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authorsteli01 <stephen.li@arm.com>2017-12-06 18:53:32 +0800
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:42:17 +0000
commit7d473dd2f84ca9a1e7a29d2bab1cf0c556970c4d (patch)
tree8aaf86ed69037992c0fef62139f7a0b8f1f1a3bd /src/core/GLES_COMPUTE/cs_shaders/transpose.cs
parentb42d53c4c08d3aafaeb5b0b98f19e8a708710acf (diff)
downloadComputeLibrary-7d473dd2f84ca9a1e7a29d2bab1cf0c556970c4d.tar.gz
APPBROWSER-323: Transpose performance optimization
Change-Id: Ib678dee9de43690e4cfb7be1e7ccf7a7ab38233d Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/112085 Reviewed-by: Joel Liang <joel.liang@arm.com> Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com> Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/transpose.cs')
-rw-r--r--[-rwxr-xr-x]src/core/GLES_COMPUTE/cs_shaders/transpose.cs321
1 files changed, 168 insertions, 153 deletions
diff --git a/src/core/GLES_COMPUTE/cs_shaders/transpose.cs b/src/core/GLES_COMPUTE/cs_shaders/transpose.cs
index c251d95292..f8ad30312c 100755..100644
--- a/src/core/GLES_COMPUTE/cs_shaders/transpose.cs
+++ b/src/core/GLES_COMPUTE/cs_shaders/transpose.cs
@@ -24,33 +24,42 @@
layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
#include "helpers.h"
-#ifdef DATA_TYPE_FP32
-precision highp float;
-
-BUFFER_DECLARATION(src, 1, float, readonly);
-BUFFER_DECLARATION(dst, 2, float, writeonly);
-
-layout(std140) uniform shader_params
-{
- IMAGE_PARAM_DECLARATION(src);
- IMAGE_PARAM_DECLARATION(dst);
-};
+#define SWAP_ROW_func(u0, l0) \
+ { \
+ tmp_swap = u0; \
+ u0 = l0; \
+ l0 = tmp_swap; \
+ }
-#define LOAD16(r, name, offset) \
- r.x = LOAD4(name, offset); \
- r.y = LOAD4(name, offset + uint(1)); \
- r.z = LOAD4(name, offset + uint(2)); \
- r.w = LOAD4(name, offset + uint(3))
+#define SWAP_4x4_func(u0, u1, u2, u3, l0, l1, l2, l3) \
+ { \
+ vec4 tmp_swap; \
+ SWAP_ROW_func(u0, l0); \
+ SWAP_ROW_func(u1, l1); \
+ SWAP_ROW_func(u2, l2); \
+ SWAP_ROW_func(u3, l3); \
+ }
-#define STORE16(name, offset, r) \
- STORE4(name, offset, r.x); \
- STORE4(name, offset + uint(1), r.y); \
- STORE4(name, offset + uint(2), r.z); \
- STORE4(name, offset + uint(3), r.w)
+#define TRANSPOSE_4x4_func(u0, u1, u2, u3) \
+ { \
+ mat4x4 matin, matout; \
+ matin[0] = u0; \
+ matin[1] = u1; \
+ matin[2] = u2; \
+ matin[3] = u3; \
+ matout = transpose(matin); \
+ u0 = matout[0]; \
+ u1 = matout[1]; \
+ u2 = matout[2]; \
+ u3 = matout[3]; \
+ }
/** This OpenGL ES kernel computes the matrix transposition of input matrix
*
- * @param[in] src_ptr Pointer to the source matrix. Supported data types: F32
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
+ * @note Optimization name must be passed using "#define OPTIMIZATION_NAME" for F16. e.g. "#define TRANSPOSE_8X8"
+ *
+ * @param[in] src_ptr Pointer to the source matrix. Supported data types: F32/F16
