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authorSheri Zhang <sheri.zhang@arm.com>2020-10-14 13:34:54 +0100
committerSheri Zhang <sheri.zhang@arm.com>2020-10-28 14:12:33 +0000
commit5a4284dc7d98a382d0fa492b64fabe430d5afdc6 (patch)
treec331acbf1bab0220b8609dfa2375ce9e995740fd
parent1b50bd4d74d479f80c48ee1cd7b223245162aac3 (diff)
downloadComputeLibrary-5a4284dc7d98a382d0fa492b64fabe430d5afdc6.tar.gz
COMPMID-3710: Remove OpenCL padding: CLDepthConvertLayerKernel
Signed-off-by: Sheri Zhang <sheri.zhang@arm.com> Change-Id: Iee1d4655012ce4cb699535697aeefec673f0bc63 Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/4157 Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Gian Marco Iodice <gianmarco.iodice@arm.com> Reviewed-by: Michele Di Giorgio <michele.digiorgio@arm.com> Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
-rw-r--r--src/core/CL/cl_kernels/depth_convert.cl42
-rw-r--r--src/core/CL/kernels/CLDepthConvertLayerKernel.cpp22
2 files changed, 45 insertions, 19 deletions
diff --git a/src/core/CL/cl_kernels/depth_convert.cl b/src/core/CL/cl_kernels/depth_convert.cl
index 75e6829cc0..046b26df01 100644
--- a/src/core/CL/cl_kernels/depth_convert.cl
+++ b/src/core/CL/cl_kernels/depth_convert.cl
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2016-2019 Arm Limited.
+ * Copyright (c) 2016-2020 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
@@ -43,6 +43,7 @@
* @note The input and output data_types need to be passed at compile time using -DDATA_TYPE_IN and -DDATA_TYPE_OUT:
* e.g. -DDATA_TYPE_IN=uchar -DDATA_TYPE_OUT=short
* @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
+ * @note Leftover vector size has to be passed at compile time using -DVEC_SIZE_LEFTOVER. e.g. -DVEC_SIZE_LEFTOVER=3. It is defined as the remainder between the input's first dimension and VEC_SIZE
*
* @param[in] in_ptr Pointer to the source image. Supported data types: U8/S8/QSYMM8_PER_CHANNEL/U16/S16/U32/S32/F16/F32
* @param[in] in_stride_x Stride of the source image in X dimension (in bytes)
@@ -67,24 +68,27 @@ __kernel void convert_depth_down(
TENSOR3D_DECLARATION(out),
const int shift)
{
- // Get pixels pointer
- Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT(in);
- Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
+ int x_offs = max((int)(get_global_id(0) * VEC_SIZE - (VEC_SIZE - VEC_SIZE_LEFTOVER) % VEC_SIZE), 0);
+
+ __global uchar *in_addr = in_ptr + in_offset_first_element_in_bytes + sizeof(DATA_TYPE_IN) * x_offs + get_global_id(1) * in_stride_y + get_global_id(2) * in_stride_z;
+ __global uchar *out_addr = out_ptr + out_offset_first_element_in_bytes + sizeof(DATA_TYPE_OUT) * x_offs + get_global_id(1) * out_stride_y + get_global_id(2) * out_stride_z;
// Load data
VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE)
- in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in.ptr);
+ in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in_addr);
#if defined(IS_DATA_TYPE_QUANTIZED)
in_data ^= (VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE))0x80;
#endif // defined(IS_DATA_TYPE_QUANTIZED)
#if defined(IS_DATA_TYPE_FLOAT)
- VSTORE(VEC_SIZE)
- (CONVERT_DOWN(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
+ VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)
+ res0 = CONVERT_DOWN(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE));
+ STORE_VECTOR_SELECT(res, DATA_TYPE_OUT, out_addr, VEC_SIZE, VEC_SIZE_LEFTOVER, VEC_SIZE_LEFTOVER != 0 && get_global_id(0) == 0)
#else /* defined(IS_DATA_TYPE_FLOAT) */
- VSTORE(VEC_SIZE)
- (CONVERT_DOWN(in_data >> shift, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
+ VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)
+ res0 = CONVERT_DOWN(in_data >> shift, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE));
+ STORE_VECTOR_SELECT(res, DATA_TYPE_OUT, out_addr, VEC_SIZE, VEC_SIZE_LEFTOVER, VEC_SIZE_LEFTOVER != 0 && get_global_id(0) == 0)
#endif /* defined(IS_DATA_TYPE_FLOAT) */
}
@@ -93,6 +97,7 @@ __kernel void convert_depth_down(
* @note The input and output data_types need to be passed at compile time using -DDATA_TYPE_IN and -DDATA_TYPE_OUT:
* e.g. -DDATA_TYPE_IN=uchar -DDATA_TYPE_OUT=short
* @note Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
+ * @note Leftover vector size has to be passed at compile time using -DVEC_SIZE_LEFTOVER. e.g. -DVEC_SIZE_LEFTOVER=3. It is defined as the remainder between the input's first dimension and VEC_SIZE
*
* @param[in] in_ptr Pointer to the source image. Supported data types: U8/S8/U16/S16/U32/S32/F16/F32
* @param[in] in_stride_x Stride of the source image in X dimension (in bytes)
@@ -117,19 +122,22 @@ __kernel void convert_depth_up(
TENSOR3D_DECLARATION(out),
const int shift)
{
- // Get pixels pointer
- Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT(in);
- Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
