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+//
+// Copyright © 2021 Arm Ltd and Contributors. All rights reserved.
+// SPDX-License-Identifier: MIT
+//
+
+#pragma once
+
+#include <string>
+#include <iostream>
+#include <cmath>
+#include <vector>
+#include <exception>
+
+#include "SlidingWindow.hpp"
+
+namespace audio
+{
+
+/**
+* @brief Class used to capture the audio data loaded from file, and to provide a method of
+ * extracting correctly positioned and appropriately sized audio windows
+*
+*/
+ class AudioCapture
+ {
+ public:
+
+ SlidingWindow<const float> m_window;
+
+ /**
+ * @brief Default constructor
+ */
+ AudioCapture() = default;
+
+ /**
+ * @brief Function to load the audio data captured from the
+ * input file to memory.
+ */
+ static std::vector<float> LoadAudioFile(std::string filePath);
+
+ /**
+ * @brief Function to initialize the sliding window. This will set its position in memory, its
+ * window size and its stride.
+ */
+ void InitSlidingWindow(float* data, size_t dataSize, int minSamples, size_t stride);
+
+ /**
+ * Checks whether there is another block of audio in memory to read
+ */
+ bool HasNext();
+
+ /**
+ * Retrieves the next block of audio if its available
+ */
+ std::vector<float> Next();
+ };
+} // namespace audio \ No newline at end of file