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authorAnthony Barbier <anthony.barbier@arm.com>2017-10-26 15:23:08 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:35:24 +0000
commit7068f9900d136312318ff430aef588b14e0c87ad (patch)
treeb57ca81231860f1d8755e6f18e5be7c959fb60c6 /src/core/GLES_COMPUTE/cs_shaders/softmax_layer.cs
parentd60737592736715dcfd0520535c48190d4ac77d2 (diff)
downloadComputeLibrary-7068f9900d136312318ff430aef588b14e0c87ad.tar.gz
COMPMID-631: Merge branches/gles_compute branch
Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou <xinghang.zhou@arm.com> Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/softmax_layer.cs b/src/core/GLES_COMPUTE/cs_shaders/softmax_layer.cs
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+
+#include "helpers.h"
+
+#define MAX_OP(x, y) max((x), (y))
+#define ADD_OP(x, y) ((x) + (y))
+#define SUB_OP(x, y) ((x) - (y))
+#define DIV_OP(x, y) ((x) / (y))
+#define EXP_OP(x) exp((x))
+
+#if defined(DATA_TYPE_FP32)
+const float MINVAL = -1.0 / 0.0;
+vec4 type_min = CONVERT(MINVAL, vec4);
+
+#define LOAD16(name, offset) \
+ vec4(LOAD4(name, offset), \
+ LOAD4(name, offset + uint(1)), \
+ LOAD4(name, offset + uint(2)), \
+ LOAD4(name, offset + uint(3)))
+
+#define STORE16(name, offset, value) \
+ STORE4(name, offset, value.x); \
+ STORE4(name, offset + uint(1), value.y); \
+ STORE4(name, offset + uint(2), value.z); \
+ STORE4(name, offset + uint(3), value.w)
+
+#ifdef SOFTMAX_LAYER_MAX
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(dst, 2, float, writeonly);
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM)
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(max, 2, float, readonly);
+BUFFER_DECLARATION(dst, 3, float, writeonly);
+BUFFER_DECLARATION(sum, 4, float, writeonly);
+#elif defined(SOFTMAX_LAYER_NORM)
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(sum, 2, float, readonly);
+BUFFER_DECLARATION(dst, 3, float, writeonly);
+#endif // SOFTMAX_LAYER_MAX
+
+layout(std140) uniform shader_params
+{
+#ifdef SOFTMAX_LAYER_MAX
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ uint width;
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM)
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(max);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ TENSOR3D_PARAM_DECLARATION(sum);
+ uint width;
+#elif defined(SOFTMAX_LAYER_NORM)
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(sum);
+ TENSOR3D_PARAM_DECLARATION(dst);
+#endif // SOFTMAX_LAYER_MAX
+};
+
+#ifdef SOFTMAX_LAYER_MAX
+/** Identifies the maximum value across the 1st dimension.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP32"
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] width Input image width
+ */
+void main(void)
+{
+ Image src = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+
+ // Initialize local maximum
+ vec4 max_val = CONVERT(type_min, vec4);
+
+ // Calculate max of row
+ uint width2 = width >> 2;
+ for(int i = 0; i < int(width2); i++)
+ {
+ vec4 data = LOAD16(src, offset(src, i << 2, 0));
+ max_val = MAX_OP(data, max_val);
+ }
+
+#ifdef NON_MULTIPLE_OF_4
+ // Handle non multiple of 4
+ for(int i = int(width2 << 2); i < int(width); i++)
+ {
+ float data = LOAD4(src, offset(src, i, 0));
+ max_val.x = MAX_OP(data, max_val.x);
+ }
+#endif /* NON_MULTIPLE_OF_4 */
+
+ // Perform max reduction
+ max_val.xy = MAX_OP(max_val.xy, max_val.zw);
+ max_val.x = MAX_OP(max_val.x, max_val.y);
+
+ // Store result
+ STORE4(dst, CURRENT_OFFSET(dst), max_val.x);
+}
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM) // SOFTMAX_LAYER_MAX
+/** Shifts the values of the input tensor by the max calculated in softmax_layer_max kernel,
+ * then gets the exponent of each element as sums all elements across each row.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP32"
+ *
+ * @note In case the input is not multiple of 4 NON_MULTIPLE_OF_4 must be passed.
