diff options
Diffstat (limited to 'src/core/GLES_COMPUTE/gl_entries.in')
-rw-r--r-- | src/core/GLES_COMPUTE/gl_entries.in | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/core/GLES_COMPUTE/gl_entries.in b/src/core/GLES_COMPUTE/gl_entries.in new file mode 100644 index 0000000000..15ce8ee819 --- /dev/null +++ b/src/core/GLES_COMPUTE/gl_entries.in @@ -0,0 +1,63 @@ +/* + * Copyright (c) 2017 ARM Limited. + * + * SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +GL_ENTRY(glAttachShader) +GL_ENTRY(glCompileShader) +GL_ENTRY(glCreateProgram) +GL_ENTRY(glCreateShader) +GL_ENTRY(glDeleteProgram) +GL_ENTRY(glDeleteShader) +GL_ENTRY(glDetachShader) +GL_ENTRY(glGetProgramInfoLog) +GL_ENTRY(glGetProgramiv) +GL_ENTRY(glGetShaderInfoLog) +GL_ENTRY(glGetShaderiv) +GL_ENTRY(glLinkProgram) +GL_ENTRY(glShaderSource) +GL_ENTRY(glUseProgram) +GL_ENTRY(glBindBuffer) +GL_ENTRY(glBindBufferBase) +GL_ENTRY(glBufferData) +GL_ENTRY(glDeleteBuffers) +GL_ENTRY(glDispatchCompute) +GL_ENTRY(glFlush) +GL_ENTRY(glGenBuffers) +GL_ENTRY(glGetProgramResourceIndex) +GL_ENTRY(glGetUniformLocation) +GL_ENTRY(glMapBufferRange) +GL_ENTRY(glMemoryBarrier) +GL_ENTRY(glUniform1ui) +GL_ENTRY(glUnmapBuffer) +GL_ENTRY(glGetError) +GL_ENTRY(glGetActiveUniformBlockiv) +GL_ENTRY(glUniformBlockBinding) +GL_ENTRY(glGetUniformBlockIndex) +GL_ENTRY(glGenTextures) +GL_ENTRY(glDeleteTextures) +GL_ENTRY(glBindTexture) +GL_ENTRY(glTexImage2D) +GL_ENTRY(glGenFramebuffers) +GL_ENTRY(glDeleteFramebuffers) +GL_ENTRY(glBindFramebuffer) +GL_ENTRY(glFramebufferTexture2D) |