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authorAnthony Barbier <anthony.barbier@arm.com>2017-10-26 15:23:08 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:35:24 +0000
commit7068f9900d136312318ff430aef588b14e0c87ad (patch)
treeb57ca81231860f1d8755e6f18e5be7c959fb60c6 /src/core/GLES_COMPUTE/cs_shaders/direct_convolution5x5.cs
parentd60737592736715dcfd0520535c48190d4ac77d2 (diff)
downloadComputeLibrary-7068f9900d136312318ff430aef588b14e0c87ad.tar.gz
COMPMID-631: Merge branches/gles_compute branch
Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou <xinghang.zhou@arm.com> Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+
+#include "helpers.h"
+
+layout(std140) uniform shader_params
+{
+ TENSOR3D_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ TENSOR3D_PARAM_DECLARATION(weights);
+#ifdef BIAS
+ VECTOR_PARAM_DECLARATION(biases);
+#endif /* BIAS */
+ uint weights_stride_w;
+ uint weights_depth;
+};
+
+#ifdef DATA_TYPE_FP32
+
+precision highp float;
+
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(dst, 2, float, writeonly);
+BUFFER_DECLARATION(weights, 3, float, readonly);
+#ifdef BIAS
+BUFFER_DECLARATION(biases, 4, float, readonly);
+#endif /* BIAS */
+
+#define LOAD20(r, name, offset) \
+ r[0] = LOAD4(name, offset); \
+ r[1] = LOAD4(name, offset + uint(1)); \
+ r[2] = LOAD4(name, offset + uint(2)); \
+ r[3] = LOAD4(name, offset + uint(3)); \
+ r[4] = LOAD4(name, offset + uint(4))
+
+/** This kernel performs a direct convolution to convolve the low three dimensions.
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP32"
+ * @note If biases are used then "define HAS_BIAS" has to be passed at compile time
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[out] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
+ * @param[in] weights_stride_x Stride of the weights tensor in X dimension (in bytes)
+ * @param[in] weights_step_x weights_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] weights_stride_y Stride of the weights tensor in Y dimension (in bytes)
+ * @param[in] weights_step_y weights_stride_y * number of elements along y processed per workitem(in bytes)
+ * @param[in] weights_stride_z Stride of the weights tensor in Z dimension (in bytes)
+ * @param[in] weights_step_z weights_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] weights_offset_first_element_in_bytes The offset of the first element in the weights tensor
+ * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
+ * @param[in] biases_stride_x Stride of the biases tensor in X dimension (in bytes)
+ * @param[in] biases_step_x biases_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] biases_offset_first_element_in_bytes The offset of the first element in the biases tensor
+ * @param[in] weights_stride_w Stride of the weights tensor in the 4th dimension
+ * @param[in] weights_depth The third dimensions of the weights tensors
+ */
+void main()
+{
+ Image src = CONVERT_TO_IMAGE_STRUCT(src);
+ Tensor3D weights = CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(weights);
+ Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst);
+
+#ifdef BIAS
+ Vector biases = CONVERT_TO_VECTOR_STRUCT_NO_STEP(biases);
+#endif /* BIAS */
+
+ float pixels = CONVERT(0, float);
+ uint z_index = gl_GlobalInvocationID.z;
+ weights.current_offset += z_index * weights_stride_w >> 2;
