v13.8h\n"
+ "fmla v29.8h, v3.8h, v13.8h\n"
+ "ldr q13, [x11, x10]\n"
+ "fmla v30.8h, v3.8h, v14.8h\n"
+ "fmla v31.8h, v4.8h, v13.8h\n"
+ "ldr q14, [x11, x28]\n"
+ "ldr q13, [x9, x7]\n"
+ "fmla v30.8h, v0.8h, v15.8h\n"
+ "fmla v31.8h, v1.8h, v12.8h\n"
"fmla v30.8h, v4.8h, v11.8h\n"
- "ldr q11, [x12, x8]\n"
- "fmla v29.8h, v3.8h, v14.8h\n"
- "ldr q14, [x12, x28]\n"
- "fmla v31.8h, v2.8h, v16.8h\n"
- "ldr q16, [x13, x8]\n"
- "fmla v30.8h, v5.8h, v12.8h\n"
- "ldr q12, [x13, x9]\n"
- "fmla v29.8h, v0.8h, v15.8h\n"
- "fmla v31.8h, v5.8h, v13.8h\n"
- "fmla v30.8h, v3.8h, v13.8h\n"
- "ldr q13, [x12, x9]\n"
- "fmla v29.8h, v4.8h, v11.8h\n"
+ "fmla v31.8h, v5.8h, v14.8h\n"
"ldr q11, [x13, x28]\n"
+ "ldr q14, [x9, x10]\n"
+ "fmla v28.8h, v6.8h, v15.8h\n"
+ "fmla v30.8h, v1.8h, v16.8h\n"
+ "ld1 { v15.8h }, [x9]\n"
"add x13, x13, #0x10\n"
- "fmla v31.8h, v6.8h, v15.8h\n"
- "ld1 { v15.8h }, [x11]\n"
- "fmla v30.8h, v7.8h, v12.8h\n"
- "fmla v29.8h, v1.8h, v16.8h\n"
- "fmla v28.8h, v4.8h, v13.8h\n"
- "ldr q13, [x11, x8]\n"
- "fmla v31.8h, v7.8h, v16.8h\n"
- "ldr q16, [x12, x10]\n"
- "add x12, x12, #0x10\n"
- "fmla v29.8h, v6.8h, v15.8h\n"
- "ldr q15, [x11, x10]\n"
- "fmla v30.8h, v8.8h, v11.8h\n"
- "fmla v28.8h, v1.8h, v12.8h\n"
- "fmax v31.8h, v31.8h, v19.8h\n"
- "fmla v29.8h, v7.8h, v13.8h\n"
- "fmax v30.8h, v30.8h, v19.8h\n"
- "fmla v28.8h, v5.8h, v14.8h\n"
- "ldr q14, [x11, x9]\n"
- "fmin v31.8h, v31.8h, v18.8h\n"
- "st1 { v31.8h }, [x15]\n"
- "fmla v28.8h, v2.8h, v11.8h\n"
- "fmla v29.8h, v5.8h, v16.8h\n"
- "ldr q11, [x11, x28]\n"
+ "fmla v31.8h, v2.8h, v11.8h\n"
+ "fmla v28.8h, v7.8h, v16.8h\n"
+ "ldr q16, [x11, x12]\n"
+ "fmax v28.8h, v28.8h, v19.8h\n"
+ "fmla v30.8h, v6.8h, v15.8h\n"
+ "fmla v31.8h, v3.8h, v16.8h\n"
+ "ldr q15, [x9, x12]\n"
+ "fmin v28.8h, v28.8h, v18.8h\n"
+ "fmla v30.8h, v7.8h, v13.8h\n"
+ "fmla v31.8h, v7.8h, v14.8h\n"
+ "st1 { v28.8h }, [x16]\n"
"add x11, x11, #0x10\n"
- "fmin v30.8h, v30.8h, v18.8h\n"
- "str q30, [x15, x16]\n"
- "fmla v28.8h, v3.8h, v16.8h\n"
- "add x15, x15, #0x10\n"
- "fmla v29.8h, v8.8h, v15.8h\n"
- "fmla v28.8h, v7.8h, v14.8h\n"
+ "fmla v29.8h, v7.8h, v12.8h\n"
+ "fmla v30.8h, v5.8h, v16.8h\n"
+ "fmla v31.8h, v6.8h, v15.8h\n"
+ "fmla v29.8h, v8.8h, v11.8h\n"
+ "ldr q11, [x9, x28]\n"
"fmax v29.8h, v29.8h, v19.8h\n"
- "fmla v28.8h, v6.8h, v15.8h\n"
+ "fmla v30.8h, v8.8h, v15.8h\n"
+ "fmla v31.8h, v8.8h, v11.8h\n"
+ "fmax v30.8h, v30.8h, v19.8h\n"
+ "add x9, x9, #0x10\n"
+ "fmax v31.8h, v31.8h, v19.8h\n"
"fmin v29.8h, v29.8h, v18.8h\n"
- "st1 { v29.8h }, [x27]\n"
- "fmla v28.8h, v8.8h, v11.8h\n"
- "fmax v28.8h, v28.8h, v19.8h\n"
- "fmin v28.8h, v28.8h, v18.8h\n"
- "str q28, [x27, x16]\n"
+ "str q29, [x16, x8]\n"
+ "add x16, x16, #0x10\n"
+ "fmin v30.8h, v30.8h, v18.8h\n"
+ "fmin v31.8h, v31.8h, v18.8h\n"
+ "st1 { v30.8h }, [x27]\n"
+ "str q31, [x27, x8]\n"
"add x27, x27, #0x10\n"
"4:" // Tile loop: Oddments
- "tst %x[n_channels], #0x1\n"
- "beq 43f\n"
- "ldr q17, [x7, #0x0]\n"
- "ldr q0, [x7, #0x10]\n"
- "add x26, x13, x10\n"
- "ldr q1, [x7, #0x20]\n"
+ "tst %x[n_channels], #0x7\n"
+ "beq 81f\n"
+ "ldr q17, [x14, #0x0]\n"
+ "ldr q0, [x14, #0x10]\n"
+ "ldr q1, [x14, #0x20]\n"
+ "ldr q2, [x14, #0x30]\n"
+ "add x26, x13, x12\n"
"add x25, x17, XZR\n"
- "ldr q2, [x7, #0x30]\n"
- "add x24, x17, x8\n"
- "ldr q3, [x7, #0x40]\n"
- "add x23, x17, x9\n"
- "ldr q4, [x7, #0x50]\n"
+ "ldr q3, [x14, #0x40]\n"
+ "ldr q4, [x14, #0x50]\n"
+ "add x24, x17, x7\n"
+ "add x23, x17, x10\n"
+ "ldr q5, [x14, #0x60]\n"
+ "ldr q6, [x14, #0x70]\n"
"add x22, x17, x28\n"
- "ldr q5, [x7, #0x60]\n"
- "add x21, x14, XZR\n"
- "ldr q6, [x7, #0x70]\n"
- "add x20, x14, x8\n"
- "ldr q7, [x7, #0x80]\n"
- "add x19, x17, x10\n"
- "ldr q8, [x7, #0x90]\n"
+ "add x21, x15, XZR\n"
+ "ldr q7, [x14, #0x80]\n"
+ "ldr q8, [x14, #0x90]\n"
