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author | Anthony Barbier <anthony.barbier@arm.com> | 2017-11-23 18:02:04 +0000 |
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committer | Anthony Barbier <anthony.barbier@arm.com> | 2018-11-02 16:41:04 +0000 |
commit | f202e50a8b89f143f74c393e33e0154817bd3c1d (patch) | |
tree | e9653958a6e343c1d7610840b66b9391d3fcf75b /src/core/CL/cl_kernels/warp_helpers.h | |
parent | dbfb31cdee063ec61e0ab1087f99f235c12d2e7e (diff) | |
download | ComputeLibrary-f202e50a8b89f143f74c393e33e0154817bd3c1d.tar.gz |
COMPMID-556 Improved indentation and error handling in format_doxygen.py
Change-Id: I6f51ffe6c324d9da500716b52c97c344f2a2a164
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/110486
Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Diffstat (limited to 'src/core/CL/cl_kernels/warp_helpers.h')
-rw-r--r-- | src/core/CL/cl_kernels/warp_helpers.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/CL/cl_kernels/warp_helpers.h b/src/core/CL/cl_kernels/warp_helpers.h index 76f0a4a104..9afec7d081 100644 --- a/src/core/CL/cl_kernels/warp_helpers.h +++ b/src/core/CL/cl_kernels/warp_helpers.h @@ -78,7 +78,7 @@ inline const float2 get_current_coords() * @param[in] coord Input coordinates * * @return vector of 8 floats with the coordinates, even positions are x and odd y. -*/ + */ inline const float8 get_neighbour_coords(const float2 coord) { return (float8)(/*tl*/ coord.s0, coord.s1, /*tr*/ coord.s0 + 1, coord.s1, /*bl*/ coord.s0, coord.s1 + 1, /*br*/ coord.s0 + 1, coord.s1 + 1); @@ -91,7 +91,7 @@ inline const float8 get_neighbour_coords(const float2 coord) * @param[in] width Width of the image * @param[in] height Height of the image * @param[in] border_size Border size -*/ + */ inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate_with_border(const Image *in, const float8 coords, const float width, const float height, const float border_size) { // If any of the 4 texels is out of the image's boundaries we use the border value (REPLICATE or CONSTANT) for any texel out of the image. @@ -133,7 +133,7 @@ inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate_with_border(const * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y. * @param[in] width Width of the image * @param[in] height Height of the image -*/ + */ inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate(const Image *in, const float8 coords, const float width, const float height) { return bilinear_interpolate_with_border(in, coords, width, height, 1); |