+ int x_offs = max((int)(get_global_id(0) * VEC_SIZE - (VEC_SIZE - VEC_SIZE_LEFTOVER) % VEC_SIZE), 0);
+
+ __global uchar *in_addr = in_ptr + in_offset_first_element_in_bytes + sizeof(DATA_TYPE_IN) * x_offs + get_global_id(1) * in_stride_y + get_global_id(2) * in_stride_z;
+ __global uchar *out_addr = out_ptr + out_offset_first_element_in_bytes + sizeof(DATA_TYPE_OUT) * x_offs + get_global_id(1) * out_stride_y + get_global_id(2) * out_stride_z;
// Load data
VEC_DATA_TYPE(DATA_TYPE_IN, VEC_SIZE)
- in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in.ptr);
+ in_data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE_IN *)in_addr);
#if defined(IS_DATA_TYPE_FLOAT)
- VSTORE(VEC_SIZE)
- (CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)), 0, (__global DATA_TYPE_OUT *)out.ptr);
+ VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)
+ res0 = CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE));
+ STORE_VECTOR_SELECT(res, DATA_TYPE_OUT, out_addr, VEC_SIZE, VEC_SIZE_LEFTOVER, VEC_SIZE_LEFTOVER != 0 && get_global_id(0) == 0)
#else /* defined(IS_DATA_TYPE_FLOAT) */
- VSTORE(VEC_SIZE)
- (CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)) << shift, 0, (__global DATA_TYPE_OUT *)out.ptr);
+ VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)
+ res0 = CONVERT_UP(in_data, VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE)) << shift;
+ STORE_VECTOR_SELECT(res, DATA_TYPE_OUT, out_addr, VEC_SIZE, VEC_SIZE_LEFTOVER, VEC_SIZE_LEFTOVER != 0 && get_global_id(0) == 0)
#endif /* defined(IS_DATA_TYPE_FLOAT) */
}
diff --git a/src/core/CL/kernels/CLDepthConvertLayerKernel.cpp b/src/core/CL/kernels/CLDepthConvertLayerKernel.cpp
index 24f638f8c4..452a14bd29 100644
--- a/src/core/CL/kernels/CLDepthConvertLayerKernel.cpp
+++ b/src/core/CL/kernels/CLDepthConvertLayerKernel.cpp
@@ -32,6 +32,7 @@
#include "arm_compute/core/Validate.h"
#include "src/core/CL/CLValidate.h"
#include "src/core/helpers/AutoConfiguration.h"
+#include "src/core/helpers/WindowHelpers.h"
#include "support/StringSupport.h"
#include <cstddef>
@@ -81,21 +82,27 @@ void CLDepthConvertLayerKernel::configure(const CLCompileContext &compile_contex
{
ARM_COMPUTE_ERROR_ON_NULLPTR(input, output);
+ _input = input;
+ _output = output;
+
// Auto initialize output shape if not initialized (We can only auto-configure the shape, datatype must be given)
set_shape_if_empty(*output->info(), input->info()->tensor_shape());
ARM_COMPUTE_ERROR_THROW_ON(validate_arguments(input->info(), output->info(), policy, shift));
+ auto padding_info = get_padding_info({ input, output });
+
// Get data sizes
const size_t input_size = data_size_from_type(input->info()->data_type());
const size_t output_size = data_size_from_type(output->info()->data_type());
// Get number of elements to process per iterations
- constexpr unsigned int num_elems_processed_per_iteration = 16;
+ const unsigned int num_elems_processed_per_iteration = adjust_vec_size(16 / input->info()->element_size(), input->info()->dimension(0));
// Set build options
CLBuildOptions build_opts;
build_opts.add_option("-DVEC_SIZE=" + support::cpp11::to_string(num_elems_processed_per_iteration));
+ build_opts.add_option("-DVEC_SIZE_LEFTOVER=" + support::cpp11::to_string(input->info()->dimension(0) % num_elems_processed_per_iteration));
build_opts.add_option("-DDATA_TYPE_IN=" + get_cl_type_from_data_type(input->info()->data_type()));
build_opts.add_option("-DDATA_TYPE_OUT=" + get_cl_type_from_data_type(output->info()->data_type()));
// Conversions from float always SATURATE as out-of-bounds conversion from float->integer is implementation defined
@@ -111,14 +118,25 @@ void CLDepthConvertLayerKernel::configure(const CLCompileContext &compile_contex
unsigned int idx = 2 * num_arguments_per_3D_tensor(); // Skip the input and output parameters
_kernel.setArg(idx++, shift);
+ // Since we have a leftover vector size calculated using the input tensor shape, it is required to
+ // have the input region equal to the tensor shape
+ ValidRegion input_valid_region = input->info()->valid_region();
+ input->info()->set_valid_region(ValidRegion(Coordinates(0, 0), input->info()->tensor_shape()));
+
// Configure kernel
- ICLSimple2DKernel::configure(input, output, num_elems_processed_per_iteration);
+ Window win = calculate_max_window(*input->info(), Steps(num_elems_processed_per_iteration));
+ ICLKernel::configure_internal(win);
// Collapse window
const Window &full_window = window();
Window collapsed_window = full_window.collapse_if_possible(full_window, Window::DimZ);
ICLKernel::configure_internal(collapsed_window);
+ // Restore the valid region
+ input->info()->set_valid_region(input_valid_region);
+
+ ARM_COMPUTE_ERROR_ON(has_padding_changed(padding_info));
+
// Set config_id for enabling LWS tuning
_config_id = kernel_name;
_config_id += "_";