+ "add x20, x15, x7\n"
+ "add x19, x17, x12\n"
+ "tbz %x[n_channels], #2, 6f\n"
+ "ldr d9, [x26], #0x8\n"
+ "ldr d10, [x25], #0x8\n"
+ "ldr d11, [x24], #0x8\n"
+ "ldr d12, [x23], #0x8\n"
+ "ldr d13, [x22], #0x8\n"
+ "ldr d14, [x21], #0x8\n"
+ "ldr d15, [x20], #0x8\n"
+ "ldr d16, [x19], #0x8\n"
"tbz %x[n_channels], #1, 5f\n"
+ "ld1 { v9.s }[2], [x26], #0x4\n"
+ "ld1 { v10.s }[2], [x25], #0x4\n"
+ "ld1 { v11.s }[2], [x24], #0x4\n"
+ "ld1 { v12.s }[2], [x23], #0x4\n"
+ "ld1 { v13.s }[2], [x22], #0x4\n"
+ "ld1 { v14.s }[2], [x21], #0x4\n"
+ "ld1 { v15.s }[2], [x20], #0x4\n"
+ "ld1 { v16.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 8f\n"
+ "ld1 { v9.h }[6], [x26]\n"
+ "ld1 { v10.h }[6], [x25]\n"
+ "ld1 { v11.h }[6], [x24]\n"
+ "ld1 { v12.h }[6], [x23]\n"
+ "ld1 { v13.h }[6], [x22]\n"
+ "ld1 { v14.h }[6], [x21]\n"
+ "ld1 { v15.h }[6], [x20]\n"
+ "ld1 { v16.h }[6], [x19]\n"
+ "b 8f\n"
+ "5:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 8f\n"
+ "ld1 { v9.h }[4], [x26]\n"
+ "ld1 { v10.h }[4], [x25]\n"
+ "ld1 { v11.h }[4], [x24]\n"
+ "ld1 { v12.h }[4], [x23]\n"
+ "ld1 { v13.h }[4], [x22]\n"
+ "ld1 { v14.h }[4], [x21]\n"
+ "ld1 { v15.h }[4], [x20]\n"
+ "ld1 { v16.h }[4], [x19]\n"
+ "b 8f\n"
+ "6:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Unset
+ "tbz %x[n_channels], #1, 7f\n"
"ldr s9, [x26], #0x4\n"
"ldr s10, [x25], #0x4\n"
"ldr s11, [x24], #0x4\n"
@@ -349,7 +389,7 @@ void a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst_direct_impl(
"ldr s14, [x21], #0x4\n"
"ldr s15, [x20], #0x4\n"
"ldr s16, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 6f\n"
+ "tbz %x[n_channels], #0, 8f\n"
"ld1 { v9.h }[2], [x26]\n"
"ld1 { v10.h }[2], [x25]\n"
"ld1 { v11.h }[2], [x24]\n"
@@ -358,8 +398,8 @@ void a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst_direct_impl(
"ld1 { v14.h }[2], [x21]\n"
"ld1 { v15.h }[2], [x20]\n"
"ld1 { v16.h }[2], [x19]\n"
- "b 6f\n"
- "5:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 1: Unset
+ "b 8f\n"
+ "7:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: Unset: Bit 1: Unset
"ldr h9, [x26, #0x0]\n"
"ldr h10, [x25, #0x0]\n"
"ldr h11, [x24, #0x0]\n"
@@ -368,245 +408,485 @@ void a64_fp16_nhwc_3x3_s2_output2x2_mla_depthfirst_direct_impl(
"ldr h14, [x21, #0x0]\n"
"ldr h15, [x20, #0x0]\n"
"ldr h16, [x19, #0x0]\n"
- "6:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 1: End
- "mov v31.16b, v17.16b\n fmla v31.8h, v8.8h, v9.8h\n"
- "add x19, x14, x9\n"
- "mov v30.16b, v17.16b\n fmla v30.8h, v6.8h, v9.8h\n"
- "mov v29.16b, v17.16b\n fmla v29.8h, v2.8h, v9.8h\n"
- "mov v28.16b, v17.16b\n fmla v28.8h, v0.8h, v9.8h\n"
- "fmla v31.8h, v0.8h, v10.8h\n"
- "fmla v30.8h, v1.8h, v12.8h\n"
- "fmla v31.8h, v1.8h, v11.8h\n"
- "fmla v30.8h, v2.8h, v13.8h\n"
- "fmla v31.8h, v3.8h, v14.8h\n"
- "fmla v30.8h, v0.8h, v16.8h\n"
- "fmla v31.8h, v4.8h, v15.8h\n"
- "fmla v31.8h, v2.8h, v16.8h\n"
- "tbz %x[n_channels], #1, 7f\n"
+ "8:" // Tile loop: Oddments: Load inputs: (2, 2), (0, 0), (0, 1), (0, 3), (0, 4), (1, 0), (1, 1), (0, 2): Bit 2: End
+ "mov v28.16b, v17.16b\n fmla v28.8h, v8.8h, v9.8h\n"
+ "fmla v28.8h, v0.8h, v10.8h\n"
+ "add x19, x15, x10\n"
+ "mov v29.16b, v17.16b\n fmla v29.8h, v6.8h, v9.8h\n"
+ "fmla v28.8h, v1.8h, v11.8h\n"
+ "fmla v29.8h, v1.8h, v12.8h\n"
+ "fmla v28.8h, v3.8h, v14.8h\n"
+ "fmla v29.8h, v2.8h, v13.8h\n"
+ "fmla v28.8h, v4.8h, v15.8h\n"
+ "mov v30.16b, v17.16b\n fmla v30.8h, v2.8h, v9.8h\n"
+ "mov v31.16b, v17.16b\n fmla v31.8h, v0.8h, v9.8h\n"
+ "fmla v28.8h, v2.8h, v16.8h\n"
+ "fmla v29.8h, v0.8h, v16.8h\n"
+ "tbz %x[n_channels], #2, 10f\n"
+ "ldr d11, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 9f\n"
+ "ld1 { v11.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 12f\n"
+ "ld1 { v11.h }[6], [x19]\n"
+ "b 12f\n"
+ "9:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 12f\n"