+ float temp[5];
+ float temp_weight[5];
+
+ for(int d = 0; d < int(weights_depth); ++d)
+ {
+ LOAD20(temp, src, offset(src, 0, 0));
+ LOAD20(temp_weight, weights, tensor3D_offset(weights, 0, 0, 0));
+ pixels += temp[0] * temp_weight[0] + temp[1] * temp_weight[1] + temp[2] * temp_weight[2] + temp[3] * temp_weight[3] + temp[4] * temp_weight[4];
+
+ LOAD20(temp, src, offset(src, 0, 1));
+ LOAD20(temp_weight, weights, tensor3D_offset(weights, 0, 1, 0));
+ pixels += temp[0] * temp_weight[0] + temp[1] * temp_weight[1] + temp[2] * temp_weight[2] + temp[3] * temp_weight[3] + temp[4] * temp_weight[4];
+
+ LOAD20(temp, src, offset(src, 0, 2));
+ LOAD20(temp_weight, weights, tensor3D_offset(weights, 0, 2, 0));
+ pixels += temp[0] * temp_weight[0] + temp[1] * temp_weight[1] + temp[2] * temp_weight[2] + temp[3] * temp_weight[3] + temp[4] * temp_weight[4];
+
+ LOAD20(temp, src, offset(src, 0, 3));
+ LOAD20(temp_weight, weights, tensor3D_offset(weights, 0, 3, 0));
+ pixels += temp[0] * temp_weight[0] + temp[1] * temp_weight[1] + temp[2] * temp_weight[2] + temp[3] * temp_weight[3] + temp[4] * temp_weight[4];
+
+ LOAD20(temp, src, offset(src, 0, 4));
+ LOAD20(temp_weight, weights, tensor3D_offset(weights, 0, 4, 0));
+ pixels += temp[0] * temp_weight[0] + temp[1] * temp_weight[1] + temp[2] * temp_weight[2] + temp[3] * temp_weight[3] + temp[4] * temp_weight[4];
+
+ src.current_offset += (src_stride_z >> 2);
+ weights.current_offset += (weights_stride_z >> 2);
+ }
+
+#ifdef BIAS
+ pixels += LOAD4(biases, vector_offset(biases, int(z_index)));
+#endif /* BIAS */
+
+ STORE4(dst, CURRENT_OFFSET(dst), pixels);
+}
+
+#elif defined(DATA_TYPE_FP16)
+
+precision mediump float;
+
+BUFFER_DECLARATION(src, 1, uvec2, readonly);
+BUFFER_DECLARATION(dst, 2, uvec2, writeonly);
+BUFFER_DECLARATION(weights, 3, uint, readonly);
+#ifdef BIAS
+BUFFER_DECLARATION(biases, 4, uint, readonly);
+#endif /* BIAS */
+
+#if STRIDE_X == 1
+#define LOAD_SRC(src, row) load_src_stride1(src, row)
+#define CONVOLVE1x5(src, weight) convolve1x5_stride1(src, weight)
+#elif STRIDE_X == 2 /* STRIDE_X == 1 */
+#define LOAD_SRC(src, row) load_src_stride2(src, row)
+#define CONVOLVE1x5(src, weight) convolve1x5_stride2(src, weight)
+#else /* STRDIDE_X == 1 */
+#error STRIDE_X larger than 2 is not supported
+#endif /* STRIDE_X == 1 */
+
+vec4[2] load_src_stride1(Image src, int row)
+{
+ uvec2 packed[2];
+ vec4 ret[2];
+
+ GC_LOAD2_2D_OFFSET(packed, src, 0, row);
+
+ ret[0] = vec4(unpackHalf2x16(packed[0].x), unpackHalf2x16(packed[0].y));
+ ret[1] = vec4(unpackHalf2x16(packed[1].x), unpackHalf2x16(packed[1].y));
+
+ return ret;
+}
+
+vec4[3] load_src_stride2(Image src, int row)
+{
+ uvec2 packed[3];
+ vec4 ret[3];
+
+ GC_LOAD3_2D_OFFSET(packed, src, 0, row);
+
+ ret[0] = vec4(unpackHalf2x16(packed[0].x), unpackHalf2x16(packed[0].y));
+ ret[1] = vec4(unpackHalf2x16(packed[1].x), unpackHalf2x16(packed[1].y));
+ ret[2] = vec4(unpackHalf2x16(packed[2].x), unpackHalf2x16(packed[2].y));
+
+ return ret;
+}
+
+vec2[3] load_weight(Tensor3D weights, int row)
+{
+ uvec3 packed_w;
+ vec2 ret[3];
+
+ GC_LOAD3_3D_OFFSET(packed_w, weights, 0, row, 0);
+
+ ret[0] = vec2(unpackHalf2x16(packed_w[0]));
+ ret[1] = vec2(unpackHalf2x16(packed_w[1]));
+ ret[2] = vec2(unpackHalf2x16(packed_w[2]));
+
+ return ret;
+}
+
+// output 4 element per thread
