diff options
Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/fill_border.cs')
-rw-r--r-- | src/core/GLES_COMPUTE/cs_shaders/fill_border.cs | 498 |
1 files changed, 0 insertions, 498 deletions
diff --git a/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs b/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs deleted file mode 100644 index 4e96a5ec74..0000000000 --- a/src/core/GLES_COMPUTE/cs_shaders/fill_border.cs +++ /dev/null @@ -1,498 +0,0 @@ -/* - * Copyright (c) 2017 Arm Limited. - * - * SPDX-License-Identifier: MIT - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to - * deal in the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all - * copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in; - -#include "helpers_cs.h" - -#if defined(DATA_TYPE_FP16) -precision mediump float; -#endif // DATA_TYPE_FP16 - -#ifdef FILL_IMAGE_BORDERS_REPLICATE - -/** Fill N pixel of the padding edge of a single channel image by replicating the closest valid pixel. - * - * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32" - * @attention The border size for top, bottom, left, right needs to be passed at the compile time. - * e.g. BORDER_SIZE_TOP=0 BORDER_SIZE_BOTTOM=2 BORDER_SIZE_LEFT=0 BORDER_SIZE_RIGHT=2 - * - * @param[in,out] buf_ptr Pointer to the source image. Supported data types: F16/F32 - * @param[in] buf_attrs The attributes of the source image - * @param[in] width Width of the valid region of the image - * @param[in] height Height of the valid region of the image - * @param[in] start_pos_x X coordinate indicating the start point of the valid region - * @param[in] start_pos_y Y coordinate indicating the start point of the valid region - */ -SHADER_PARAMS_DECLARATION -{ - Tensor3DAttributes buf_attrs; - uint width; - uint height; - int start_pos_x; - int start_pos_y; -}; - -#if defined(DATA_TYPE_FP32) - -TENSOR_DECLARATION(1, bufBuffer, float, buf_ptr, buf_shift, 2, restrict); - -void main() -{ - ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift); - - // Update pointer to point to the starting point of the valid region - TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x)); - - int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT; - int gid0 = int(gl_GlobalInvocationID.x); - int gidH = gid0 - total_width; - int gidW = gid0 - BORDER_SIZE_LEFT; - - if(gidH >= 0) - { - // Handle left border - float left_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, 0, gidH)); - for(int i = 0; i < BORDER_SIZE_LEFT; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, -(i + 1), gidH), left_val); - } - // Handle right border - float right_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) - 1, gidH)); - for(int i = 0; i < BORDER_SIZE_RIGHT; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) + i, gidH), right_val); - } - } - else - { - // Get value for corners - int val_idx = gidW; - if(gidW < 0 || gidW > (int(width) - 1)) - { - val_idx = gidW < 0 ? 0 : int(width) - 1; - } - - // Handle top border - float top_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, 0)); - for(int i = 0; i < BORDER_SIZE_TOP; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, -(i + 1)), top_val); - } - // Handle bottom border - float bottom_val = LOAD(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, int(height) - 1)); - for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, int(height) + i), bottom_val); - } - } -} -#elif defined(DATA_TYPE_FP16) - -TENSOR_DECLARATION(1, bufBuffer, uint, buf_ptr, buf_shift, 2, restrict); - -void set_replicate(uint offset, int pos, vec2 replicate_value) -{ - vec2 b = LOAD_UNPACK2_HALF(buf_ptr, offset); - - if(pos % 2 == 0) - { - b.x = replicate_value.y; - } - else - { - b.y = replicate_value.x; - } - - STORE_PACK2_HALF(buf_ptr, offset, b); -} - -void main() -{ - ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift); - - // Update pointer to point to the starting point of the valid region - TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x)); - - int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT; - int gid0 = int(gl_GlobalInvocationID.x); - int gidH = gid0 - total_width; - int gidW = gid0 - BORDER_SIZE_LEFT; - - if(gidH >= 0) - { - // Handle left border - vec2 left_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, 0, gidH)); - for(int i = 0; i < BORDER_SIZE_LEFT; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, -(i + 1), gidH); - int pos = BORDER_SIZE_LEFT - i - 1; - if(i == 0) - { - if(pos % 2 == 0) - { - set_replicate(offset, pos, left_val); - } - } - else - { - if(pos % 2 == 0) - { - if(BORDER_SIZE_LEFT % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, left_val.xx); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, left_val.yy); - } - i++; - } - } - } - // Handle right border - vec2 right_val_origin = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) - 1, gidH)); - vec2 right_val; - if((((BORDER_SIZE_LEFT + int(width)) % 2)) == 1) - { - right_val = vec2(right_val_origin.x, right_val_origin.x); - } - else - { - right_val = vec2(right_val_origin.y, right_val_origin.y); - } - for(int i = 0; i < BORDER_SIZE_RIGHT; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, int(width) + i, gidH); - int pos = i + BORDER_SIZE_LEFT + int(width); - - if(i == 0) - { - if(pos % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, right_val); - i++; - } - else - { - set_replicate(offset, pos, right_val); - } - } - else - { - if(pos % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, right_val); - i++; - } - } - } - } - else - { - // Get value for corners - int val_idx = gidW; - if(gidW < 0 || (gidW > (int(width) - 1))) - { - val_idx = gidW < 0 ? 