+ "ld1 { v11.h }[4], [x19]\n"
+ "b 12f\n"
+ "10:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Unset
+ "tbz %x[n_channels], #1, 11f\n"
"ldr s11, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 8f\n"
+ "tbz %x[n_channels], #0, 12f\n"
"ld1 { v11.h }[2], [x19]\n"
- "b 8f\n"
- "7:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 1: Unset
+ "b 12f\n"
+ "11:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: Unset: Bit 1: Unset
"ldr h11, [x19, #0x0]\n"
- "8:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 1: End
- "fmla v30.8h, v4.8h, v11.8h\n"
- "add x19, x14, x28\n"
- "tbz %x[n_channels], #1, 9f\n"
+ "12:" // Tile loop: Oddments: Load inputs: (1, 3): Bit 2: End
+ "fmla v29.8h, v4.8h, v11.8h\n"
+ "add x19, x15, x28\n"
+ "tbz %x[n_channels], #2, 14f\n"
+ "ldr d12, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 13f\n"
+ "ld1 { v12.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 16f\n"
+ "ld1 { v12.h }[6], [x19]\n"
+ "b 16f\n"
+ "13:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 16f\n"
+ "ld1 { v12.h }[4], [x19]\n"
+ "b 16f\n"
+ "14:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Unset
+ "tbz %x[n_channels], #1, 15f\n"
"ldr s12, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 10f\n"
+ "tbz %x[n_channels], #0, 16f\n"
"ld1 { v12.h }[2], [x19]\n"
- "b 10f\n"
- "9:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 1: Unset
+ "b 16f\n"
+ "15:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: Unset: Bit 1: Unset
"ldr h12, [x19, #0x0]\n"
- "10:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 1: End
- "fmla v30.8h, v5.8h, v12.8h\n"
- "add x19, x14, x10\n"
- "tbz %x[n_channels], #1, 11f\n"
+ "16:" // Tile loop: Oddments: Load inputs: (1, 4): Bit 2: End
+ "fmla v29.8h, v5.8h, v12.8h\n"
+ "add x19, x15, x12\n"
+ "tbz %x[n_channels], #2, 18f\n"
+ "ldr d13, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 17f\n"
+ "ld1 { v13.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 20f\n"
+ "ld1 { v13.h }[6], [x19]\n"
+ "b 20f\n"
+ "17:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 20f\n"
+ "ld1 { v13.h }[4], [x19]\n"
+ "b 20f\n"
+ "18:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Unset
+ "tbz %x[n_channels], #1, 19f\n"
"ldr s13, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 12f\n"
+ "tbz %x[n_channels], #0, 20f\n"
"ld1 { v13.h }[2], [x19]\n"
- "b 12f\n"
- "11:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 1: Unset
+ "b 20f\n"
+ "19:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: Unset: Bit 1: Unset
"ldr h13, [x19, #0x0]\n"
- "12:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 1: End
- "fmla v31.8h, v5.8h, v13.8h\n"
- "add x19, x12, XZR\n"
- "fmla v30.8h, v3.8h, v13.8h\n"
- "tbz %x[n_channels], #1, 13f\n"
+ "20:" // Tile loop: Oddments: Load inputs: (1, 2): Bit 2: End
+ "fmla v28.8h, v5.8h, v13.8h\n"
+ "fmla v29.8h, v3.8h, v13.8h\n"
+ "add x19, x11, XZR\n"
+ "tbz %x[n_channels], #2, 22f\n"
+ "ldr d14, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 21f\n"
+ "ld1 { v14.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 24f\n"
+ "ld1 { v14.h }[6], [x19]\n"
+ "b 24f\n"
+ "21:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 24f\n"
+ "ld1 { v14.h }[4], [x19]\n"
+ "b 24f\n"
+ "22:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Unset
+ "tbz %x[n_channels], #1, 23f\n"
"ldr s14, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 14f\n"
+ "tbz %x[n_channels], #0, 24f\n"
"ld1 { v14.h }[2], [x19]\n"
- "b 14f\n"
- "13:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 1: Unset
+ "b 24f\n"
+ "23:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: Unset: Bit 1: Unset
"ldr h14, [x19, #0x0]\n"
- "14:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 1: End
- "fmla v29.8h, v3.8h, v14.8h\n"
+ "24:" // Tile loop: Oddments: Load inputs: (3, 0): Bit 2: End
