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Change-Id: Ie73d8771f85d1f5b059f3a56f1bbd73c98e94a38
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/124723
Reviewed-by: Michalis Spyrou <michalis.spyrou@arm.com>
Tested-by: Jenkins <bsgcomp@arm.com>
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Change-Id: I9df42d4255b371b275a74aa521406e6796ee436b
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113901
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: Anthony Barbier <anthony.barbier@arm.com>
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Added a default destructor in cpp file to workaround the free unallocated value issue on Android
Change-Id: I3db84a0504a51b9b90823cbb37aa1cace06870e3
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/111438
Reviewed-by: Frank Lei <frank.lei@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
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The new common code of compute shader is in file helpers_cs.h
Rewrite the direct_convolution1x1.cs and softmax_layer.cs to use the new common code.
It will also remove the dependence of the token pasting operator (##).
We'll remove the "##" support after we rewrite all of the compute shader code.
Change-Id: Icd8553ef6b61ad484a8507590ac8ed499bd47061
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/95455
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Reviewed-by: Frank Lei <frank.lei@arm.com>
(cherry picked from commit 0a4f83570d261f839d9866b68979efe8d7a95883)
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/95601
Reviewed-by: Jim He <jim.he@arm.com>
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Last commit:
commit b25c5f68042b0c81bf611d59a1bb8535e1c42497
Author: Xinghang Zhou <xinghang.zhou@arm.com>
Date: Wed Oct 25 18:48:10 2017 +0800
Synced validation's tolerances of GCSoftmax from cl side
Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6
Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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