0 : (int(width) - 1); - } - - // Handle top border - vec2 top_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, 0)); - for(int i = 0; i < BORDER_SIZE_TOP; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, gidW, -(i + 1)); - - if(gid0 % 2 == 0) - { - if(gidW == (int(width) - 1)) - { - if(((BORDER_SIZE_LEFT + int(width)) % 2 == 1)) - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.xx); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.yy); - } - } - else - { - if(gidW < 0) - { - if(BORDER_SIZE_LEFT % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.xx); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.yy); - } - } - else if(gidW >= int(width)) - { - if((BORDER_SIZE_LEFT + int(width)) % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.yy); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, top_val.xx); - } - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, top_val); - } - } - } - } - // Handle bottom border - vec2 bottom_val = LOAD_UNPACK2_HALF(buf_ptr, IMAGE_OFFSET(buf_iter, val_idx, int(height) - 1)); - for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, gidW, int(height) + i); - - if(gid0 % 2 == 0) - { - if(gidW == (int(width) - 1)) - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx); - } - else - { - if(gidW < 0) - { - if(BORDER_SIZE_LEFT % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val.yy); - } - } - else if(gidW >= int(width)) - { - if((BORDER_SIZE_LEFT + int(width)) % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val.yy); - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val.xx); - } - } - else - { - STORE_PACK2_HALF(buf_ptr, offset, bottom_val); - } - } - } - } - } -} - -#endif /* DATA_TYPE_FP32 */ - -#endif /* FILL_IMAGE_BORDERS_REPLICATE */ - -#ifdef FILL_IMAGE_BORDERS_CONSTANT - -/** Fill N pixels of the padding edge of a single channel image with a constant value. - * - * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32" - * @attention The border size for top, bottom, left, right needs to be passed at the compile time. - * e.g. BORDER_SIZE_TOP=0 BORDER_SIZE_BOTTOM=2 BORDER_SIZE_LEFT=0 BORDER_SIZE_RIGHT=2 - * - * @param[out] buf_ptr Pointer to the source image. Supported data types: F16/F32 - * @param[in] buf_attrs The attributes of the source image - * @param[in] width Width of the valid region of the image - * @param[in] height Height of the valid region of the image - * @param[in] start_pos_x X coordinate indicating the start point of the valid region - * @param[in] start_pos_y Y coordinate indicating the start point of the valid region - * @param[in] constant_value Constant value to use to fill the edges - */ -SHADER_PARAMS_DECLARATION -{ - Tensor3DAttributes buf_attrs; - uint width; - uint height; - int start_pos_x; - int start_pos_y; - float constant_value; -}; - -#if defined(DATA_TYPE_FP32) -TENSOR_DECLARATION(1, bufBuffer, float, buf_ptr, buf_shift, 2, writeonly); - -void main() -{ - ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift); - - // Update pointer to point to the starting point of the valid region - TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x)); - - int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT; - int gid0 = int(gl_GlobalInvocationID.x); - int gidH = gid0 - total_width; - int gidW = gid0 - BORDER_SIZE_LEFT; - - if(gidH >= 0) - { - // Handle left border - for(int i = 0; i < BORDER_SIZE_LEFT; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, -(i + 1), gidH), constant_value); - } - // Handle right border - for(int i = 0; i < BORDER_SIZE_RIGHT; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, int(width) + i, gidH), constant_value); - } - } - else - { - // Handle top border - for(int i = 0; i < BORDER_SIZE_TOP; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, -(i + 1)), constant_value); - } - // Handle bottom border - for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i) - { - STORE(buf_ptr, IMAGE_OFFSET(buf_iter, gidW, int(height) + i), constant_value); - } - } -} - -#elif defined(DATA_TYPE_FP16) -TENSOR_DECLARATION(1, bufBuffer, uint, buf_ptr, buf_shift, 2, restrict); - -void set_constant(uint offset, int pos) -{ - vec2 b = LOAD_UNPACK2_HALF(buf_ptr, offset); - - if(pos % 2 == 0) - { - b.x = constant_value; - } - else - { - b.y = constant_value; - } - - STORE_PACK2_HALF(buf_ptr, offset, b); -} - -void main() -{ - ImageIterator buf_iter = CONVERT_TENSOR3D_TO_IMAGE_ITERATOR_NO_STEP(buf_attrs, buf_shift); - - int total_width = BORDER_SIZE_LEFT + int(width) + BORDER_SIZE_RIGHT; - int gid0 = int(gl_GlobalInvocationID.x); - int gidH = gid0 - total_width; - int gidW = gid0 - BORDER_SIZE_LEFT; - - // Update pointer to point to the starting point of the valid region - TENSOR_ITERATOR_ADVANCE_IN_BYTES(buf_iter, start_pos_y * int(buf_attrs.stride_y) + start_pos_x * int(buf_attrs.stride_x)); - - vec2 b = vec2(constant_value, constant_value); - - if(gidH >= 0) - { - // Handle left border - for(int i = 0; i < BORDER_SIZE_LEFT; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, -(i + 1), gidH); - int pos = BORDER_SIZE_LEFT - i - 1; - - if(i == 0) - { - if(pos % 2 == 0) - { - set_constant(offset, pos); - } - } - else - { - if(pos % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, b); - } - } - } - // Handle right border - for(int i = 0; i < BORDER_SIZE_RIGHT; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, int(width) + i, gidH); - int pos = i + BORDER_SIZE_LEFT + int(width); - - if(i == 0) - { - if(pos % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, b); - } - else - { - set_constant(offset, pos); - } - } - else - { - if(pos % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, b); - } - } - } - } - else - { - // Handle top border - for(int i = 0; i < BORDER_SIZE_TOP; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, gidW, -(i + 1)); - - if(gid0 % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, b); - } - } - // Handle bottom border - for(int i = 0; i < BORDER_SIZE_BOTTOM; ++i) - { - uint offset = IMAGE_OFFSET(buf_iter, gidW, int(height) + i); - - if(gid0 % 2 == 0) - { - STORE_PACK2_HALF(buf_ptr, offset, b); - } - } - } -} - -#endif /* DATA_TYPE_FP32 */ - -#endif /* FILL_IMAGE_BORDERS_CONSTANT */ |