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authorManuel Bottini <manuel.bottini@arm.com>2021-05-12 15:39:07 +0100
committerGeorgios Pinitas <georgios.pinitas@arm.com>2021-05-18 09:53:11 +0000
commitf3c52596a87eb4ccada601fc57f612bab137415d (patch)
tree5c842e9ec9d93390179ecc9e8dfd0207e0fb42df /src/core/NEON/kernels/NERemapKernel.cpp
parent494b97a8297c18d0d610a54189c8f848e2cf5446 (diff)
downloadComputeLibrary-f3c52596a87eb4ccada601fc57f612bab137415d.tar.gz
Remove padding from NERemapKernel
Use of out_of_tensor function to check if parallel instructons can be used safely Reverting to serial computation otherwise Resolves: COMPMID-4449 Change-Id: I23a986612e3c5d0367e23e56f1aeedbb1330cffc Signed-off-by: Manuel Bottini <manuel.bottini@arm.com> Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/5651 Comments-Addressed: Arm Jenkins <bsgcomp@arm.com> Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Diffstat (limited to 'src/core/NEON/kernels/NERemapKernel.cpp')
-rw-r--r--src/core/NEON/kernels/NERemapKernel.cpp307
1 files changed, 198 insertions, 109 deletions
diff --git a/src/core/NEON/kernels/NERemapKernel.cpp b/src/core/NEON/kernels/NERemapKernel.cpp
index 24d0dd82e8..a1ba29e4c4 100644
--- a/src/core/NEON/kernels/NERemapKernel.cpp
+++ b/src/core/NEON/kernels/NERemapKernel.cpp
@@ -38,55 +38,100 @@
#include <cstddef>
#include <cstdint>
-using namespace arm_compute;
+using namespace arm_compute::scale_helpers;
namespace arm_compute
{
class Coordinates;
-} // namespace arm_compute
namespace
{
-inline int32x4_t offset_nearest_interpolation(const float *mapx_ptr, const float *mapy_ptr, const float32x4_t &width, const float32x4_t &height, const int32x4_t &stride)
+inline int32_t num_out_of_tensor(const float *mapx_ptr, const float *mapy_ptr, const int32x4_t &width_1, const int32x4_t &height_1)
{
- const float32x4_t lowerxy = vdupq_n_f32(-1.f);
-
- float32x4_t x = vld1q_f32(mapx_ptr);
- float32x4_t y = vld1q_f32(mapy_ptr);
-
- // Clamp x coordinates
- x = vmaxq_f32(lowerxy, vminq_f32(x, width));
- y = vmaxq_f32(lowerxy, vminq_f32(y, height));
-
- const int32x4_t x_s32 = vcvtq_s32_f32(x);
- const int32x4_t y_s32 = vcvtq_s32_f32(y);
+ const int32x4_t mapx_s32 = vcvtq_s32_f32(vld1q_f32(mapx_ptr));
+ const int32x4_t mapy_s32 = vcvtq_s32_f32(vld1q_f32(mapy_ptr));
+
+ const int32x4_t outbx_s32 = vminq_s32(vmaxq_s32(vminq_s32(vsubq_s32(width_1, mapx_s32), mapx_s32), vdupq_n_s32(-1)), vdupq_n_s32(0)); // Contains -1 if out of border in x, 0 otherwise
+ const int32x4_t outby_s32 = vminq_s32(vmaxq_s32(vminq_s32(vsubq_s32(height_1, mapy_s32), mapy_s32), vdupq_n_s32(-1)), vdupq_n_s32(0)); // Contains -1 if out of border in y, 0 otherwise
+
+ const int32x4_t out_of_tensor_v = vminq_s32(outbx_s32, outby_s32);
+#if defined(__aarch64__)
+ // only AArch64 supports vaddv
+ return vaddvq_s32(out_of_tensor_v);
+#else // __aarch64__
+ return vgetq_lane_s32(out_of_tensor_v, 0) + vgetq_lane_s32(out_of_tensor_v, 1) + vgetq_lane_s32(out_of_tensor_v, 2) + vgetq_lane_s32(out_of_tensor_v, 3);
+#endif // __aarch64__
+}
- return vmlaq_s32(x_s32, y_s32, stride);
+inline void serial_remap_nearest_interpolation(const uint8_t *in_ptr, const float *mapx_ptr, const float *mapy_ptr, uint8_t *out_ptr,
+ int32_t width_val, int32_t height_val, int32_t in_stride_val, uint8_t constant_border_value)
+{
+ const auto x_s32 = static_cast<int32_t>(*mapx_ptr);
+ const auto y_s32 = static_cast<int32_t>(*mapy_ptr);
+ if(x_s32 < 0 || y_s32 < 0 || x_s32 >= width_val || y_s32 >= height_val)
+ {
+ *(out_ptr) = constant_border_value;
+ }
+ else
+ {
+ *(out_ptr) = in_ptr[x_s32 + y_s32 * in_stride_val];
+ }
}
-} // namespace
+inline int32x4_t offset_nearest_interpolation(const float *mapx_ptr, const float *mapy_ptr, const int32x4_t &stride)
+{
+ const int32x4_t mapx_s32 = vcvtq_s32_f32(vld1q_f32(mapx_ptr));
+ const int32x4_t mapy_s32 = vcvtq_s32_f32(vld1q_f32(mapy_ptr));
+ return vmlaq_s32(mapx_s32, mapy_s32, stride);
+}
-NERemapKernel::NERemapKernel()
- : _func(nullptr), _input(nullptr), _output(nullptr), _map_x(nullptr), _map_y(nullptr)
