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-rw-r--r--arm_compute/core/CL/kernels/CLGEMMMatrixMultiplyKernel.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/arm_compute/core/CL/kernels/CLGEMMMatrixMultiplyKernel.h b/arm_compute/core/CL/kernels/CLGEMMMatrixMultiplyKernel.h
index e030fa2d2a..f61c330de6 100644
--- a/arm_compute/core/CL/kernels/CLGEMMMatrixMultiplyKernel.h
+++ b/arm_compute/core/CL/kernels/CLGEMMMatrixMultiplyKernel.h
@@ -59,9 +59,11 @@ public:
* @param[in] alpha Weight of the matrix product
* @param[in] is_interleaved_transposed (Optional) True if input0 and input1 have been reshaped respectively using @ref CLGEMMInterleave4x4Kernel and @ref CLGEMMTranspose1xWKernel
* @param[in] reshape_info (Optional) GEMM reshape info. If is_interleaved_transposed = true, this object must contain the information to understand how the matrix A and matrix B have been reshaped
+ * @param[in] fp_mixed_precision (Optional) Use wider accumulators (32 bit instead of 16 for FP16) to improve accuracy
*
*/
- void configure(const ICLTensor *input0, const ICLTensor *input1, ICLTensor *output, float alpha, bool is_interleaved_transposed = true, const GEMMReshapeInfo &reshape_info = GEMMReshapeInfo());
+ void configure(const ICLTensor *input0, const ICLTensor *input1, ICLTensor *output, float alpha, bool is_interleaved_transposed = true, const GEMMReshapeInfo &reshape_info = GEMMReshapeInfo(),
+ bool fp_mixed_precision = false);
/** Static function to check if given info will lead to a valid configuration of @ref CLGEMMMatrixMultiplyKernel
*
* @param[in] input0 Input tensor containing the Matrix A. Data types supported: F16/F32
@@ -71,11 +73,12 @@ public:
* @param[in] is_interleaved_transposed True if input0 and input1 have been reshaped respectively using @ref CLGEMMInterleave4x4Kernel and @ref CLGEMMTranspose1xWKernel
* @param[in] reshape_info GEMM reshape info. If is_interleaved_transposed = true, this object must contain the information to understand how the matrix A and matrix B have been reshaped
* @param[in] gpu_target GPU Target
+ * @param[in] fp_mixed_precision (Optional) Use wider accumulators (32 bit instead of 16 for FP16) to improve accuracy
*
* @return a status
*/
static Status validate(const ITensorInfo *input0, const ITensorInfo *input1, const ITensorInfo *output, float alpha, bool is_interleaved_transposed, const GEMMReshapeInfo &reshape_info,
- GPUTarget gpu_target);
+ GPUTarget gpu_target, bool fp_mixed_precision = false);
// Inherited methods overridden:
void run(const Window &window, cl::CommandQueue &queue) override;