* @param[in] src_stride_x Stride of the source matrix in X dimension (in bytes)
* @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
* @param[in] src_stride_y Stride of the source matrix in Y dimension (in bytes)
@@ -63,13 +72,42 @@ layout(std140) uniform shader_params
* @param[in] dst_step_y dst_gx_stride_y * number of elements along Y processed per workitem(in bytes)
* @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination matrix
*/
+
+layout(std140) uniform shader_params
+{
+ IMAGE_PARAM_DECLARATION(src);
+ IMAGE_PARAM_DECLARATION(dst);
+};
+
+#ifdef DATA_TYPE_FP32
+precision highp float;
+
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(dst, 2, float, writeonly);
+
+#define LOAD16(r, name, offset) \
+ { \
+ r.x = LOAD4(name, offset); \
+ r.y = LOAD4(name, offset + uint(1)); \
+ r.z = LOAD4(name, offset + uint(2)); \
+ r.w = LOAD4(name, offset + uint(3)); \
+ }
+
+#define STORE16(name, offset, r) \
+ { \
+ STORE4(name, offset, r.x); \
+ STORE4(name, offset + uint(1), r.y); \
+ STORE4(name, offset + uint(2), r.z); \
+ STORE4(name, offset + uint(3), r.w); \
+ }
+
void main(void)
{
- // Compute source address
+ // compute source address
Image src = CONVERT_TO_IMAGE_STRUCT(src);
Image dst = CONVERT_TO_IMAGE_STRUCT(dst);
- // Load the NxN block at (x, y)
+ // load the NxN block at (x, y)
vec4 u0;
vec4 u1;
vec4 u2;
@@ -79,25 +117,10 @@ void main(void)
LOAD16(u2, src, offset(src, 0, 2));
LOAD16(u3, src, offset(src, 0, 3));
- // Transpose the block
- vec4 tmp;
- tmp.xyz = u0.yzw;
- u0.y = u1.x;
- u0.z = u2.x;
- u0.w = u3.x;
- u1.x = tmp.x;
- u2.x = tmp.y;
- u3.x = tmp.z;
- tmp.xy = u1.zw;
- u1.z = u2.y;
- u1.w = u3.y;
- u2.y = tmp.x;
- u3.y = tmp.y;
- tmp.x = u2.w;
- u2.w = u3.z;
- u3.z = tmp.x;
-
- // Store the block at (y, x)
+ // transpose the block
+ TRANSPOSE_4x4_func(u0, u1, u2, u3);
+
+ // store the block at (y, x)
uint dst_offset_in_bytes = uint(16) * uint(gl_GlobalInvocationID.y) + uint(4) * uint(gl_GlobalInvocationID.x) * (dst.stride_y) + (dst.offset_first_element_in_bytes);
STORE16(dst, uint((dst_offset_in_bytes + uint(0) * dst.stride_y) >> 2), u0);
@@ -106,148 +129,67 @@ void main(void)
STORE16(dst, uint((dst_offset_in_bytes + uint(3) * dst.stride_y) >> 2), u3);
}
-#elif defined(DATA_TYPE_FP16)
+#elif defined(DATA_TYPE_FP16) /* DATA_TYPE_FP32 */
precision mediump float;
-layout(std140) uniform shader_params
-{
- IMAGE_PARAM_DECLARATION(src);
- IMAGE_PARAM_DECLARATION(dst);
-};
-
#if defined(TRANSPOSE_4X4)
+
BUFFER_DECLARATION(src, 1, uvec2, readonly);
BUFFER_DECLARATION(dst, 2, uvec2, writeonly);
-/** This OpenGL ES kernel computes the matrix transposition of input matrix
- *
- * @param[in] src_ptr Pointer to the source matrix. Supported data types: F16
- * @param[in] src_stride_x Stride of the source matrix in X dimension (in bytes)
- * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] src_stride_y Stride of the source matrix in Y dimension (in bytes)
- * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source matrix
- * @param[out] dst_ptr Pointer to the destination matrix Supported data type: same as src_ptr
- * @param[in] dst_stride_x Stride of the destination matrix in X dimension (in bytes)
- * @param[in] dst_step_x dst_gx_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] dst_stride_y Stride of the destination matrix in Y dimension (in bytes)
- * @param[in] dst_step_y dst_gx_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination matrix
- */
void main(void)
{
- // Compute source address
+ // compute source address
Image src = GC_CONVERT_TO_IMAGE_STRUCT(src);
Image dst = GC_CONVERT_TO_IMAGE_STRUCT(dst);
- // Load the NxN block at (x, y)
+ // load the NxN block at (x, y)
vec4 u0;
vec4 u1;
vec4 u2;
vec4 u3;
uvec2 packed_s[4];
+
GC_LOAD1_2D_OFFSET(packed_s[0], src, 0, 0);
GC_LOAD1_2D_OFFSET(packed_s[1], src, 0, 1);
GC_LOAD1_2D_OFFSET(packed_s[2], src, 0, 2);
GC_LOAD1_2D_OFFSET(packed_s[3], src, 0, 3);
+
u0 = vec4(unpackHalf2x16(packed_s[0].x), unpackHalf2x16(packed_s[0].y));
u1 = vec4(unpackHalf2x16(packed_s[1].x), unpackHalf2x16(packed_s[1].y));
u2 = vec4(unpackHalf2x16(packed_s[2].x), unpackHalf2x16(packed_s[2].y));
u3 = vec4(unpackHalf2x16(packed_s[3].x), unpackHalf2x16(packed_s[3].y));
- // Transpose the block
- vec4 tmp;
- tmp.xyz = u0.yzw;
- u0.y = u1.x;
- u0.z = u2.x;
- u0.w = u3.x;
- u1.x = tmp.x;
- u2.x = tmp.y;
- u3.x = tmp.z;
- tmp.xy = u1.zw;
- u1.z = u2.y;
- u1.w = u3.y;
- u2.y = tmp.x;
- u3.y = tmp.y;
- tmp.x = u2.w;
- u2.w = u3.z;
- u3.z = tmp.x;
-
- // Store the block at (y, x)
+ // transpose the block
+ TRANSPOSE_4x4_func(u0, u1, u2, u3);
+
+ // store the block at (y, x)
uint dst_offset_in_bytes = uint(8) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_step_y) + (dst.offset_first_element_in_bytes);
+ dst.current_offset = dst_offset_in_bytes;
packed_s[0] = uvec2(packHalf2x16(u0.xy), packHalf2x16(u0.zw));
packed_s[1] = uvec2(packHalf2x16(u1.xy), packHalf2x16(u1.zw));
packed_s[2] = uvec2(packHalf2x16(u2.xy), packHalf2x16(u2.zw));
packed_s[3] = uvec2(packHalf2x16(u3.xy), packHalf2x16(u3.zw));
- GC_STORE1(packed_s[0], dst, uint((dst_offset_in_bytes + uint(0) * dst_stride_y) >> 3));
- GC_STORE1(packed_s[1], dst, uint((dst_offset_in_bytes + uint(1) * dst_stride_y) >> 3));
- GC_STORE1(packed_s[2], dst, uint((dst_offset_in_bytes + uint(2) * dst_stride_y) >> 3));
- GC_STORE1(packed_s[3], dst, uint((dst_offset_in_bytes + uint(3) * dst_stride_y) >> 3));
+
+ GC_STORE1_2D_OFFSET(packed_s[0], dst, 0, 0);
+ GC_STORE1_2D_OFFSET(packed_s[1], dst, 0, 1);
+ GC_STORE1_2D_OFFSET(packed_s[2], dst, 0, 2);
+ GC_STORE1_2D_OFFSET(packed_s[3], dst, 0, 3);
}
+
#elif defined(TRANSPOSE_8X8) /* TRANSPOSE_4X4 */
+
BUFFER_DECLARATION(src, 1, uvec4, readonly);