+ "fmla v30.8h, v3.8h, v14.8h\n"
"add x19, x13, XZR\n"
- "tbz %x[n_channels], #1, 15f\n"
+ "tbz %x[n_channels], #2, 26f\n"
+ "ldr d15, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 25f\n"
+ "ld1 { v15.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 28f\n"
+ "ld1 { v15.h }[6], [x19]\n"
+ "b 28f\n"
+ "25:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 28f\n"
+ "ld1 { v15.h }[4], [x19]\n"
+ "b 28f\n"
+ "26:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Unset
+ "tbz %x[n_channels], #1, 27f\n"
"ldr s15, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 16f\n"
+ "tbz %x[n_channels], #0, 28f\n"
"ld1 { v15.h }[2], [x19]\n"
- "b 16f\n"
- "15:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 1: Unset
+ "b 28f\n"
+ "27:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: Unset: Bit 1: Unset
"ldr h15, [x19, #0x0]\n"
- "16:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 1: End
- "fmla v31.8h, v6.8h, v15.8h\n"
- "add x19, x12, x8\n"
- "fmla v29.8h, v0.8h, v15.8h\n"
- "tbz %x[n_channels], #1, 17f\n"
+ "28:" // Tile loop: Oddments: Load inputs: (2, 0): Bit 2: End
+ "fmla v28.8h, v6.8h, v15.8h\n"
+ "fmla v30.8h, v0.8h, v15.8h\n"
+ "add x19, x11, x7\n"
+ "tbz %x[n_channels], #2, 30f\n"
+ "ldr d11, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 29f\n"
+ "ld1 { v11.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 32f\n"
+ "ld1 { v11.h }[6], [x19]\n"
+ "b 32f\n"
+ "29:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 32f\n"
+ "ld1 { v11.h }[4], [x19]\n"
+ "b 32f\n"
+ "30:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Unset
+ "tbz %x[n_channels], #1, 31f\n"
"ldr s11, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 18f\n"
+ "tbz %x[n_channels], #0, 32f\n"
"ld1 { v11.h }[2], [x19]\n"
- "b 18f\n"
- "17:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 1: Unset
+ "b 32f\n"
+ "31:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: Unset: Bit 1: Unset
"ldr h11, [x19, #0x0]\n"
- "18:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 1: End
- "fmla v29.8h, v4.8h, v11.8h\n"
- "add x19, x13, x8\n"
- "tbz %x[n_channels], #1, 19f\n"
+ "32:" // Tile loop: Oddments: Load inputs: (3, 1): Bit 2: End
+ "fmla v30.8h, v4.8h, v11.8h\n"
+ "add x19, x13, x7\n"
+ "tbz %x[n_channels], #2, 34f\n"
+ "ldr d16, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 33f\n"
+ "ld1 { v16.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 36f\n"
+ "ld1 { v16.h }[6], [x19]\n"
+ "b 36f\n"
+ "33:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 36f\n"
+ "ld1 { v16.h }[4], [x19]\n"
+ "b 36f\n"
+ "34:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Unset
+ "tbz %x[n_channels], #1, 35f\n"
"ldr s16, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 20f\n"
+ "tbz %x[n_channels], #0, 36f\n"
"ld1 { v16.h }[2], [x19]\n"
- "b 20f\n"
- "19:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 1: Unset
+ "b 36f\n"
+ "35:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: Unset: Bit 1: Unset
"ldr h16, [x19, #0x0]\n"
- "20:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 1: End
- "fmla v31.8h, v7.8h, v16.8h\n"
- "add x19, x12, x9\n"
- "fmla v29.8h, v1.8h, v16.8h\n"
- "tbz %x[n_channels], #1, 21f\n"
+ "36:" // Tile loop: Oddments: Load inputs: (2, 1): Bit 2: End
+ "fmla v28.8h, v7.8h, v16.8h\n"
+ "fmla v30.8h, v1.8h, v16.8h\n"
+ "add x19, x11, x10\n"
+ "tbz %x[n_channels], #2, 38f\n"
+ "ldr d13, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 37f\n"
+ "ld1 { v13.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 40f\n"
+ "ld1 { v13.h }[6], [x19]\n"
+ "b 40f\n"
+ "37:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 40f\n"
+ "ld1 { v13.h }[4], [x19]\n"
+ "b 40f\n"
+ "38:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Unset
+ "tbz %x[n_channels], #1, 39f\n"
