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path: root/src/backends/aclCommon/ArmComputeUtils.hpp
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-rw-r--r--src/backends/aclCommon/ArmComputeUtils.hpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/backends/aclCommon/ArmComputeUtils.hpp b/src/backends/aclCommon/ArmComputeUtils.hpp
index 059518acd6..2f767891a1 100644
--- a/src/backends/aclCommon/ArmComputeUtils.hpp
+++ b/src/backends/aclCommon/ArmComputeUtils.hpp
@@ -11,6 +11,7 @@
#include <backendsCommon/WorkloadData.hpp>
#include <arm_compute/core/Types.h>
+#include <arm_compute/runtime/FunctionDescriptors.h>
#if defined(ARMCOMPUTENEON_ENABLED)
#include "neon/workloads/NeonReduceWorkload.hpp"
@@ -264,6 +265,41 @@ inline unsigned int ComputePositiveAxis(const int& axis, const armnn::TensorInfo
return static_cast<unsigned int>(positiveAxis);
}
+/// Utility function used to setup an arm_compute::Conv3dInfo object from convolution3d descriptor.
+inline arm_compute::Conv3dInfo ComputeConv3DInfo(const armnn::Convolution3dDescriptor descriptor,
+ bool isFastMathEnabled,
+ const ActivationDescriptor* activationDescriptor)
+{
+ const arm_compute::Size3D stride{descriptor.m_StrideX, descriptor.m_StrideY, descriptor.m_StrideZ};
+ const arm_compute::Padding3D padding{descriptor.m_PadLeft, descriptor.m_PadRight,
+ descriptor.m_PadTop, descriptor.m_PadBottom,
+ descriptor.m_PadFront, descriptor.m_PadBack};
+ const arm_compute::Size3D dilation{descriptor.m_DilationX, descriptor.m_DilationY, descriptor.m_DilationZ};
+
+ const arm_compute::ActivationLayerInfo activationInfo =
+ ConvertActivationDescriptorToAclActivationLayerInfo(activationDescriptor);
+ const auto roundType = arm_compute::DimensionRoundingType::FLOOR;
+
+ return arm_compute::Conv3dInfo{stride, padding, activationInfo, dilation, roundType, isFastMathEnabled};
+}
+
+inline arm_compute::Conv3dInfo ComputeConv3DInfo(const armnn::Convolution3dQueueDescriptor queueDescriptor,
+ bool isFastMathEnabled)
+{
+ auto descriptor = queueDescriptor.m_Parameters;
+ const arm_compute::Size3D stride{descriptor.m_StrideX, descriptor.m_StrideY, descriptor.m_StrideZ};
+ const arm_compute::Padding3D padding{descriptor.m_PadLeft, descriptor.m_PadRight,
+ descriptor.m_PadTop, descriptor.m_PadBottom,
+ descriptor.m_PadFront, descriptor.m_PadBack};
+ const arm_compute::Size3D dilation{descriptor.m_DilationX, descriptor.m_DilationY, descriptor.m_DilationZ};
+
+ const arm_compute::ActivationLayerInfo activationInfo =
+ ConvertAdditionalInfoToAclActivationLayerInfo(queueDescriptor);
+ const auto roundType = arm_compute::DimensionRoundingType::FLOOR;
+
+ return arm_compute::Conv3dInfo{stride, padding, activationInfo, dilation, roundType, isFastMathEnabled};
+}
+
inline arm_compute::ReductionOperation ConvertReductionOperationToAcl(const ReduceDescriptor& descriptor)
{
switch (descriptor.m_ReduceOperation)