BUFFER_DECLARATION(dst, 2, uvec4, writeonly);
-#define SWAP_ROW(u0, l0) \
- { \
- tmp_swap = u0; \
- u0 = l0; \
- l0 = tmp_swap; \
- }
-
-#define SWAP_4x4(u0, u1, u2, u3, l0, l1, l2, l3) \
- { \
- vec4 tmp_swap; \
- SWAP_ROW(u0, l0); \
- SWAP_ROW(u1, l1); \
- SWAP_ROW(u2, l2); \
- SWAP_ROW(u3, l3); \
- }
-
-#define TRANSPOSE_4x4(u0, u1, u2, u3) \
- { \
- vec4 tmp; \
- tmp.xyz = u0.yzw; \
- u0.y = u1.x; \
- u0.z = u2.x; \
- u0.w = u3.x; \
- u1.x = tmp.x; \
- u2.x = tmp.y; \
- u3.x = tmp.z; \
- tmp.xy = u1.zw; \
- u1.z = u2.y; \
- u1.w = u3.y; \
- u2.y = tmp.x; \
- u3.y = tmp.y; \
- tmp.x = u2.w; \
- u2.w = u3.z; \
- u3.z = tmp.x; \
- }
-
-/** This OpenGL ES kernel computes the matrix transposition of input matrix
- *
- * @param[in] src_ptr Pointer to the source matrix. Supported data types:F16
- * @param[in] src_stride_x Stride of the source matrix in X dimension (in bytes)
- * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] src_stride_y Stride of the source matrix in Y dimension (in bytes)
- * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source matrix
- * @param[out] dst_ptr Pointer to the destination matrix Supported data type: same as src_ptr
- * @param[in] dst_stride_x Stride of the destination matrix in X dimension (in bytes)
- * @param[in] dst_step_x dst_gx_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] dst_stride_y Stride of the destination matrix in Y dimension (in bytes)
- * @param[in] dst_step_y dst_gx_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination matrix
- */
void main(void)
{
- // Compute source address
+ // compute source address
Image src = GC_CONVERT_TO_IMAGE_STRUCT(src);
Image dst = GC_CONVERT_TO_IMAGE_STRUCT(dst);
- vec4 u[8][2];
-
+ vec4 u[8][2];
uvec4 packed_s[8];
for(int i = 0; i < 8; i++)
@@ -257,21 +199,94 @@ void main(void)
u[i][1] = vec4(unpackHalf2x16(packed_s[i].z), unpackHalf2x16(packed_s[i].w));
}
- // Transpose the block
- TRANSPOSE_4x4(u[0][0], u[1][0], u[2][0], u[3][0]);
- TRANSPOSE_4x4(u[0][1], u[1][1], u[2][1], u[3][1]);
- TRANSPOSE_4x4(u[4][0], u[5][0], u[6][0], u[7][0]);
- TRANSPOSE_4x4(u[4][1], u[5][1], u[6][1], u[7][1]);
- SWAP_4x4(u[0][1], u[1][1], u[2][1], u[3][1], u[4][0], u[5][0], u[6][0], u[7][0]);
+ // transpose the block
+ TRANSPOSE_4x4_func(u[0][0], u[1][0], u[2][0], u[3][0]);
+ TRANSPOSE_4x4_func(u[0][1], u[1][1], u[2][1], u[3][1]);
+ TRANSPOSE_4x4_func(u[4][0], u[5][0], u[6][0], u[7][0]);
+ TRANSPOSE_4x4_func(u[4][1], u[5][1], u[6][1], u[7][1]);
+ SWAP_4x4_func(u[0][1], u[1][1], u[2][1], u[3][1], u[4][0], u[5][0], u[6][0], u[7][0]);
- // Store the block at (y, x)
+ // store the block at (y, x)
uint dst_offset_in_bytes = uint(16) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_step_y) + (dst.offset_first_element_in_bytes);
+ dst.current_offset = dst_offset_in_bytes;
for(int i = 0; i < 8; i++)
{