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[in] max_ptr Pointer to the max values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] max_stride_x Stride of the max values tensor in X dimension (in bytes)
+ * @param[in] max_step_x max_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] max_stride_y Stride of the max values tensor in Y dimension (in bytes)
+ * @param[in] max_step_y max_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] max_stride_z Stride of the max values tensor in Z dimension (in bytes)
+ * @param[in] max_step_z max_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] max_offset_first_element_in_bytes The offset of the first element in the max values tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[out] sum_ptr Pointer to the sum values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] sum_stride_x Stride of the sum values tensor in X dimension (in bytes)
+ * @param[in] sum_step_x sum_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] sum_stride_y Stride of the sum values tensor in Y dimension (in bytes)
+ * @param[in] sum_step_y sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_stride_z Stride of the sum values tensor in Z dimension (in bytes)
+ * @param[in] sum_step_z sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_offset_first_element_in_bytes The offset of the first element in the sum values tensor
+ * @param[in] width Input image width
+ */
+void main(void)
+{
+ Image src = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+ Image max = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(max);
+ Image sum = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(sum);
+
+ // Load max value of 1D logits vector (row)
+ vec4 max_val = CONVERT(LOAD4(max, CURRENT_OFFSET(max)), vec4);
+
+ // Set sum vector
+ vec4 sum1D = CONVERT(0, vec4);
+
+ // Shift values, exp and sum
+ uint width2 = width >> 2;
+ for(int i = 0; i < int(width2); i++)
+ {
+ vec4 data = LOAD16(src, offset(src, i << 2, 0));
+ data = SUB_OP(data, max_val);
+ data = EXP_OP(data);
+ STORE16(dst, offset(dst, i << 2, 0), data);
+ sum1D = ADD_OP(sum1D, data);
+ }
+
+#ifdef NON_MULTIPLE_OF_4
+ // Handle non multiple of 4
+ for(int i = int(width2 << 2); i < int(width); i++)
+ {
+ float data;
+ data = LOAD4(src, offset(src, i, 0));
+ data = SUB_OP(data, max_val.x);
+ data = EXP_OP(data);
+ STORE4(dst, offset(dst, i, 0), data);
+ sum1D.x = ADD_OP(sum1D.x, data);
+ }
+#endif /* NON_MULTIPLE_OF_4 */
+
+ // Perform min/max reduction
+ sum1D.xy = ADD_OP(sum1D.xy, sum1D.zw);
+ sum1D.x = ADD_OP(sum1D.x, sum1D.y);
+
+ // Calculate and store result
+ STORE4(sum, CURRENT_OFFSET(sum), sum1D.x);
+}
+#elif defined(SOFTMAX_LAYER_NORM) // SOFTMAX_LAYER_MAX
+/** Divides all the values of the input tensor by the sum calculated from softmax_layer_shift_exp_sum kernel.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP32"
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[in] sum_ptr Pointer to the sum values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] sum_stride_x Stride of the sum values tensor in X dimension (in bytes)
+ * @param[in] sum_step_x sum_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] sum_stride_y Stride of the sum values tensor in Y dimension (in bytes)
+ * @param[in] sum_step_y sum_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] sum_stride_z Stride of the sum values tensor in Z dimension (in bytes)
+ * @param[in] sum_step_z sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_offset_first_element_in_bytes The offset of the first element in the sum values tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+void main(void)
+{
