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path: root/src/runtime/GLES_COMPUTE/GCTensorAllocator.cpp
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/*
 * Copyright (c) 2017 ARM Limited.
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include "arm_compute/runtime/GLES_COMPUTE/GCTensorAllocator.h"

#include "arm_compute/core/Error.h"
#include "arm_compute/core/TensorInfo.h"
#include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h"
#include "support/ToolchainSupport.h"

using namespace arm_compute;

GCTensorAllocator::GCTensorAllocator()
    : _gl_buffer(), _mapping(nullptr)
{
}

uint8_t *GCTensorAllocator::data()
{
    return _mapping;
}

void GCTensorAllocator::allocate()
{
    _gl_buffer = support::cpp14::make_unique<GLBufferWrapper>();
    ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name));
    ARM_COMPUTE_GL_CHECK(glBufferData(GL_SHADER_STORAGE_BUFFER, static_cast<GLsizeiptr>(info().total_size()), nullptr, GL_STATIC_DRAW));
    ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0));
    info().set_is_resizable(false);
}

void GCTensorAllocator::free()
{
    _gl_buffer.reset();
    info().set_is_resizable(true);
}

uint8_t *GCTensorAllocator::lock()
{
    return map(true);
}

void GCTensorAllocator::unlock()
{
    unmap();
}

GLuint GCTensorAllocator::get_gl_ssbo_name() const
{
    return _gl_buffer->_ssbo_name;
}

uint8_t *GCTensorAllocator::map(bool blocking)
{
    ARM_COMPUTE_ERROR_ON(_mapping != nullptr);
    ARM_COMPUTE_UNUSED(blocking);

    ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name));
    void *p  = ARM_COMPUTE_GL_CHECK(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, static_cast<GLsizeiptr>(info().total_size()), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
    _mapping = reinterpret_cast<uint8_t *>(p);

    return _mapping;
}

void GCTensorAllocator::unmap()
{
    ARM_COMPUTE_ERROR_ON(_mapping == nullptr);

    ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, _gl_buffer->_ssbo_name));
    ARM_COMPUTE_GL_CHECK(glUnmapBuffer(GL_SHADER_STORAGE_BUFFER));
    ARM_COMPUTE_GL_CHECK(glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0));
    _mapping = nullptr;
}