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authorarovir01 <Aron.Virginas-Tar@arm.com>2018-08-31 15:26:35 +0100
committerMatthew Bentham <matthew.bentham@arm.com>2018-09-17 17:21:25 +0100
commit9e53a35b66b1ec7ceee7c712380a13596175b83b (patch)
treed40bf9f27c799184324b6ab91cbb1a546fc4012e /src/armnn/backends/NeonWorkloads.hpp
parent5540d2f379b15503269d1b9b5fbe8fbafd160d2e (diff)
downloadarmnn-9e53a35b66b1ec7ceee7c712380a13596175b83b.tar.gz
IVGCVSW-1784: Rename float32 workloads for ACL
Change-Id: I98bdfe9cb12c663d1d5cfa456e2cc967d70ab22b
Diffstat (limited to 'src/armnn/backends/NeonWorkloads.hpp')
-rw-r--r--src/armnn/backends/NeonWorkloads.hpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/armnn/backends/NeonWorkloads.hpp b/src/armnn/backends/NeonWorkloads.hpp
index 9619b4e5c9..1948232b53 100644
--- a/src/armnn/backends/NeonWorkloads.hpp
+++ b/src/armnn/backends/NeonWorkloads.hpp
@@ -4,37 +4,37 @@
//
#pragma once
-#include "backends/NeonWorkloads/NeonActivationFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonActivationFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonActivationUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonAdditionFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonAdditionFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonBaseConstantWorkload.hpp"
#include "backends/NeonWorkloads/NeonBaseMergerWorkload.hpp"
#include "backends/NeonWorkloads/NeonBaseSplitterWorkload.hpp"
-#include "backends/NeonWorkloads/NeonBatchNormalizationFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonConstantFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonBatchNormalizationFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonConstantFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonConstantUint8Workload.hpp"
#include "backends/NeonWorkloads/NeonConvertFp16ToFp32Workload.hpp"
#include "backends/NeonWorkloads/NeonConvertFp32ToFp16Workload.hpp"
#include "backends/NeonWorkloads/NeonConvolution2dBaseWorkload.hpp"
-#include "backends/NeonWorkloads/NeonConvolution2dFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonConvolution2dFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonConvolution2dUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonDepthwiseConvolutionFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonDepthwiseConvolutionFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonDepthwiseConvolutionUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonFloorFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonFullyConnectedFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonL2NormalizationFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonLstmFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonMergerFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonFloorFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonFullyConnectedFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonL2NormalizationFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonLstmFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonMergerFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonMergerUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonMultiplicationFloat32Workload.hpp"
-#include "backends/NeonWorkloads/NeonNormalizationFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonMultiplicationFloatWorkload.hpp"
+#include "backends/NeonWorkloads/NeonNormalizationFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonPermuteWorkload.hpp"
#include "backends/NeonWorkloads/NeonPooling2dBaseWorkload.hpp"
-#include "backends/NeonWorkloads/NeonPooling2dFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonPooling2dFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonPooling2dUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonReshapeFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonReshapeFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonReshapeUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonSoftmaxFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonSoftmaxFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonSoftmaxUint8Workload.hpp"
-#include "backends/NeonWorkloads/NeonSplitterFloat32Workload.hpp"
+#include "backends/NeonWorkloads/NeonSplitterFloatWorkload.hpp"
#include "backends/NeonWorkloads/NeonSplitterUint8Workload.hpp"