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authorFrank Lei <frank.lei@arm.com>2018-01-02 16:49:33 +0800
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:42:33 +0000
commit8cdfdb83c89178b5cf654a5b27471950ab1b997e (patch)
tree22dd26543f819bc2214b80f50613eeba70e05271 /src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs
parent02541fb21eca5574fcce012973774a6f213877ee (diff)
downloadComputeLibrary-8cdfdb83c89178b5cf654a5b27471950ab1b997e.tar.gz
APPBROWSER-366: Add DepthwiseConvolutionLayer(fp16 only) support.
Change-Id: I051b7e56b60bf1a55cdf014539ef71346d3aee26 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/114737 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Jenkins <bsgcomp@arm.com>
Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs')
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+
+#include "helpers_cs.h"
+
+#if defined(DATA_TYPE_FP16)
+precision mediump float;
+#endif // DATA_TYPE_FP16
+
+/** This kernel performs a depthwise convolution.
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
+ * @note This kernel has multiple optimized depthwise convolution options for FP16.
+ * The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
+ * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
+ * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
+ * @param[in] src_attrs The attributes of the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
+ * @param[in] dst_attrs The attributes of the destination tensor
+ * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
+ * @param[in] weights_attrs The attributes of the weights tensor
+ * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
+ * @param[in] biases_attrs The attributes of the weights tensor
+ */
+SHADER_PARAMS_DECLARATION
+{
+ Tensor3DAttributes src_attrs;
+ Tensor3DAttributes dst_attrs;
+ Tensor3DAttributes weights_attrs;
+#ifdef BIAS
+ VectorAttributes biases_attrs;
+#endif /* BIAS */
+};
+
+#if defined(DATA_TYPE_FP16)
+#if defined(PROCESS_4X_3Y_1Z)
+TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
+TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
+TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
+#ifdef BIAS
+TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
+#endif /* BIAS */
+
+#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
+
+vec4 convolve1x3(vec4 s[3], vec4 w)
+{
+ vec4 r;
+
+ r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
+
+ return r;
+}
+
+vec4[3] load_unpack_swizzle_stride1(uint offset)
+{
+ vec4 s[2];
+ s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
+
+ vec4 r[3];
+ r[0] = s[0];
+ r[1] = vec4(s[0].yzw, s[1].x);
+ r[2] = vec4(s[0].zw, s[1].xy);
+
+ return r;
+}
+
+void main()
+{
+ Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
+ Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
+ Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
+
+#ifdef BIAS
+ VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
+#endif /* BIAS */
+
+ vec4 pixels[3];
+ for(int i = 0; i < 3; i++)
+ {
+ pixels[i] = vec4(0);
+ }
+
+ uint z_index = gl_GlobalInvocationID.z;
+ TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
+
+ vec4 w[3];
+ w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
+ w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
+ w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
+
+ vec4 s[3];
+ vec4 r;
+ // first line
+ s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
+
+ r = convolve1x3(s, w[0]);
+ pixels[0] += r;
+
+ // second line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
+
+ r = convolve1x3(s, w[1]);
+ pixels[0] += r;
+ r = convolve1x3(s, w[0]);
+ pixels[1] += r;
+
+ // third line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
+
+ r = convolve1x3(s, w[2]);
+ pixels[0] += r;
+ r = convolve1x3(s, w[1]);
+ pixels[1] += r;
+ r = convolve1x3(s, w[0]);
+ pixels[2] += r;
+
+ // forth line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0));
+
+ r = convolve1x3(s, w[2]);
+ pixels[1] += r;
+ r = convolve1x3(s, w[1]);
+ pixels[2] += r;
+
+ // fifth line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0));
+
+ r = convolve1x3(s, w[2]);
+ pixels[2] += r;
+
+#ifdef BIAS
+ vec2 vec2_b;
+ float b;
+
+ vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
+
+ if(z_index % uint(2) == uint(0))
+ {
+ b = vec2_b.x;
+ }
+ else
+ {
+ b = vec2_b.y;
+ }
+
+ for(int i = 0; i < 3; i++)
+ {
+ pixels[i] += vec4(b);
+ }
+#endif /* BIAS */
+
+ STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
+ STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
+ STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
+}
+#elif defined(PROCESS_4X_1Y_1Z)
+TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
+TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
+TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
+#ifdef BIAS
+TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
+#endif /* BIAS */
+
+#if STRIDE_X == 3
+#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset)
+#elif STRIDE_X == 2
+#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset)
+#elif STRIDE_X == 1 /* STRIDE_X == 1 */
+#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
+#else /* STRIDE_X not equals 1 or 2 */
+#error STRIDE_X larger than 2 is not supported
+#endif /* STRIDE_X == 2 */
+
+vec4 convolve1x3(vec4 s[3], vec4 w)
+{
+ vec4 r;
+
+ r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
+
+ return r;
+}
+
+vec4[3] load_unpack_swizzle_stride1(uint offset)
+{
+ vec4 s[2];
+ s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
+
+ vec4 r[3];
+ r[0] = s[0];
+ r[1] = vec4(s[0].yzw, s[1].x);
+ r[2] = vec4(s[0].zw, s[1].xy);
+
+ return r;
+}
+
+vec4[3] load_unpack_swizzle_stride2(uint offset)
+{
+ vec4 s[3];
+ s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
+ s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
+ s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
+
+ vec4 r[3];
+ r[0] = vec4(s[0].xz, s[1].xz);
+ r[1] = vec4(s[0].yw, s[1].yw);
+ r[2] = vec4(s[0].z, s[1].xz, s[2].x);
+
+ return r;
+}
+
+vec4[3] load_unpack_swizzle_stride3(uint offset)
+{
+ vec4 s[3];
+ s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
+ s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
+ s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
+
+ vec4 r[3];
+ r[0] = vec4(s[0].xw, s[1].z, s[2].y);
+ r[1] = vec4(s[0].y, s[1].xw, s[2].z);
+ r[2] = vec4(s[0].z, s[1].y, s[2].xw);
+
+ return r;
+}
+
+void main()
+{
+ Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
+ Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
+ Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
+
+#ifdef BIAS
+ VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
+#endif /* BIAS */
+
+ vec4 pixels = vec4(0.f);
+
+ uint z_index = gl_GlobalInvocationID.z;
+ TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
+
+ vec4 w[3];
+ w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
+ w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
+ w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
+
+ vec4 s[3];
+ vec4 r;
+ // first line
+ s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
+
+ r = convolve1x3(s, w[0]);
+ pixels += r;
+
+ // second line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
+
+ r = convolve1x3(s, w[1]);
+ pixels += r;
+
+ // third line
+ s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
+
+ r = convolve1x3(s, w[2]);
+ pixels += r;
+
+#ifdef BIAS
+ vec2 vec2_b;
+ float b;
+
+ vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
+
+ if(z_index % uint(2) == uint(0))
+ {
+ b = vec2_b.x;
+ }
+ else
+ {
+ b = vec2_b.y;
+ }
+
+ pixels += vec4(b);
+#endif /* BIAS */
+
+ STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
+}
+#endif /* PROCESS_4X_3Y_1Z */
+#endif /* DATA_TYPE_FP16 */