+ Image src = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+ Image sum = CONVERT_TENSOR3D_TO_IMAGE_STRUCT_NO_STEP(sum);
+
+ // Load max value of 1D logits vector (row)
+ vec4 sum_val = CONVERT(LOAD4(sum, offset(sum, 0, int(gl_GlobalInvocationID.y))), vec4);
+ vec4 data = LOAD16(src, CURRENT_OFFSET(src));
+ STORE16(dst, CURRENT_OFFSET(dst), DIV_OP(data, sum_val));
+}
+#endif // SOFTMAX_LAYER_MAX
+
+#elif defined(DATA_TYPE_FP16)
+precision mediump float;
+
+const float MINVAL1 = -1.0 / 0.0;
+vec4 type_min1 = CONVERT(MINVAL1, vec4);
+
+#define GC_LOAD4_IMAGE(r, name, x, y) \
+ load_and_unpack(r.xy, name, x, y); \
+ load_and_unpack(r.zw, name, (x + 2), y)
+
+#define GC_STORE4_IMAGE(r, name, x, y) \
+ GC_STORE1_2D_OFFSET(uint(packHalf2x16(r.xy)), name, x, y); \
+ GC_STORE1_2D_OFFSET(uint(packHalf2x16(r.zw)), name, (x + 2), y)
+
+#ifdef SOFTMAX_LAYER_MAX
+BUFFER_DECLARATION(src, 1, uint, readonly);
+BUFFER_DECLARATION(dst, 2, uint, writeonly);
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM)
+BUFFER_DECLARATION(src, 1, uint, readonly);
+BUFFER_DECLARATION(max, 2, uint, readonly);
+BUFFER_DECLARATION(dst, 3, uint, writeonly);
+BUFFER_DECLARATION(sum, 4, uint, writeonly);
+#elif defined(SOFTMAX_LAYER_NORM)
+BUFFER_DECLARATION(src, 1, uint, readonly);
+BUFFER_DECLARATION(sum, 2, uint, readonly);
+BUFFER_DECLARATION(dst, 3, uint, writeonly);
+#endif // SOFTMAX_LAYER_MAX
+
+layout(std140) uniform shader_params
+{
+#ifdef SOFTMAX_LAYER_MAX
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ uint width;
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM)
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(max);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ TENSOR3D_PARAM_DECLARATION(sum);
+ uint width;
+#elif defined(SOFTMAX_LAYER_NORM)
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(sum);
+ TENSOR3D_PARAM_DECLARATION(dst);
+#endif // SOFTMAX_LAYER_MAX
+};
+
+#define load_and_unpack(rs, names, xs, ys) \
+ do \
+ { \
+ uint packed_s; \
+ GC_LOAD1_2D_OFFSET(packed_s, names, xs, ys); \
+ rs = vec2(unpackHalf2x16(packed_s)); \
+ } while(false)
+
+#ifdef SOFTMAX_LAYER_MAX
+/** Identifies the maximum value across the 1st dimension.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP16"
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] width Input image width
+ */
+void main(void)
+{
+ Image src = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+
+ // Initialize local maximum
+ vec4 max_val1 = CONVERT(type_min1, vec4);
+
+ // Calculate max of row
+ uint width2 = width >> 2;
+ for(int i = 0; i < int(width2); i++)
+ {
+ vec4 data1;
+ GC_LOAD4_IMAGE(data1, src, (i << 2), 0);
+ max_val1 = MAX_OP(data1, max_val1);
+ }
+
+#ifdef NON_MULTIPLE_OF_4
+ // Handle non multiple of 4
+ for(int i = int(width2 << 2); i < int(width); i = i + 2)
+ {
+ vec2 data;
+ load_and_unpack(data, src, i, 0);
+ max_val1.x = MAX_OP(data.x, max_val1.x);
+ if((i + 1) < int(width))
+ {
+ max_val1.x = MAX_OP(data.y, max_val1.x);
+ }
+ }
+#endif /* NON_MULTIPLE_OF_4 */
+
+ // Perform max reduction
+ max_val1.xy = MAX_OP(max_val1.xy, max_val1.zw);
+ max_val1.x = MAX_OP(max_val1.x, max_val1.y);
+ vec2 res1 = vec2(max_val1.x, 0.f);
+ uint res;
+ res = uint(packHalf2x16(res1));
+
+ // Store result
+ GC_STORE1_2D_OFFSET(res, dst, 0, 0);
+}
+#elif defined(SOFTMAX_LAYER_SHIFT_EXP_SUM) // SOFTMAX_LAYER_MAX
+/** Shifts the values of the input tensor by the max calculated in softmax_layer_max kernel,
+ * then gets the exponent of each element as sums all elements across each row.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP16"
+ *
+ * @note In case the input is not multiple of 4 NON_MULTIPLE_OF_4 must be passed.