+inline uint8_t pixel_bilinear_c1_clamp(const uint8_t *pixel_ptr, int32_t stride, int32_t width, int32_t height, float x, float y, uint8_t constant_border_value)
{
+ x = std::max(-1.f, std::min(x, static_cast<float>(width)));
+ y = std::max(-1.f, std::min(y, static_cast<float>(height)));
+
+ const int32_t xi = static_cast<int32_t>(std::floor(x));
+ const int32_t yi = static_cast<int32_t>(std::floor(y));
+
+ const float dx = x - static_cast<float>(xi);
+ const float dy = y - static_cast<float>(yi);
+
+ // Calculating the address won't trigger a segfault in case the value is outside the tensor
+ // The ternary operator resolves the values in both conditions
+ const uint8_t *a00 = (xi < 0 || xi >= width || yi < 0 || yi >= height) ? &constant_border_value : (pixel_ptr + xi + yi * stride);
+ const uint8_t *a01 = (xi + 1 >= width || yi < 0 || yi >= height) ? &constant_border_value : (pixel_ptr + xi + 1 + yi * stride);
+ const uint8_t *a10 = (xi < 0 || xi >= width || yi + 1 >= height) ? &constant_border_value : (pixel_ptr + xi + yi * stride + stride);
+ const uint8_t *a11 = (xi + 1 >= width || yi + 1 >= height) ? &constant_border_value : (pixel_ptr + xi + 1 + yi * stride + stride);
+
+ const float dx1 = 1.0f - dx;
+ const float dy1 = 1.0f - dy;
+ const float w1 = dx1 * dy1;
+ const float w2 = dx * dy1;
+ const float w3 = dx1 * dy;
+ const float w4 = dx * dy;
+
+ return static_cast<uint8_t>((*a00) * w1 + (*a01) * w2 + (*a10) * w3 + (*a11) * w4);
}
+} // namespace
-BorderSize NERemapKernel::border_size() const
+NERemapKernel::NERemapKernel()
+ : _func(nullptr), _input(nullptr), _output(nullptr), _map_x(nullptr), _map_y(nullptr), _border_mode(BorderMode::UNDEFINED), _constant_border_value(0)
{
- return BorderSize(1);
}
-void NERemapKernel::configure(const ITensor *input, const ITensor *map_x, const ITensor *map_y, ITensor *output, InterpolationPolicy policy)
+void NERemapKernel::configure(const ITensor *input, const ITensor *map_x, const ITensor *map_y, ITensor *output, InterpolationPolicy policy, BorderMode border_mode, uint8_t constant_border_value)
{
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::U8);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::U8);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(map_x, 1, DataType::F32);
ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(map_y, 1, DataType::F32);
- _input = input;
- _output = output;
- _map_x = map_x;
- _map_y = map_y;
+ _input = input;
+ _output = output;
+ _map_x = map_x;
+ _map_y = map_y;
+ _border_mode = border_mode;
+ _constant_border_value = constant_border_value;
switch(policy)
{
@@ -105,24 +150,8 @@ void NERemapKernel::configure(const ITensor *input, const ITensor *map_x, const
break;
}
- constexpr unsigned int num_elems_processed_per_iteration = 16;
-
// Configure kernel window
- Window win = calculate_max_window(*output->info(), Steps(num_elems_processed_per_iteration));
-
- const int total_right = ceil_to_multiple(input->info()->dimension(0), num_elems_processed_per_iteration);
- const int access_right = total_right + (((total_right - input->info()->dimension(0)) == 0) ? border_size().right : 0);
-
- AccessWindowStatic input_access(input->info(), -border_size().left, -border_size().top, access_right, input->info()->dimension(1) + border_size().bottom);
-
- AccessWindowHorizontal output_access(output->info(), 0, num_elems_processed_per_iteration);
- AccessWindowHorizontal mapx_access(map_x->info(), 0, num_elems_processed_per_iteration);
- AccessWindowHorizontal mapy_access(map_y->info(), 0, num_elems_processed_per_iteration);
-
- update_window_and_padding(win, input_access, mapx_access, mapy_access, output_access);
-
- output_access.set_valid_region(win, ValidRegion(Coordinates(), output->info()->tensor_shape()));
-
+ Window win = calculate_max_window(*output->info(), Steps());
INEKernel::configure(win);
}
@@ -134,94 +163,153 @@ void NERemapKernel::remap_nearest(const Window &window)
win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
