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Diffstat (limited to 'source/hal/platform/mps3/include/glcd_mps3.h')
-rw-r--r-- | source/hal/platform/mps3/include/glcd_mps3.h | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/source/hal/platform/mps3/include/glcd_mps3.h b/source/hal/platform/mps3/include/glcd_mps3.h deleted file mode 100644 index 5cb5a54..0000000 --- a/source/hal/platform/mps3/include/glcd_mps3.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright (c) 2021-2022 Arm Limited. All rights reserved. - * SPDX-License-Identifier: Apache-2.0 - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -#ifndef GLCD_MPS3_H -#define GLCD_MPS3_H - -#include <stdint.h> - -/****************************************************************************** - Color coding - GLCD is coded: 15..11 red, 10..5 green, 4..0 blue (unsigned short) - GLCD_R5, GLCD_G6, GLCD_B5 - original coding: 17..12 red, 11..6 green, 5..0 blue - ORG_R6, ORG_G6, ORG_B6 - - ORG_R1..5 = GLCD_R0..4, ORG_R0 = GLCD_R4 - ORG_G0..5 = GLCD_G0..5, - ORG_B1..5 = GLCD_B0..4, ORG_B0 = GLCD_B4 - - GLCD RGB color definitions -******************************************************************************/ -#define Black 0x0000 /* 0, 0, 0 */ -#define Navy 0x000F /* 0, 0, 128 */ -#define DarkGreen 0x03E0 /* 0, 128, 0 */ -#define DarkCyan 0x03EF /* 0, 128, 128 */ -#define Maroon 0x7800 /* 128, 0, 0 */ -#define Purple 0x780F /* 128, 0, 128 */ -#define Olive 0x7BE0 /* 128, 128, 0 */ -#define LightGrey 0xC618 /* 192, 192, 192 */ -#define DarkGrey 0x7BEF /* 128, 128, 128 */ -#define Blue 0x001F /* 0, 0, 255 */ -#define Green 0x07E0 /* 0, 255, 0 */ -#define Cyan 0x07FF /* 0, 255, 255 */ -#define Red 0xF800 /* 255, 0, 0 */ -#define Magenta 0xF81F /* 255, 0, 255 */ -#define Yellow 0xFFE0 /* 255, 255, 0 */ -#define White 0xFFFF /* 255, 255, 255 */ - -/************************** Orientation configuration ************************/ -#ifndef LANDSCAPE -#define LANDSCAPE 1 /* 1 for landscape, 0 for portrait. */ -#endif -#ifndef ROTATE180 -#define ROTATE180 1 /* 1 to rotate the screen for 180 deg. */ -#endif - -/*------------------------- Speed dependent settings -------------------------*/ - -/* If processor works on high frequency delay has to be increased, it can be - increased by factor 2^N by this constant. */ -#define DELAY_2N 8 - -/*---------------------- Graphic LCD size definitions ------------------------*/ -#if (LANDSCAPE == 1) - #define GLCD_WIDTH 320 /* Screen Width (in pixels). */ - #define GLCD_HEIGHT 240 /* Screen Height (in pixels). */ -#else - #define GLCD_WIDTH 240 /* Screen Width (in pixels). */ - #define GLCD_HEIGHT 320 /* Screen Height (in pixels). */ -#endif - -#define BPP 16 /* Bits per pixel. */ -#define BYPP ((BPP+7)/8) /* Bytes per pixel. */ - - -/** - * @brief Initialize the Himax LCD with HX8347-D LCD Controller. - */ -void GLCD_Initialize(void); - -/** - * @brief Set draw window region to whole screen. - */ -void GLCD_WindowMax(void); - -/** - * @brief Set draw window region. - * @param[in] x Horizontal position. - * @param[in] y Vertical position. - * @param[in] w Window width in pixel. - * @param[in] h Window height in pixels. - */ -void GLCD_SetWindow(unsigned int x, unsigned int y, - unsigned int w, unsigned int h); - -/** - * @brief Set foreground color. - * @param[in] color Foreground color. - */ -void GLCD_SetTextColor(unsigned short color); - -/** - * @brief Set background color. - * @param[in] color Background color. - */ -void GLCD_SetBackColor(unsigned short color); - -/** - * @brief Clear display. - * @param[in] color Display clearing color. - * - */ -void GLCD_Clear(unsigned short color); - -/** - * @brief Draw character on given position. - * @param[in] x Horizontal position. - * @param[in] y Vertical position. - * @param[in] cw Character width in pixel. - * @param[in] ch Character height in pixels. - * @param[in] c Pointer to character bitmap. - * - */ -void GLCD_DrawChar(unsigned int x, unsigned int y, - unsigned int cw, unsigned int ch, - unsigned char *c); - -/** - * @brief Display character on given line. - * @param[in] ln Line number. - * @param[in] col Column number. - * @param[in] fi Font index (0 = 9x15). - * @param[in] c ASCII character. - */ -void GLCD_DisplayChar(unsigned int ln, unsigned int col, - unsigned char fi, unsigned char c); - - -/** - * @brief Display string on given line. - * @param[in] ln Line number. - * @param[in] col Column number. - * @param[in] fi Font index (0 = 9x15). - * @param[in] s Pointer to string. - */ -void GLCD_DisplayString(unsigned int ln, unsigned int col, - unsigned char fi, char *s); - -/** - * @brief Clear given line. - * @param[in] ln: Line number. - * @param[in] fi Font index (0 = 9x15). - */ -void GLCD_ClearLn(unsigned int ln, unsigned char fi); - -/** - * @brief Display graphical bitmap image at position x horizontally and y - * vertically. This function is optimized for 16 bits per pixel - * format, it has to be adapted for any other format. - * @param[in] x Horizontal position. - * @param[in] y Vertical position. - * @param[in] w Width of bitmap. - * @param[in] h Height of bitmap. - * @param[in] bitmap Address at which the bitmap data resides. - */ -void GLCD_Bitmap(unsigned int x, unsigned int y, - unsigned int w, unsigned int h, - unsigned short *bitmap); - -/** - * @brief Displays an 8 bit image, conversion to the LCD's - * 16 bit codec is done on the fly. - * @param[in] data Pointer to the full sized image data. - * @param[in] width Image width. - * @param[in] height Image height. - * @param[in] channels Number of channels in the image. - * @param[in] pos_x Start x position for the LCD. - * @param[in] pos_y Start y position for the LCD. - * @param[in] downsample_factor Factor by which the image - * is downsampled by. - */ -void GLCD_Image(const void *data, const uint32_t width, - const uint32_t height, const uint32_t channels, - const uint32_t pos_x, const uint32_t pos_y, - const uint32_t downsample_factor); - -/** - * @brief Draw box filled with color. - * @param[in] x Horizontal position. - * @param[in] y Vertical position. - * @param[in] w Window width in pixels. - * @param[in] h Window height in pixels. - * @param[in] color Box color. - */ -void GLCD_Box(unsigned int x, unsigned int y, - unsigned int w, unsigned int h, - unsigned short color); - -#endif /* GLCD_MPS3_H */ |