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[in] max_ptr Pointer to the max values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] max_stride_x Stride of the max values tensor in X dimension (in bytes)
+ * @param[in] max_step_x max_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] max_stride_y Stride of the max values tensor in Y dimension (in bytes)
+ * @param[in] max_step_y max_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] max_stride_z Stride of the max values tensor in Z dimension (in bytes)
+ * @param[in] max_step_z max_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] max_offset_first_element_in_bytes The offset of the first element in the max values tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[out] sum_ptr Pointer to the sum values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] sum_stride_x Stride of the sum values tensor in X dimension (in bytes)
+ * @param[in] sum_step_x sum_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] sum_stride_y Stride of the sum values tensor in Y dimension (in bytes)
+ * @param[in] sum_step_y sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_stride_z Stride of the sum values tensor in Z dimension (in bytes)
+ * @param[in] sum_step_z sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_offset_first_element_in_bytes The offset of the first element in the sum values tensor
+ * @param[in] width Input image width
+ */
+void main(void)
+{
+ Image src = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+ Image max = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(max);
+ Image sum = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(sum);
+
+ // Load max value of 1D logits vector (row)
+ vec2 datamaxinit;
+ load_and_unpack(datamaxinit, max, 0, 0);
+ vec4 max_val = CONVERT(datamaxinit.x, vec4);
+
+ // Set sum vector
+ vec4 sum1D1 = CONVERT(0.f, vec4);
+
+ // Shift values, exp and sum
+ uint width2 = width >> 2;
+ for(int i = 0; i < int(width2); i++)
+ {
+ vec4 data;
+ GC_LOAD4_IMAGE(data, src, (i << 2), 0);
+ data = SUB_OP(data, max_val);
+ data = EXP_OP(data);
+ GC_STORE4_IMAGE(data, dst, (i << 2), 0);
+ sum1D1 = ADD_OP(sum1D1, data);
+ }
+
+#ifdef NON_MULTIPLE_OF_4
+ // Handle non multiple of 4
+ for(int i = int(width2 << 2); i < int(width); i = i + 2)
+ {
+ vec2 datamiddle;
+ float data1;
+ load_and_unpack(datamiddle, src, i, 0);
+ data1 = SUB_OP(datamiddle.x, max_val.x);
+ data1 = EXP_OP(data1);
+ vec2 datares1;
+ if((i + 1) < int(width))
+ {
+ float data2;
+ data2 = SUB_OP(datamiddle.y, max_val.x);
+ data2 = EXP_OP(data2);
+ datares1 = vec2(data1, data2);
+ data1 = ADD_OP(data2, data1);
+ }
+ else
+ {
+ datares1 = vec2(data1, 0.f);
+ }
+ uint datares;
+ datares = uint(packHalf2x16(datares1));
+ GC_STORE1_2D_OFFSET(datares, dst, i, 0);
+ sum1D1.x = ADD_OP(sum1D1.x, data1);
+ }
+#endif /* NON_MULTIPLE_OF_4 */
+
+ // Perform min/max reduction
+ sum1D1.xy = ADD_OP(sum1D1.xy, sum1D1.zw);
+ sum1D1.x = ADD_OP(sum1D1.x, sum1D1.y);
+ vec2 res1 = vec2(sum1D1.x, 0.f);
+ uint res;
+ res = uint(packHalf2x16(res1));
+ // Calculate and store result
+ GC_STORE1_2D_OFFSET(res, sum, 0, 0);
+}
+#elif defined(SOFTMAX_LAYER_NORM) // SOFTMAX_LAYER_MAX
+/** Divides all the values of the input tensor by the sum calculated from softmax_layer_shift_exp_sum kernel.
+ *
+ * @note Datatype must be given as a preprocessor argument using "#define DATA_TYPE_FP16"
+ *
+ * @param[in] src_ptr Pointer to the source tensor slice. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[in] sum_ptr Pointer to the sum values tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] sum_stride_x Stride of the sum values tensor in X dimension (in bytes)
+ * @param[in] sum_step_x sum_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] sum_stride_y Stride of the sum values tensor in Y dimension (in bytes)
+ * @param[in] sum_step_y sum_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] sum_stride_z Stride of the sum values tensor in Z dimension (in bytes)
+ * @param[in] sum_step_z sum_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] sum_offset_first_element_in_bytes The offset of the first element in the sum values tensor
+ * @param[out] dst_ptr Pointer to the destination tensor slice. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+void main(void)
+{
+ Image src = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(src);
+ Image dst = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT(dst);
+ Image sum = GC_CONVERT_TENSOR3D_TO_IMAGE_STRUCT_NO_STEP(sum);
+
+ // Load max value of 1D logits vector (row)
+ vec2 sum1;
+ load_and_unpack(sum1, sum, 0, int(gl_GlobalInvocationID.y));
+ vec4 sum_val1 = CONVERT(sum1.x, vec4);
+
+ vec4 data1;
+ GC_LOAD4_IMAGE(data1, src, 0, 0);
+ vec4 res = DIV_OP(data1, sum_val1);
+ GC_STORE4_IMAGE(res, dst, 0, 0);
+}
+#endif // SOFTMAX_LAYER_MAX
+#endif // DATA_TYPE_FP32 \ No newline at end of file