- Iterator in(_input, win_in);
- Iterator out(_output, window);
- Iterator mapx(_map_x, window);
- Iterator mapy(_map_y, window);
+ const auto window_start_x = static_cast<int32_t>(window.x().start());
+ const auto window_end_x = static_cast<int32_t>(window.x().end());
+ const int32_t window_step_x = 8;
- const float32x4_t width = vdupq_n_f32(static_cast<float>(_input->info()->dimension(0)));
- const float32x4_t height = vdupq_n_f32(static_cast<float>(_input->info()->dimension(1)));
- const int32x4_t in_stride = vdupq_n_s32(static_cast<int32_t>(_input->info()->strides_in_bytes()[1]));
+ // Don't increment in X direction for the output, mapx, mapy tensors
+ Window win(window);
+ win.set(Window::DimX, Window::Dimension(0, 1, 1));
- execute_window_loop(window, [&](const Coordinates &)
+ Iterator in(_input, win_in);
+ Iterator out(_output, win);
+ Iterator mapx(_map_x, win);
+ Iterator mapy(_map_y, win);
+
+ const int32_t width_val = static_cast<int32_t>(_input->info()->dimension(0));
+ const int32_t height_val = static_cast<int32_t>(_input->info()->dimension(1));
+ const int32_t in_stride_val = static_cast<int32_t>(_input->info()->strides_in_bytes()[1]);
+ const int32x4_t width_1 = vdupq_n_s32(width_val - 1);
+ const int32x4_t height_1 = vdupq_n_s32(height_val - 1);
+ const int32x4_t in_stride = vdupq_n_s32(in_stride_val);
+
+ execute_window_loop(win, [&](const Coordinates &)
{
- const auto mapx_ptr = reinterpret_cast<const float *>(mapx.ptr());
- const auto mapy_ptr = reinterpret_cast<const float *>(mapy.ptr());
+ auto mapx_ptr = reinterpret_cast<const float *>(mapx.ptr());
+ auto mapy_ptr = reinterpret_cast<const float *>(mapy.ptr());
const uint8_t *in_ptr = in.ptr();
-
- const int32x4_t offset0 = offset_nearest_interpolation(mapx_ptr + 0, mapy_ptr + 0, width, height, in_stride);
- const int32x4_t offset1 = offset_nearest_interpolation(mapx_ptr + 4, mapy_ptr + 4, width, height, in_stride);
- const int32x4_t offset2 = offset_nearest_interpolation(mapx_ptr + 8, mapy_ptr + 8, width, height, in_stride);
- const int32x4_t offset3 = offset_nearest_interpolation(mapx_ptr + 12, mapy_ptr + 12, width, height, in_stride);
-
- uint8x16_t tmp = vdupq_n_u8(0);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset0, 0)], tmp, 0);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset0, 1)], tmp, 1);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset0, 2)], tmp, 2);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset0, 3)], tmp, 3);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset1, 0)], tmp, 4);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset1, 1)], tmp, 5);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset1, 2)], tmp, 6);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset1, 3)], tmp, 7);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset2, 0)], tmp, 8);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset2, 1)], tmp, 9);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset2, 2)], tmp, 10);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset2, 3)], tmp, 11);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset3, 0)], tmp, 12);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset3, 1)], tmp, 13);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset3, 2)], tmp, 14);
- tmp = vsetq_lane_u8(in_ptr[vgetq_lane_s32(offset3, 3)], tmp, 15);
- vst1q_u8(out.ptr(), tmp);
+ uint8_t *out_ptr = out.ptr();
+ int32_t x = window_start_x;
+ for(; x < window_end_x - window_step_x; x += window_step_x, mapx_ptr += window_step_x, mapy_ptr += window_step_x, out_ptr += window_step_x)
+ {
+ const int32_t out_of_tensor0 = num_out_of_tensor(mapx_ptr, mapy_ptr + 0, width_1, height_1);
+ const int32_t out_of_tensor1 = num_out_of_tensor(mapx_ptr + 4, mapy_ptr + 4, width_1, height_1);
+ const int32_t out_of_tensor = out_of_tensor0 + out_of_tensor1;
+
+ if(out_of_tensor == -8)
+ {
+ // All elements are out of xy plane
+ uint8x8_t tmp = vdup_n_u8(_constant_border_value);
+ vst1_u8(out_ptr, tmp);
+ }