"ldr s13, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 22f\n"
+ "tbz %x[n_channels], #0, 40f\n"
"ld1 { v13.h }[2], [x19]\n"
- "b 22f\n"
- "21:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 1: Unset
+ "b 40f\n"
+ "39:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: Unset: Bit 1: Unset
"ldr h13, [x19, #0x0]\n"
- "22:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 1: End
- "fmla v28.8h, v4.8h, v13.8h\n"
- "add x19, x13, x9\n"
- "tbz %x[n_channels], #1, 23f\n"
+ "40:" // Tile loop: Oddments: Load inputs: (3, 3): Bit 2: End
+ "fmla v31.8h, v4.8h, v13.8h\n"
+ "add x19, x13, x10\n"
+ "tbz %x[n_channels], #2, 42f\n"
+ "ldr d12, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 41f\n"
+ "ld1 { v12.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 44f\n"
+ "ld1 { v12.h }[6], [x19]\n"
+ "b 44f\n"
+ "41:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 44f\n"
+ "ld1 { v12.h }[4], [x19]\n"
+ "b 44f\n"
+ "42:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Unset
+ "tbz %x[n_channels], #1, 43f\n"
"ldr s12, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 24f\n"
+ "tbz %x[n_channels], #0, 44f\n"
"ld1 { v12.h }[2], [x19]\n"
- "b 24f\n"
- "23:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 1: Unset
+ "b 44f\n"
+ "43:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: Unset: Bit 1: Unset
"ldr h12, [x19, #0x0]\n"
- "24:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 1: End
- "fmla v30.8h, v7.8h, v12.8h\n"
- "add x19, x12, x28\n"
- "fmla v28.8h, v1.8h, v12.8h\n"
- "tbz %x[n_channels], #1, 25f\n"
+ "44:" // Tile loop: Oddments: Load inputs: (2, 3): Bit 2: End
+ "fmla v29.8h, v7.8h, v12.8h\n"
+ "fmla v31.8h, v1.8h, v12.8h\n"
+ "add x19, x11, x28\n"
+ "tbz %x[n_channels], #2, 46f\n"
+ "ldr d14, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 45f\n"
+ "ld1 { v14.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 48f\n"
+ "ld1 { v14.h }[6], [x19]\n"
+ "b 48f\n"
+ "45:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 48f\n"
+ "ld1 { v14.h }[4], [x19]\n"
+ "b 48f\n"
+ "46:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Unset
+ "tbz %x[n_channels], #1, 47f\n"
"ldr s14, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 26f\n"
+ "tbz %x[n_channels], #0, 48f\n"
"ld1 { v14.h }[2], [x19]\n"
- "b 26f\n"
- "25:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 1: Unset
+ "b 48f\n"
+ "47:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: Unset: Bit 1: Unset
"ldr h14, [x19, #0x0]\n"
- "26:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 1: End
- "fmla v28.8h, v5.8h, v14.8h\n"
- "add x19, x11, XZR\n"
- "tbz %x[n_channels], #1, 27f\n"
+ "48:" // Tile loop: Oddments: Load inputs: (3, 4): Bit 2: End
+ "fmla v31.8h, v5.8h, v14.8h\n"
+ "add x19, x9, XZR\n"
+ "tbz %x[n_channels], #2, 50f\n"
+ "ldr d15, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 49f\n"
+ "ld1 { v15.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 52f\n"
+ "ld1 { v15.h }[6], [x19]\n"
+ "b 52f\n"
+ "49:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 52f\n"
+ "ld1 { v15.h }[4], [x19]\n"
+ "b 52f\n"
+ "50:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Unset
+ "tbz %x[n_channels], #1, 51f\n"
"ldr s15, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 28f\n"
+ "tbz %x[n_channels], #0, 52f\n"
"ld1 { v15.h }[2], [x19]\n"
- "b 28f\n"
- "27:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 1: Unset
+ "b 52f\n"
+ "51:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: Unset: Bit 1: Unset
"ldr h15, [x19, #0x0]\n"
- "28:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 1: End
- "fmla v29.8h, v6.8h, v15.8h\n"
+ "52:" // Tile loop: Oddments: Load inputs: (4, 0): Bit 2: End
+ "fmla v30.8h, v6.8h, v15.8h\n"
"add x19, x13, x28\n"
- "tbz %x[n_channels], #1, 29f\n"
+ "tbz %x[n_channels], #2, 54f\n"
