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diff --git a/src/backends/reference/workloads/Pooling3d.cpp b/src/backends/reference/workloads/Pooling3d.cpp
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+//
+// Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
+// SPDX-License-Identifier: MIT
+//
+
+#include "Pooling3d.hpp"
+
+#include <armnn/Exceptions.hpp>
+#include <armnn/Types.hpp>
+
+#include <armnnUtils/DataLayoutIndexed.hpp>
+#include <armnn/utility/NumericCast.hpp>
+
+#include <limits>
+#include <algorithm>
+#include <functional>
+
+namespace
+{
+ using PoolingAlgorithm = armnn::PoolingAlgorithm;
+
+ float DefaultInitializer(PoolingAlgorithm algorithm)
+ {
+ switch (algorithm)
+ {
+ case PoolingAlgorithm::Max:
+ {
+ return std::numeric_limits<float>::lowest();
+ }
+ case PoolingAlgorithm::Average:
+ case PoolingAlgorithm::L2:
+ {
+ return 0.0f;
+ }
+ default:
+ {
+ throw armnn::InvalidArgumentException("Unsupported pooling algorithm");
+ }
+ }
+ }
+
+ using Accumulator = std::function<void(float & accu, float value)>;
+
+ Accumulator GetAccumulator(PoolingAlgorithm algorithm)
+ {
+ switch (algorithm)
+ {
+ case PoolingAlgorithm::Max:
+ {
+ return [](float & accu, float value) {
+ if (value > accu) {
+ accu = value;
+ }
+ };
+ }
+
+ case PoolingAlgorithm::Average:
+ {
+ return [](float & accu, float value) {
+ accu += value;
+ };
+ }
+
+ case PoolingAlgorithm::L2:
+ {
+ return [](float & accu, float value) {
+ accu += (value*value);
+ };
+ }
+
+ default:
+ {
+ throw armnn::InvalidArgumentException("Unsupported pooling algorithm");
+ }
+ }
+ }
+
+ using Executor = std::function<void(float & accumulated, float kernelSize)>;
+
+ Executor GetExecutor(PoolingAlgorithm algorithm)
+ {
+ switch (algorithm)
+ {
+ case PoolingAlgorithm::Max:
+ {
+ return [](float & /*accumulated*/, float /*kernelSize*/) {};
+ }
+
+ case PoolingAlgorithm::Average:
+ {
+ return [](float & accumulated, float kernelSize) {
+ accumulated /= kernelSize;
+ };
+ }
+
+ case PoolingAlgorithm::L2:
+ {
+ return [](float & accumulated, float kernelSize) {
+ accumulated = sqrtf(accumulated / kernelSize);
+ };
+ }
+
+ default:
+ {
+ throw armnn::InvalidArgumentException("Unsupported pooling algorithm");
+ }
+ }
+ }
+
+ bool OnPaddingOnly(int start, int end, int maxRange)
+ {
+ if (end <= 0 || start > maxRange)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+
+ bool ClampRange(int & start, int & end, int maxRange)
+ {
+ if (start < 0 || end > maxRange)
+ {
+ start = std::min(std::max(start, 0), maxRange);
+ end = std::min(std::max(end, 0), maxRange);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ int CalculateIndex(int channels, int depth, int height, int width,
+ int n, int c, int z, int y, int x,
+ armnnUtils::DataLayoutIndexed dataLayout) {
+ switch (dataLayout.GetDataLayout())
+ {
+ case armnn::DataLayout::NDHWC:
+ {
+ int outputIndex = n * depth * height * width * channels +
+ z * height * width * channels +
+ y * width * channels +
+ x * channels +
+ c;
+ return outputIndex;
+ }
+ case armnn::DataLayout::NCDHW:
+ {
+ int outputIndex = n * channels * depth * height * width +
+ c * depth * height * width +
+ z * height * width +
+ y * width +
+ x;
+ return outputIndex;
+ }
+ default:
+ {
+ throw armnn::InvalidArgumentException("Unsupported data layout.");
+ }
+ }
+ }
+}
+
+using namespace armnnUtils;
+
+namespace armnn
+{
+void Pooling3d(Decoder<float>& rInputDecoder,
+ Encoder<float>& rOutputEncoder,
+ const TensorInfo& inputInfo,
+ const TensorInfo& outputInfo,
+ const Pooling3dDescriptor& params)
+{
+ const DataLayoutIndexed dataLayout(params.m_DataLayout);
+
+ auto channelsIndex = dataLayout.GetChannelsIndex();
+
+ auto depthIndex = dataLayout.GetDepthIndex();
+ auto heightIndex = dataLayout.GetHeightIndex();
+ auto widthIndex = dataLayout.GetWidthIndex();
+
+ const int batchSize = armnn::numeric_cast<int>(outputInfo.GetShape()[0]);
+ const int channels = armnn::numeric_cast<int>(outputInfo.GetShape()[channelsIndex]);
+
+ const int depthOutput = armnn::numeric_cast<int>(outputInfo.GetShape()[depthIndex]);
+ const int heightOutput = armnn::numeric_cast<int>(outputInfo.GetShape()[heightIndex]);
+ const int widthOutput = armnn::numeric_cast<int>(outputInfo.GetShape()[widthIndex]);
+
+ const int depthInput = armnn::numeric_cast<int>(inputInfo.GetShape()[depthIndex]);
+ const int heightInput = armnn::numeric_cast<int>(inputInfo.GetShape()[heightIndex]);
+ const int widthInput = armnn::numeric_cast<int>(inputInfo.GetShape()[widthIndex]);
+
+ const int padLeft = armnn::numeric_cast<int>(params.m_PadLeft);
+ const int padRight = armnn::numeric_cast<int>(params.m_PadRight);
+ const int padTop = armnn::numeric_cast<int>(params.m_PadTop);
+ const int padBottom = armnn::numeric_cast<int>(params.m_PadBottom);
+ const int padFront = armnn::numeric_cast<int>(params.m_PadFront);
+ const int padBack = armnn::numeric_cast<int>(params.m_PadBack);
+
+ const int strideX = armnn::numeric_cast<int>(params.m_StrideX);
+ const int strideY = armnn::numeric_cast<int>(params.m_StrideY);
+ const int strideZ = armnn::numeric_cast<int>(params.m_StrideZ);
+
+ const int poolHeight = armnn::numeric_cast<int>(params.m_PoolHeight);
+ const int poolWidth = armnn::numeric_cast<int>(params.m_PoolWidth);
+ const int poolDepth = armnn::numeric_cast<int>(params.m_PoolDepth);
+
+ float defaultInitializer = DefaultInitializer(params.m_PoolType);
+ Accumulator accumulate = GetAccumulator(params.m_PoolType);
+ Executor execute = GetExecutor(params.m_PoolType);
+
+ // Check supported padding methods outside the loop to simplify
+ // the inner loop.