+ else if(out_of_tensor < 0)
+ {
+ // Some elements are out of xy plane
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr, mapy_ptr, out_ptr, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 1, mapy_ptr + 1, out_ptr + 1, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 2, mapy_ptr + 2, out_ptr + 2, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 3, mapy_ptr + 3, out_ptr + 3, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 4, mapy_ptr + 4, out_ptr + 4, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 5, mapy_ptr + 5, out_ptr + 5, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 6, mapy_ptr + 6, out_ptr + 6, width_val, height_val, in_stride_val, _constant_border_value);
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr + 7, mapy_ptr + 7, out_ptr + 7, width_val, height_val, in_stride_val, _constant_border_value);
+ }
+ else
+ {
+ // All elements are in xy plane
+ uint8x8_t tmp = vdup_n_u8(0);
+ const int32x4_t offset0 = offset_nearest_interpolation(mapx_ptr, mapy_ptr, in_stride);
+ const int32x4_t offset1 = offset_nearest_interpolation(mapx_ptr + 4, mapy_ptr + 4, in_stride);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset0, 0)], tmp, 0);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset0, 1)], tmp, 1);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset0, 2)], tmp, 2);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset0, 3)], tmp, 3);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset1, 0)], tmp, 4);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset1, 1)], tmp, 5);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset1, 2)], tmp, 6);
+ tmp = vset_lane_u8(in_ptr[vgetq_lane_s32(offset1, 3)], tmp, 7);
+ vst1_u8(out_ptr, tmp);
+ }
+ }
+ for(; x < window_end_x; ++x, ++mapx_ptr, ++mapy_ptr, ++out_ptr)
+ {
+ serial_remap_nearest_interpolation(in_ptr, mapx_ptr, mapy_ptr, out_ptr, width_val, height_val, in_stride_val, _constant_border_value);
+ }
},
in, out, mapx, mapy);
}
void NERemapKernel::remap_bilinear(const Window &window)
{
- using namespace scale_helpers;
-
// Don't increment in X and Y direction for the input tensor
// A pointer to the start of this plane is needed as base for the precomputed offsets
Window win_in(window);
win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
+ const auto window_start_x = static_cast<int32_t>(window.x().start());
+ const auto window_end_x = static_cast<int32_t>(window.x().end());
+ const int32_t window_step_x = 8;
+
+ // Don't increment in X direction for the output, mapx, mapy tensors
+ Window win(window);
+ win.set(Window::DimX, Window::Dimension(0, 1, 1));
+
Iterator in(_input, win_in);
- Iterator out(_output, window);
- Iterator mapx(_map_x, window);
- Iterator mapy(_map_y, window);
+ Iterator out(_output, win);
+ Iterator mapx(_map_x, win);
+ Iterator mapy(_map_y, win);
- const size_t width = _input->info()->dimension(0);
- const size_t height = _input->info()->dimension(1);
- const size_t in_stride = _input->info()->strides_in_bytes()[1];
+ const int32_t width_val = static_cast<int32_t>(_input->info()->dimension(0));
+ const int32_t height_val = static_cast<int32_t>(_input->info()->dimension(1));
+ const int32x4_t width_2 = vdupq_n_s32(width_val - 2);
+ const int32x4_t height_2 = vdupq_n_s32(height_val - 2);
+ const int32_t in_stride_val = static_cast<int32_t>(_input->info()->strides_in_bytes()[1]);
- execute_window_loop(window, [&](const Coordinates &)
+ execute_window_loop(win, [&](const Coordinates &)
{
- const auto mapx_ptr = reinterpret_cast<float *>(mapx.ptr());
- const auto mapy_ptr = reinterpret_cast<float *>(mapy.ptr());
+ auto mapx_ptr = reinterpret_cast<const float *>(mapx.ptr());
+ auto mapy_ptr = reinterpret_cast<const float *>(mapy.ptr());
const uint8_t *in_ptr = in.ptr();
-