+ "ldr d11, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 53f\n"
+ "ld1 { v11.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 56f\n"
+ "ld1 { v11.h }[6], [x19]\n"
+ "b 56f\n"
+ "53:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 56f\n"
+ "ld1 { v11.h }[4], [x19]\n"
+ "b 56f\n"
+ "54:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Unset
+ "tbz %x[n_channels], #1, 55f\n"
"ldr s11, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 30f\n"
+ "tbz %x[n_channels], #0, 56f\n"
"ld1 { v11.h }[2], [x19]\n"
- "b 30f\n"
- "29:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 1: Unset
+ "b 56f\n"
+ "55:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: Unset: Bit 1: Unset
"ldr h11, [x19, #0x0]\n"
- "30:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 1: End
- "fmla v30.8h, v8.8h, v11.8h\n"
- "add x19, x11, x8\n"
- "fmla v28.8h, v2.8h, v11.8h\n"
- "tbz %x[n_channels], #1, 31f\n"
+ "56:" // Tile loop: Oddments: Load inputs: (2, 4): Bit 2: End
+ "fmla v29.8h, v8.8h, v11.8h\n"
+ "fmla v31.8h, v2.8h, v11.8h\n"
+ "add x19, x9, x7\n"
+ "tbz %x[n_channels], #2, 58f\n"
+ "ldr d13, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 57f\n"
+ "ld1 { v13.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 60f\n"
+ "ld1 { v13.h }[6], [x19]\n"
+ "b 60f\n"
+ "57:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 60f\n"
+ "ld1 { v13.h }[4], [x19]\n"
+ "b 60f\n"
+ "58:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Unset
+ "tbz %x[n_channels], #1, 59f\n"
"ldr s13, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 32f\n"
+ "tbz %x[n_channels], #0, 60f\n"
"ld1 { v13.h }[2], [x19]\n"
- "b 32f\n"
- "31:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 1: Unset
+ "b 60f\n"
+ "59:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: Unset: Bit 1: Unset
"ldr h13, [x19, #0x0]\n"
- "32:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 1: End
- "fmla v29.8h, v7.8h, v13.8h\n"
- "add x19, x12, x10\n"
- "tbz %x[n_channels], #1, 33f\n"
+ "60:" // Tile loop: Oddments: Load inputs: (4, 1): Bit 2: End
+ "fmla v30.8h, v7.8h, v13.8h\n"
+ "add x19, x11, x12\n"
+ "tbz %x[n_channels], #2, 62f\n"
+ "ldr d16, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 61f\n"
+ "ld1 { v16.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 64f\n"
+ "ld1 { v16.h }[6], [x19]\n"
+ "b 64f\n"
+ "61:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 64f\n"
+ "ld1 { v16.h }[4], [x19]\n"
+ "b 64f\n"
+ "62:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Unset
+ "tbz %x[n_channels], #1, 63f\n"
"ldr s16, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 34f\n"
+ "tbz %x[n_channels], #0, 64f\n"
"ld1 { v16.h }[2], [x19]\n"
- "b 34f\n"
- "33:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 1: Unset
+ "b 64f\n"
+ "63:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: Unset: Bit 1: Unset
"ldr h16, [x19, #0x0]\n"
- "34:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 1: End
- "fmla v29.8h, v5.8h, v16.8h\n"
- "add x19, x11, x9\n"
- "fmla v28.8h, v3.8h, v16.8h\n"
- "tbz %x[n_channels], #1, 35f\n"
+ "64:" // Tile loop: Oddments: Load inputs: (3, 2): Bit 2: End
+ "fmla v30.8h, v5.8h, v16.8h\n"
+ "fmla v31.8h, v3.8h, v16.8h\n"
+ "add x19, x9, x10\n"
+ "tbz %x[n_channels], #2, 66f\n"
+ "ldr d14, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 65f\n"
+ "ld1 { v14.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 68f\n"
+ "ld1 { v14.h }[6], [x19]\n"
+ "b 68f\n"
+ "65:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 68f\n"
+ "ld1 { v14.h }[4], [x19]\n"
+ "b 68f\n"
+ "66:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Unset
+ "tbz %x[n_channels], #1, 67f\n"
"ldr s14, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 36f\n"
+ "tbz %x[n_channels], #0, 68f\n"
"ld1 { v14.h }[2], [x19]\n"
- "b 36f\n"
