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Change-Id: Iab06d0768ecf805b841e601185608aae88cf9166
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/120874
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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Change-Id: I1e2a1a77097d8017c274af3f97eba6964f80f5fa
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/122592
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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issue on OpenGL ES
Change-Id: I7a8489bb0fddc72899ea165e414ee87bdbfb45b3
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/118106
Reviewed-by: Joel Liang <joel.liang@arm.com>
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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Change-Id: I801b5e393a16a9f92c062826e6fcfd5982ca7bb3
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/116584
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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Remove token pasting operator support for GLES shader
Remove cs_shdaers/helpers.h (The old GLES shader common code)
Remove class BufferParam. We don't need to pass the buffer_data_type_shift to GLES shader.
Change-Id: Ic4fa6b2fb7647b8f69759f6077ae4a5b483cc04d
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/115448
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Frank Lei <frank.lei@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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Change-Id: I051b7e56b60bf1a55cdf014539ef71346d3aee26
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/114737
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: Jenkins <bsgcomp@arm.com>
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Change-Id: I4ce55e69b3a76ab3539955d5ad12a226159b1daa
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/114222
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Pablo Tello <pablo.tello@arm.com>
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Change-Id: I1eefcb89b2185514f6eba8f3d0e7b126b20f7d8f
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113856
Reviewed-by: Joel Liang <joel.liang@arm.com>
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Pablo Tello <pablo.tello@arm.com>
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Change-Id: I9df42d4255b371b275a74aa521406e6796ee436b
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113901
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: Anthony Barbier <anthony.barbier@arm.com>
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Change-Id: I943fe27ed83e6c499d8f9919c7083f39f6f25acc
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113211
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Stephen Li <stephen.li@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
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Added a default destructor in cpp file to workaround the free unallocated value issue on Android
Change-Id: I3db84a0504a51b9b90823cbb37aa1cace06870e3
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/111438
Reviewed-by: Frank Lei <frank.lei@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
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The new common code of compute shader is in file helpers_cs.h
Rewrite the direct_convolution1x1.cs and softmax_layer.cs to use the new common code.
It will also remove the dependence of the token pasting operator (##).
We'll remove the "##" support after we rewrite all of the compute shader code.
Change-Id: Icd8553ef6b61ad484a8507590ac8ed499bd47061
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/95455
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Reviewed-by: Frank Lei <frank.lei@arm.com>
(cherry picked from commit 0a4f83570d261f839d9866b68979efe8d7a95883)
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/95601
Reviewed-by: Jim He <jim.he@arm.com>
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Last commit:
commit b25c5f68042b0c81bf611d59a1bb8535e1c42497
Author: Xinghang Zhou <xinghang.zhou@arm.com>
Date: Wed Oct 25 18:48:10 2017 +0800
Synced validation's tolerances of GCSoftmax from cl side
Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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