diff options
Diffstat (limited to 'source/application/hal/platforms/bare-metal/bsp/bsp-packs/mps3/include/glcd_mps3.h')
-rw-r--r-- | source/application/hal/platforms/bare-metal/bsp/bsp-packs/mps3/include/glcd_mps3.h | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/source/application/hal/platforms/bare-metal/bsp/bsp-packs/mps3/include/glcd_mps3.h b/source/application/hal/platforms/bare-metal/bsp/bsp-packs/mps3/include/glcd_mps3.h new file mode 100644 index 0000000..c2810c0 --- /dev/null +++ b/source/application/hal/platforms/bare-metal/bsp/bsp-packs/mps3/include/glcd_mps3.h @@ -0,0 +1,202 @@ +/* + * Copyright (c) 2021 Arm Limited. All rights reserved. + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef GLCD_MPS3_H +#define GLCD_MPS3_H + +#include <stdint.h> + +/****************************************************************************** + Color coding + GLCD is coded: 15..11 red, 10..5 green, 4..0 blue (unsigned short) + GLCD_R5, GLCD_G6, GLCD_B5 + original coding: 17..12 red, 11..6 green, 5..0 blue + ORG_R6, ORG_G6, ORG_B6 + + ORG_R1..5 = GLCD_R0..4, ORG_R0 = GLCD_R4 + ORG_G0..5 = GLCD_G0..5, + ORG_B1..5 = GLCD_B0..4, ORG_B0 = GLCD_B4 + + GLCD RGB color definitions +******************************************************************************/ +#define Black 0x0000 /* 0, 0, 0 */ +#define Navy 0x000F /* 0, 0, 128 */ +#define DarkGreen 0x03E0 /* 0, 128, 0 */ +#define DarkCyan 0x03EF /* 0, 128, 128 */ +#define Maroon 0x7800 /* 128, 0, 0 */ +#define Purple 0x780F /* 128, 0, 128 */ +#define Olive 0x7BE0 /* 128, 128, 0 */ +#define LightGrey 0xC618 /* 192, 192, 192 */ +#define DarkGrey 0x7BEF /* 128, 128, 128 */ +#define Blue 0x001F /* 0, 0, 255 */ +#define Green 0x07E0 /* 0, 255, 0 */ +#define Cyan 0x07FF /* 0, 255, 255 */ +#define Red 0xF800 /* 255, 0, 0 */ +#define Magenta 0xF81F /* 255, 0, 255 */ +#define Yellow 0xFFE0 /* 255, 255, 0 */ +#define White 0xFFFF /* 255, 255, 255 */ + +/************************** Orientation configuration ************************/ +#ifndef LANDSCAPE +#define LANDSCAPE 1 /* 1 for landscape, 0 for portrait. */ +#endif +#ifndef ROTATE180 +#define ROTATE180 1 /* 1 to rotate the screen for 180 deg. */ +#endif + +/*------------------------- Speed dependant settings -------------------------*/ + +/* If processor works on high frequency delay has to be increased, it can be + increased by factor 2^N by this constant. */ +#define DELAY_2N 8 + +/*---------------------- Graphic LCD size definitions ------------------------*/ +#if (LANDSCAPE == 1) + #define GLCD_WIDTH 320 /* Screen Width (in pixels). */ + #define GLCD_HEIGHT 240 /* Screen Hight (in pixels). */ +#else + #define GLCD_WIDTH 240 /* Screen Width (in pixels). */ + #define GLCD_HEIGHT 320 /* Screen Hight (in pixels). */ +#endif + +#define BPP 16 /* Bits per pixel. */ +#define BYPP ((BPP+7)/8) /* Bytes per pixel. */ + + +/** + * @brief Initialize the Himax LCD with HX8347-D LCD Controller. + */ +void GLCD_Initialize(void); + +/** + * @brief Set draw window region to whole screen. + */ +void GLCD_WindowMax(void); + +/** + * @brief Set draw window region. + * @param[in] x Horizontal position. + * @param[in] y Vertical position. + * @param[in] w Window width in pixel. + * @param[in] h Window height in pixels. + */ +void GLCD_SetWindow(unsigned int x, unsigned int y, + unsigned int w, unsigned int h); + +/** + * @brief Set foreground color. + * @param[in] color Foreground color. + */ +void GLCD_SetTextColor(unsigned short color); + +/** + * @brief Set background color. + * @param[in] color Background color. + */ +void GLCD_SetBackColor(unsigned short color); + +/** + * @brief Clear display. + * @param[in] color Display clearing color. + * + */ +void GLCD_Clear(unsigned short color); + +/** + * @brief Draw character on given position. + * @param[in] x Horizontal position. + * @param[in] y Vertical position. + * @param[in] cw Character width in pixel. + * @param[in] ch Character height in pixels. + * @param[in] c Pointer to character bitmap. + * + */ +void GLCD_DrawChar(unsigned int x, unsigned int y, + unsigned int cw, unsigned int ch, + unsigned char *c); + +/** + * @brief Display character on given line. + * @param[in] ln Line number. + * @param[in] col Column number. + * @param[in] fi Font index (0 = 9x15). + * @param[in] c ASCII character. + */ +void GLCD_DisplayChar(unsigned int ln, unsigned int col, + unsigned char fi, unsigned char c); + + +/** + * @brief Display string on given line. + * @param[in] ln Line number. + * @param[in] col Column number. + * @param[in] fi Font index (0 = 9x15). + * @param[in] s Pointer to string. + */ +void GLCD_DisplayString(unsigned int ln, unsigned int col, + unsigned char fi, char *s); + +/** + * @brief Clear given line. + * @param[in] ln: Line number. + * @param[in] fi Font index (0 = 9x15). + */ +void GLCD_ClearLn(unsigned int ln, unsigned char fi); + +/** + * @brief Display graphical bitmap image at position x horizontally and y + * vertically. This function is optimized for 16 bits per pixel + * format, it has to be adapted for any other format. + * @param[in] x Horizontal position. + * @param[in] y Vertical position. + * @param[in] w Width of bitmap. + * @param[in] h Height of bitmap. + * @param[in] bitmap Address at which the bitmap data resides. + */ +void GLCD_Bitmap(unsigned int x, unsigned int y, + unsigned int w, unsigned int h, + unsigned short *bitmap); + +/** + * @brief Displays an 8 bit image, conversion to the LCD's + * 16 bit codec is done on the fly. + * @param[in] data Pointer to the full sized image data. + * @param[in] width Image width. + * @param[in] height Image height. + * @param[in] channels Number of channels in the image. + * @param[in] pos_x Start x position for the LCD. + * @param[in] pos_y Start y position for the LCD. + * @param[in] downsample_factor Factor by which the image + * is downsampled by. + */ +void GLCD_Image(void *data, const uint32_t width, + const uint32_t height, const uint32_t channels, + const uint32_t pos_x, const uint32_t pos_y, + const uint32_t downsample_factor); + +/** + * @brief Draw box filled with color. + * @param[in] x Horizontal position. + * @param[in] y Vertical position. + * @param[in] w Window width in pixels. + * @param[in] h Window height in pixels. + * @param[in] color Box color. + */ +void GLCD_Box(unsigned int x, unsigned int y, + unsigned int w, unsigned int h, + unsigned short color); + +#endif /* GLCD_MPS3_H */ |