+vec4 convolve1x5_stride1(vec4 tmp[2], vec2 w[3])
+{
+ vec4 src0 = tmp[0];
+ vec4 src1 = vec4(tmp[0].yzw, tmp[1].x);
+ vec4 src2 = vec4(tmp[0].zw, tmp[1].xy);
+ vec4 src3 = vec4(tmp[0].w, tmp[1].xyz);
+ vec4 src4 = tmp[1];
+ vec4 ret = src0 * w[0].x + src1 * w[0].y + src2 * w[1].x + src3 * w[1].y + src4 * w[2].x;
+
+ return ret;
+}
+
+vec4 convolve1x5_stride2(vec4 tmp[3], vec2 w[3])
+{
+ vec4 src0 = vec4(tmp[0].xz, tmp[1].xz);
+ vec4 src1 = vec4(tmp[0].yw, tmp[1].yw);
+ vec4 src2 = vec4(tmp[0].z, tmp[1].xz, tmp[2].x);
+ vec4 src3 = vec4(tmp[0].w, tmp[1].yw, tmp[2].y);
+ vec4 src4 = vec4(tmp[1].x, tmp[1].z, tmp[2].xz);
+ vec4 ret = src0 * w[0].x + src1 * w[0].y + src2 * w[1].x + src3 * w[1].y + src4 * w[2].x;
+
+ return ret;
+}
+
+/** This kernel performs a direct convolution to convolve the low three dimensions.
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP16"
+ * @note If biases are used then "define HAS_BIAS" has to be passed at compile time
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[out] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
+ * @param[in] weights_stride_x Stride of the weights tensor in X dimension (in bytes)
+ * @param[in] weights_step_x weights_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] weights_stride_y Stride of the weights tensor in Y dimension (in bytes)
+ * @param[in] weights_step_y weights_stride_y * number of elements along y processed per workitem(in bytes)
+ * @param[in] weights_stride_z Stride of the weights tensor in Z dimension (in bytes)
+ * @param[in] weights_step_z weights_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] weights_offset_first_element_in_bytes The offset of the first element in the weights tensor
+ * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
+ * @param[in] biases_stride_x Stride of the biases tensor in X dimension (in bytes)
+ * @param[in] biases_step_x biases_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] biases_offset_first_element_in_bytes The offset of the first element in the biases tensor
+ * @param[in] weights_stride_w Stride of the weights tensor in the 4th dimension
+ * @param[in] weights_depth The third dimensions of the weights tensors
+ */
+void main()
+{
+ Image src = GC_CONVERT_TO_IMAGE_STRUCT(src);
+ Tensor3D weights = GC_CONVERT_TO_TENSOR3D_STRUCT_NO_STEP(weights);
+ Tensor3D dst = GC_CONVERT_TO_TENSOR3D_STRUCT(dst);
+
+#ifdef BIAS
+ Vector biases = GC_CONVERT_TO_VECTOR_STRUCT_NO_STEP(biases);
+#endif /* BIAS */
+
+ vec4 res = vec4(0);
+ vec2 w[3];
+ vec4 s[STRIDE_X + 1];
+ uvec2 packed_d;
+ uint z_index = gl_GlobalInvocationID.z;
+
+ weights.current_offset += z_index * weights_stride_w;
+
+ for(int d = 0; d < int(weights_depth); ++d)
+ {
+ for(int row = 0; row < 5; row++)
+ {
+ w = load_weight(weights, row);
+ s = LOAD_SRC(src, row);
+ res += CONVOLVE1x5(s, w);
+ }
+
+ src.current_offset += src_stride_z;
+ weights.current_offset += weights_stride_z;
+ }
+
+#ifdef BIAS
+ uint packed_b;
+ float b;
+
+ GC_LOAD1_1D_OFFSET(packed_b, biases, z_index);
+ b = (z_index % uint(2) == uint(0)) ? unpackHalf2x16(packed_b).x : unpackHalf2x16(packed_b).y;
+ res += vec4(b);
+#endif /* BIAS */
+
+ packed_d = uvec2(packHalf2x16(res.xy), packHalf2x16(res.zw));
+ GC_STORE1_3D_OFFSET(packed_d, dst, 0, 0, 0);
+}
+
+#else /* DATA_TYPE_FP16 */
+#error Data type not supported
+#endif /* DATA_TYPE_FP16 */