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authorPablo Tello <pablo.tello@arm.com>2018-02-23 13:43:50 +0000
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:49:16 +0000
commiteb82fd2aa786715c3b6a941dc6d6deac4ce8e2a0 (patch)
tree42cca378eed97c07348f28e1ec708d9c7ed531ce /arm_compute/core/NEON/kernels/assembly/gemm_common.hpp
parent8df6c452820719d201ee79596cde8445c2071db5 (diff)
downloadComputeLibrary-eb82fd2aa786715c3b6a941dc6d6deac4ce8e2a0.tar.gz
COMPMID-881: RSH new arm_gemm interface.
Change-Id: I1e2a1a77097d8017c274af3f97eba6964f80f5fa Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/122592 Tested-by: Jenkins <bsgcomp@arm.com> Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Diffstat (limited to 'arm_compute/core/NEON/kernels/assembly/gemm_common.hpp')
-rw-r--r--arm_compute/core/NEON/kernels/assembly/gemm_common.hpp79
1 files changed, 75 insertions, 4 deletions
diff --git a/arm_compute/core/NEON/kernels/assembly/gemm_common.hpp b/arm_compute/core/NEON/kernels/assembly/gemm_common.hpp
index ef89e3aac3..7f47abcbb9 100644
--- a/arm_compute/core/NEON/kernels/assembly/gemm_common.hpp
+++ b/arm_compute/core/NEON/kernels/assembly/gemm_common.hpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2017 ARM Limited.
+ * Copyright (c) 2017-2018 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
@@ -23,11 +23,82 @@
*/
#pragma once
-// Abstract class for a GEMM function
+#include <cstddef>
+
+namespace arm_gemm {
+
+// Abstract class for the GEMM/GEMV functions.
+//
+// GEMM implementations may be "native" (never require any input
+// permutation), "pretransposed" (require permutation up-front) or require
+// working space (permute as they go along). This interface should support
+// all of them.
+
template<typename To, typename Tr>
class GemmCommon {
+protected:
+ const To *_Aptr=nullptr;
+ int _lda=0;
+ const To *_Bptr=nullptr;
+ int _ldb=0;
+ Tr *_Cptr=nullptr;
+ int _ldc=0;
+
public:
- virtual size_t get_working_size() const = 0;
- virtual void execute(const To *, const int, const To *, const int, Tr *, const int, const Tr, const Tr, void *working_space) const = 0;
+ /* Pass in the pointers to the arrays to be operated on and their
+ * strides. This has a default implementation that just captures them
+ * all in protected members. If B is pretransposed (see below) then the
+ * settings for B here are ignored. */
+ virtual void set_arrays(const To *A, const int lda, const To *B, const int ldb, Tr *C, const int ldc) {
+ _Aptr = A;
+ _lda = lda;
+ _Bptr = B;
+ _ldb = ldb;
+ _Cptr = C;
+ _ldc = ldc;
+ }
+
+ /* For threading, we divide the work into some number of units and work
+ * out internally what unit corresponds to what work. This returns the
+ * total number of units. */
+ virtual unsigned int get_window_size() const = 0;
+
+ /* The maximum thread count is specified when the GEMM is created. Some
+ * implementations need to know how many threads will actually run in
+ * order to work properly.
+ *
+ * In some cases, after creating the GEMM the number of threads needs to
+ * be reduced (e.g. not enough work to split across threads). This
+ * method allows the number of actual threads to be run to be set (must
+ * be equal or lower).
+ *
+ * This has an empty default implementation, as GEMMs which don't care
+ * about thread count can safely ignore this.
+ */
+ virtual void set_nthreads(int nthreads) { };
+
+ /* Actually do the work. Provide a threadid to index any per-thread
+ * buffers, and a start/end range to indicate which work to do. */
+ virtual void execute(unsigned int start, unsigned int end, int threadid) = 0;
+
+ /*** Working space interface (optional) ***/
+ /* Total number of bytes of temporary working space needed. If zero, it's not necessary to call set_working_space(). */
+ virtual size_t get_working_size() const { return 0; }
+ /* Provide working space buffer - the void * passed in must remain allocated for the duration of any execute calls. */
+ virtual void set_working_space(void *) { };
+
+ /*** "Pretransposed" interface (optional) ***/
+ /* Is this object set up for pretranspose? If so, pretranspose_array() needs to be called before execute(); */
+ virtual bool B_is_pretransposed() const { return false; }
+ /* Does pretranspose still need to be done? */
+ virtual bool B_pretranspose_required() const { return false; }
+ /* Total number of bytes of space needed for pretransposed arrays. */
+ virtual size_t get_B_pretransposed_array_size() const { return 0; }
+ /* Perform pretranspose - the void * passed in must remain allocated for the duration of any execute calls. */
+ virtual void pretranspose_B_array(void *buffer, const To *, const int) { };
+
+ // Destructor
virtual ~GemmCommon() { }
};
+
+} // namespace arm_gemm