- "35:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 1: Unset
+ "b 68f\n"
+ "67:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: Unset: Bit 1: Unset
"ldr h14, [x19, #0x0]\n"
- "36:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 1: End
- "fmla v28.8h, v7.8h, v14.8h\n"
- "add x19, x11, x10\n"
- "tbz %x[n_channels], #1, 37f\n"
+ "68:" // Tile loop: Oddments: Load inputs: (4, 3): Bit 2: End
+ "fmla v31.8h, v7.8h, v14.8h\n"
+ "add x19, x9, x12\n"
+ "tbz %x[n_channels], #2, 70f\n"
+ "ldr d15, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 69f\n"
+ "ld1 { v15.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 72f\n"
+ "ld1 { v15.h }[6], [x19]\n"
+ "b 72f\n"
+ "69:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 72f\n"
+ "ld1 { v15.h }[4], [x19]\n"
+ "b 72f\n"
+ "70:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Unset
+ "tbz %x[n_channels], #1, 71f\n"
"ldr s15, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 38f\n"
+ "tbz %x[n_channels], #0, 72f\n"
"ld1 { v15.h }[2], [x19]\n"
- "b 38f\n"
- "37:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 1: Unset
+ "b 72f\n"
+ "71:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: Unset: Bit 1: Unset
"ldr h15, [x19, #0x0]\n"
- "38:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 1: End
- "fmla v29.8h, v8.8h, v15.8h\n"
- "add x19, x11, x28\n"
- "fmla v28.8h, v6.8h, v15.8h\n"
- "tbz %x[n_channels], #1, 39f\n"
+ "72:" // Tile loop: Oddments: Load inputs: (4, 2): Bit 2: End
+ "fmla v30.8h, v8.8h, v15.8h\n"
+ "fmla v31.8h, v6.8h, v15.8h\n"
+ "add x19, x9, x28\n"
+ "tbz %x[n_channels], #2, 74f\n"
+ "ldr d11, [x19], #0x8\n"
+ "tbz %x[n_channels], #1, 73f\n"
+ "ld1 { v11.s }[2], [x19], #0x4\n"
+ "tbz %x[n_channels], #0, 76f\n"
+ "ld1 { v11.h }[6], [x19]\n"
+ "b 76f\n"
+ "73:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 76f\n"
+ "ld1 { v11.h }[4], [x19]\n"
+ "b 76f\n"
+ "74:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Unset
+ "tbz %x[n_channels], #1, 75f\n"
"ldr s11, [x19], #0x4\n"
- "tbz %x[n_channels], #0, 40f\n"
+ "tbz %x[n_channels], #0, 76f\n"
"ld1 { v11.h }[2], [x19]\n"
- "b 40f\n"
- "39:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 1: Unset
+ "b 76f\n"
+ "75:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: Unset: Bit 1: Unset
"ldr h11, [x19, #0x0]\n"
- "40:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 1: End
- "fmla v28.8h, v8.8h, v11.8h\n"
- "fmax v31.8h, v31.8h, v19.8h\n"
- "fmax v30.8h, v30.8h, v19.8h\n"
- "fmax v29.8h, v29.8h, v19.8h\n"
- "fmin v31.8h, v31.8h, v18.8h\n"
- "fmin v30.8h, v30.8h, v18.8h\n"
- "fmin v29.8h, v29.8h, v18.8h\n"
+ "76:" // Tile loop: Oddments: Load inputs: (4, 4): Bit 2: End
+ "fmla v31.8h, v8.8h, v11.8h\n"
"fmax v28.8h, v28.8h, v19.8h\n"
+ "fmax v29.8h, v29.8h, v19.8h\n"
+ "fmax v30.8h, v30.8h, v19.8h\n"
+ "fmax v31.8h, v31.8h, v19.8h\n"
"fmin v28.8h, v28.8h, v18.8h\n"
- "tbz %x[n_channels], #1, 41f\n"
- "mov x19, x15\n"
- "st1 { v31.s }[0], [x19], x16\n"
- "add x15, x15, #0x4\n"
- "st1 { v30.s }[0], [x19]\n"
+ "fmin v29.8h, v29.8h, v18.8h\n"
+ "fmin v30.8h, v30.8h, v18.8h\n"
+ "fmin v31.8h, v31.8h, v18.8h\n"
+ "tbz %x[n_channels], #2, 78f\n"
+ "mov x20, x16\n"
+ "mov x19, x27\n"
+ "st1 { v28.d }[0], [x20], x8\n"
+ "add x16, x16, #0x8\n"
+ "add x27, x27, #0x8\n"
+ "st1 { v30.d }[0], [x19], x8\n"
+ "st1 { v29.d }[0], [x20]\n"
+ "st1 { v31.d }[0], [x19]\n"
+ "tbz %x[n_channels], #1, 77f\n"
+ "mov x20, x16\n"
+ "mov x19, x27\n"
+ "st1 { v28.s }[2], [x20], x8\n"
+ "add x16, x16, #0x4\n"
+ "add x27, x27, #0x4\n"
+ "st1 { v30.s }[2], [x19], x8\n"
+ "st1 { v29.s }[2], [x20]\n"
+ "st1 { v31.s }[2], [x19]\n"
+ "tbz %x[n_channels], #0, 80f\n"
+ "mov x20, x16\n"
+ "mov x19, x27\n"
+ "st1 { v28.h }[6], [x20], x8\n"
+ "st1 { v30.h }[6], [x19], x8\n"
+ "st1 { v29.h }[6], [x20]\n"
+ "st1 { v31.h }[6], [x19]\n"