packed_s[i] = uvec4(packHalf2x16(u[i][0].xy), packHalf2x16(u[i][0].zw), packHalf2x16(u[i][1].xy), packHalf2x16(u[i][1].zw));
- GC_STORE1(packed_s[i], dst, uint((dst_offset_in_bytes + uint(i) * dst_stride_y) >> 4));
+ GC_STORE1_2D_OFFSET(packed_s[i], dst, 0, i);
+ }
+}
+
+#elif defined(TRANSPOSE_8X8_SQUARE) /* TRANSPOSE_4X4 */
+
+BUFFER_DECLARATION(src, 1, uvec4, readonly);
+BUFFER_DECLARATION(dst, 2, uvec4, writeonly);
+
+void main(void)
+{
+ Image src = GC_CONVERT_TO_IMAGE_STRUCT(src);
+ Image dst = GC_CONVERT_TO_IMAGE_STRUCT(dst);
+
+ if(gl_GlobalInvocationID.x <= gl_GlobalInvocationID.y)
+ {
+ uint blk1_offset_in_bytes = src.current_offset;
+ uint blk2_offset_in_bytes = uint(16) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_step_y) + (dst.offset_first_element_in_bytes);
+
+ // load block1
+ vec4 u1[8][2];
+ uvec4 packed_s[8];
+
+ src.current_offset = blk1_offset_in_bytes;
+ for(int i = 0; i < 8; i++)
+ {
+ GC_LOAD1_2D_OFFSET(packed_s[i], src, 0, i);
+ u1[i][0] = vec4(unpackHalf2x16(packed_s[i].x), unpackHalf2x16(packed_s[i].y));
+ u1[i][1] = vec4(unpackHalf2x16(packed_s[i].z), unpackHalf2x16(packed_s[i].w));
+ }
+
+ // transpose block1
+ TRANSPOSE_4x4_func(u1[0][0], u1[1][0], u1[2][0], u1[3][0]);
+ TRANSPOSE_4x4_func(u1[0][1], u1[1][1], u1[2][1], u1[3][1]);
+ TRANSPOSE_4x4_func(u1[4][0], u1[5][0], u1[6][0], u1[7][0]);
+ TRANSPOSE_4x4_func(u1[4][1], u1[5][1], u1[6][1], u1[7][1]);
+ SWAP_4x4_func(u1[0][1], u1[1][1], u1[2][1], u1[3][1], u1[4][0], u1[5][0], u1[6][0], u1[7][0]);
+
+ // write to block2
+ dst.current_offset = blk2_offset_in_bytes;
+ for(int i = 0; i < 8; i++)
+ {
+ packed_s[i] = uvec4(packHalf2x16(u1[i][0].xy), packHalf2x16(u1[i][0].zw), packHalf2x16(u1[i][1].xy), packHalf2x16(u1[i][1].zw));
+ GC_STORE1_2D_OFFSET(packed_s[i], dst, 0, i);
+ }
+
+ // load block2
+ vec4 u2[8][2];
+
+ src.current_offset = blk2_offset_in_bytes;
+ for(int i = 0; i < 8; i++)
+ {
+ GC_LOAD1_2D_OFFSET(packed_s[i], src, 0, i);
+ u2[i][0] = vec4(unpackHalf2x16(packed_s[i].x), unpackHalf2x16(packed_s[i].y));
+ u2[i][1] = vec4(unpackHalf2x16(packed_s[i].z), unpackHalf2x16(packed_s[i].w));
+ }
+
+ // transpose block2
+ TRANSPOSE_4x4_func(u2[0][0], u2[1][0], u2[2][0], u2[3][0]);
+ TRANSPOSE_4x4_func(u2[0][1], u2[1][1], u2[2][1], u2[3][1]);
+ TRANSPOSE_4x4_func(u2[4][0], u2[5][0], u2[6][0], u2[7][0]);
+ TRANSPOSE_4x4_func(u2[4][1], u2[5][1], u2[6][1], u2[7][1]);
+ SWAP_4x4_func(u2[0][1], u2[1][1], u2[2][1], u2[3][1], u2[4][0], u2[5][0], u2[6][0], u2[7][0]);
+
+ // write to block1
+ dst.current_offset = blk1_offset_in_bytes;
+ for(int i = 0; i < 8; i++)
+ {
+ packed_s[i] = uvec4(packHalf2x16(u2[i][0].xy), packHalf2x16(u2[i][0].zw), packHalf2x16(u2[i][1].xy), packHalf2x16(u2[i][1].zw));
+ GC_STORE1_2D_OFFSET(packed_s[i], dst, 0, i);
+ }
}
}
+
#endif /* TRANSPOSE_4X4 */
-#endif /*ARM_COMPUTE_ENABLE_FP16*/
+
+#endif /* DATA_TYPE_FP32 */