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/*
* SPDX-FileCopyrightText: Copyright 2021-2022 Arm Limited and/or its affiliates <open-source-office@arm.com>
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "glcd.h"
#include "log_macros.h"
#include <inttypes.h>
void GLCD_Initialize(void) {}
void GLCD_Bitmap(unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned short *bitmap)
{
UNUSED(x);
UNUSED(y);
UNUSED(w);
UNUSED(h);
UNUSED(bitmap);
}
void GLCD_Image(const void *data, const uint32_t width,
const uint32_t height, const uint32_t channels,
const uint32_t pos_x, const uint32_t pos_y,
const uint32_t downsample_factor)
{
UNUSED(data);
UNUSED(pos_x);
UNUSED(pos_y);
UNUSED(width);
UNUSED(height);
UNUSED(channels);
UNUSED(downsample_factor);
debug("image display: (x, y, w, h) = "
"(%" PRIu32 ", %" PRIu32 ", %" PRIu32 ", %" PRIu32 ")\n",
pos_x, pos_y, width, height);
debug("image display: channels = %" PRIu32 ", downsample factor = %" PRIu32 "\n",
channels, downsample_factor);
}
void GLCD_Clear(unsigned short color)
{
UNUSED(color);
}
void GLCD_SetTextColor(unsigned short color)
{
UNUSED(color);
}
void GLCD_DisplayChar (unsigned int ln, unsigned int col, unsigned char fi,
unsigned char c)
{
UNUSED(ln);
UNUSED(col);
UNUSED(fi);
UNUSED(c);
}
void GLCD_DisplayString(unsigned int ln, unsigned int col, unsigned char fi,
char *s)
{
UNUSED(ln);
UNUSED(col);
UNUSED(fi);
UNUSED(s);
debug("text display: %s\n", s);
}
void GLCD_Box(unsigned int x, unsigned int y, unsigned int w, unsigned int h,
unsigned short color)
{
UNUSED(x);
UNUSED(y);
UNUSED(w);
UNUSED(h);
UNUSED(color);
}
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