+ "b 80f\n"
+ "77:" // Tile loop: Oddments: Store: Bit 2: Bit 1: Unset
+ "tbz %x[n_channels], #0, 80f\n"
+ "mov x20, x16\n"
+ "mov x19, x27\n"
+ "st1 { v28.h }[4], [x20], x8\n"
+ "st1 { v30.h }[4], [x19], x8\n"
+ "st1 { v29.h }[4], [x20]\n"
+ "st1 { v31.h }[4], [x19]\n"
+ "b 80f\n"
+ "78:" // Tile loop: Oddments: Store: Bit 2: Unset
+ "tbz %x[n_channels], #1, 79f\n"
+ "mov x20, x16\n"
"mov x19, x27\n"
- "st1 { v29.s }[0], [x19], x16\n"
+ "st1 { v28.s }[0], [x20], x8\n"
+ "st1 { v30.s }[0], [x19], x8\n"
+ "add x16, x16, #0x4\n"
"add x27, x27, #0x4\n"
- "st1 { v28.s }[0], [x19]\n"
- "tbz %x[n_channels], #0, 42f\n"
- "mov x20, x15\n"
- "st1 { v31.h }[2], [x20], x16\n"
+ "st1 { v29.s }[0], [x20]\n"
+ "st1 { v31.s }[0], [x19]\n"
+ "tbz %x[n_channels], #0, 80f\n"
+ "mov x20, x16\n"
"mov x19, x27\n"
- "st1 { v30.h }[2], [x20]\n"
- "st1 { v29.h }[2], [x19], x16\n"
- "st1 { v28.h }[2], [x19]\n"
- "b 42f\n"
- "41:" // Tile loop: Oddments: Store: Bit 1: Unset
- "mov x20, x15\n"
- "st1 { v31.h }[0], [x20], x16\n"
+ "st1 { v28.h }[2], [x20], x8\n"
+ "st1 { v30.h }[2], [x19], x8\n"
+ "st1 { v29.h }[2], [x20]\n"
+ "st1 { v31.h }[2], [x19]\n"
+ "b 80f\n"
+ "79:" // Tile loop: Oddments: Store: Bit 2: Unset: Bit 1: Unset
+ "mov x20, x16\n"
"mov x19, x27\n"
- "st1 { v30.h }[0], [x20]\n"
- "st1 { v29.h }[0], [x19], x16\n"
- "st1 { v28.h }[0], [x19]\n"
- "42:" // Tile loop: Oddments: Store: Bit 1: End
+ "st1 { v28.h }[0], [x20], x8\n"
+ "st1 { v30.h }[0], [x19], x8\n"
+ "st1 { v29.h }[0], [x20]\n"
+ "st1 { v31.h }[0], [x19]\n"
+ "80:" // Tile loop: Oddments: Store: Bit 2: End
- "43:" // Tile loop: End
- "ldr x6, [%x[params_struct], %[offsetof_args_tile_i]]\n"
- "add x21, x6, #0x1\n"
- "ldr x27, [%x[params_struct], %[offsetof_args_tile_j]]\n"
- "ldr x20, [%x[params_struct], %[offsetof_args_n_tile_rows]]\n"
- "add x27, x27, #0x1\n"
+ "81:" // Tile loop: End
+ "ldr x26, [%x[params_struct], %[offsetof_args_tile_j]]\n"
+ "ldr x22, [%x[params_struct], %[offsetof_args_tile_i]]\n"
+ "add x26, x26, #0x1\n"
+ "add x20, x22, #0x1\n"
"ldr x19, [%x[params_struct], %[offsetof_args_n_tile_cols]]\n"
- "cmp x27, x19\n"
- "csel x27, x27, XZR, LT\n"
- "csel x6, x6, x21, LT\n"
- "cmp x6, x20\n"
+ "cmp x26, x19\n"
+ "ldr x19, [%x[params_struct], %[offsetof_args_n_tile_rows]]\n"
+ "csel x22, x22, x20, LT\n"
+ "csel x26, x26, XZR, LT\n"
+ "cmp x22, x19\n"
"blt 1b\n"
:
: [n_channels] "r" ((unsigned long) n_channels), [offsetof_args_inptr] "I" (offsetof(Args, inptr)), [offsetof_args_ld_input_col] "I" (offsetof(Args, ld_input_col)), [offsetof_args_ld_input_row] "I" (offsetof(Args, ld_input_row)), [offsetof_args_ld_output_col] "I" (offsetof(Args, ld_output_col)), [offsetof_args_ld_output_row] "I" (offsetof(Args, ld_output_row)), [offsetof_args_max] "I" (offsetof(Args, max)), [offsetof_args_min] "I" (offsetof(Args, min)), [offsetof_args_n_tile_cols] "I" (offsetof(Args, n_tile_cols)), [offsetof_args_n_tile_rows] "I" (offsetof(Args, n_tile_rows)), [offsetof_args_outptr] "I" (offsetof(Args, outptr)), [offsetof_args_params] "I" (offsetof(Args, params)), [offsetof_args_tile_i] "I" (offsetof(Args, tile_i)), [offsetof_args_tile_j] "I" (offsetof(Args, tile_j)), [params_struct] "r" (&params_struct)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8", "v9", "v10", "v11", "v12", "v13", "v14", "v15", "v16", "v17", "v18", "v19", "v28", "v29", "v30", "v31", "x6", "x7", "x8", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x17", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28"
+ : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8", "v9", "v10", "v11", "v12", "v13", "v14", "v15", "v16", "v17", "v18", "v19", "v28", "v29", "v30", "v31", "x7", "x8", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x17", "x19", "x20", "x21", "x22", "x23", "x24", "x25", "x26", "x27", "x28"
);
}