+ if (params.m_PaddingMethod != PaddingMethod::Exclude &&
+ params.m_PaddingMethod != PaddingMethod::IgnoreValue)
+ {
+ throw armnn::InvalidArgumentException("Unsupported padding type");
+ }
+
+ const std::vector<float> decodedInputVec = rInputDecoder.DecodeTensor(inputInfo.GetShape());
+
+ for (int n = 0; n < batchSize; n++)
+ {
+ for (int c = 0; c < channels; c++)
+ {
+ for (int zOutput = 0; zOutput < depthOutput; zOutput++)
+ {
+ // Calculate values independent of the x and y axis
+ int dstart = (zOutput * strideZ) - padFront;
+ int dend = dstart + poolDepth;
+ // Clamp the pooling region inside the valid input area (which includes the padding).
+ // This is necessary because the final pooling in a row may overlap beyond the padding.
+ dend = std::min(dend, depthInput + padBack);
+
+ int depth = dend - dstart;
+ bool dclamped = ClampRange(dstart, dend, depthInput);
+ int depthClamped = dend - dstart;
+
+ for (int yOutput = 0; yOutput < heightOutput; yOutput++)
+ {
+ int hstart = (yOutput * strideY) - padTop;
+ int hend = hstart + poolHeight;
+ // Clamp the pooling region inside the valid input area (which includes the padding).
+ // This is necessary because the final pooling in a row may overlap beyond the padding.
+ hend = std::min(hend, heightInput + padBottom);
+
+ int height = hend - hstart;
+ bool hclamped = ClampRange(hstart, hend, heightInput);
+ int heightClamped = hend - hstart;
+
+ for (int xOutput = 0; xOutput < widthOutput; xOutput++)
+ {
+ int wstart = (xOutput * strideX) - padLeft;
+ int wend = wstart + poolWidth;
+ // Clamp the pooling region inside the valid input area (which includes the padding).
+ // This is necessary because the final pooling in a row may overlap beyond the padding.
+ wend = std::min(wend, widthInput + padRight);
+
+ int width = wend - wstart;
+ bool wclamped = ClampRange(wstart, wend, widthInput);
+ int widthClamped = wend - wstart;
+
+ float result = defaultInitializer;
+ float poolAreaSize = armnn::numeric_cast<float>(depth * height * width);
+
+ // Special case: when the pooling kernel is over a padding region and the padding
+ // size is larger or equal to the kernel and the kernel only covers
+ // padding and no real values, then we initialize the result as zero
+ // by convention. This is because we need to choose a value here and
+ // all values we have are padding, which we ignore.
+ if (OnPaddingOnly(dstart, dend, depthInput) ||
+ OnPaddingOnly(hstart, hend, heightInput) ||
+ OnPaddingOnly(wstart, wend, widthInput))
+ {
+ result = 0.0f;
+
+ int outputIndex = CalculateIndex(channels, depthOutput, heightOutput, widthOutput,
+ n, c, zOutput, yOutput, xOutput, dataLayout);
+
+ rOutputEncoder[static_cast<unsigned int>(outputIndex)];
+ rOutputEncoder.Set(result);
+
+ continue;
+ }
+
+ bool clamped = (dclamped | hclamped | wclamped);
+
+ if (clamped && params.m_PaddingMethod == PaddingMethod::Exclude)
+ {
+ // When we exclude the padding, it means we calculate with a smaller
+ // kernel size, so I changed the divisor here.
+ poolAreaSize = armnn::numeric_cast<float>(depthClamped * heightClamped * widthClamped);
+ }
+
+ for (auto zInput = dstart; zInput < dend; zInput++)
+ {
+ for (auto yInput = hstart; yInput < hend; yInput++)
+ {
+ for (auto xInput = wstart; xInput < wend; xInput++)
+ {
+
+ int inputIndex = CalculateIndex(channels, depthInput, heightInput, widthInput,
+ n, c, zInput, yInput, xInput, dataLayout);
+
+ accumulate(result, decodedInputVec[static_cast<unsigned int>(inputIndex)]);
+ }
+ }
+ }
+
+ execute(result, poolAreaSize);
+
+ int outputIndex = CalculateIndex(channels, depthOutput, heightOutput, widthOutput,
+ n, c, zOutput, yOutput, xOutput, dataLayout);
+
+ rOutputEncoder[static_cast<unsigned int>(outputIndex)];
+ rOutputEncoder.Set(result);
+ }
+ }
+ }
+ }
+ }
+}
+
+} //namespace armnn