- uint8x8_t tmp0 = vdup_n_u8(0);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[0], mapy_ptr[0]), tmp0, 0);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[1], mapy_ptr[1]), tmp0, 1);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[2], mapy_ptr[2]), tmp0, 2);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[3], mapy_ptr[3]), tmp0, 3);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[4], mapy_ptr[4]), tmp0, 4);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[5], mapy_ptr[5]), tmp0, 5);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[6], mapy_ptr[6]), tmp0, 6);
- tmp0 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[7], mapy_ptr[7]), tmp0, 7);
-
- uint8x8_t tmp1 = vdup_n_u8(0);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[8], mapy_ptr[8]), tmp1, 0);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[9], mapy_ptr[9]), tmp1, 1);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[10], mapy_ptr[10]), tmp1, 2);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[11], mapy_ptr[11]), tmp1, 3);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[12], mapy_ptr[12]), tmp1, 4);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[13], mapy_ptr[13]), tmp1, 5);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[14], mapy_ptr[14]), tmp1, 6);
- tmp1 = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride, width, height, mapx_ptr[15], mapy_ptr[15]), tmp1, 7);
-
- vst1q_u8(out.ptr(), vcombine_u8(tmp0, tmp1));
+ uint8_t *out_ptr = out.ptr();
+ int32_t x = window_start_x;
+ for(; x < window_end_x - window_step_x; x += window_step_x, mapx_ptr += window_step_x, mapy_ptr += window_step_x, out_ptr += window_step_x)
+ {
+ const int32_t out_of_tensor0 = num_out_of_tensor(mapx_ptr, mapy_ptr + 0, width_2, height_2);
+ const int32_t out_of_tensor1 = num_out_of_tensor(mapx_ptr + 4, mapy_ptr + 4, width_2, height_2);
+ const int32_t out_of_tensor = out_of_tensor0 + out_of_tensor1;
+
+ if(out_of_tensor < 0)
+ {
+ // Elements are out of xy plane
+ *(out_ptr) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[0], mapy_ptr[0], _constant_border_value);
+ *(out_ptr + 1) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[1], mapy_ptr[1], _constant_border_value);
+ *(out_ptr + 2) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[2], mapy_ptr[2], _constant_border_value);
+ *(out_ptr + 3) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[3], mapy_ptr[3], _constant_border_value);
+ *(out_ptr + 4) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[4], mapy_ptr[4], _constant_border_value);
+ *(out_ptr + 5) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[5], mapy_ptr[5], _constant_border_value);
+ *(out_ptr + 6) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[6], mapy_ptr[6], _constant_border_value);
+ *(out_ptr + 7) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[7], mapy_ptr[7], _constant_border_value);
+ }
+ else
+ {
+ // All elements are in xy plane
+ uint8x8_t tmp = vdup_n_u8(0);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[0], mapy_ptr[0], _constant_border_value), tmp, 0);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[1], mapy_ptr[1], _constant_border_value), tmp, 1);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[2], mapy_ptr[2], _constant_border_value), tmp, 2);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[3], mapy_ptr[3], _constant_border_value), tmp, 3);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[4], mapy_ptr[4], _constant_border_value), tmp, 4);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[5], mapy_ptr[5], _constant_border_value), tmp, 5);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[6], mapy_ptr[6], _constant_border_value), tmp, 6);
+ tmp = vset_lane_u8(pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[7], mapy_ptr[7], _constant_border_value), tmp, 7);
+ vst1_u8(out_ptr, tmp);
+ }
+ }
+ for(; x < window_end_x; ++x, ++mapx_ptr, ++mapy_ptr, ++out_ptr)
+ {
+ *(out_ptr) = pixel_bilinear_c1_clamp(in_ptr, in_stride_val, width_val, height_val, mapx_ptr[0], mapy_ptr[0], _constant_border_value);
+ }
},
in, out, mapx, mapy);
}
@@ -235,3 +323,4 @@ void NERemapKernel::run(const Window &window, const ThreadInfo &info)
(this->*_func)(window);
}
+} // namespace arm_compute \ No newline at end of file