# Copyright (C) 2020-2021 Arm Limited or its affiliates. All rights reserved. # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 (the License); you may # not use this file except in compliance with the License. # You may obtain a copy of the License at # # www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an AS IS BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Description: # Defines the class Shape4D. from collections import namedtuple from enum import Enum from .numeric_util import full_shape from .numeric_util import round_up from .numeric_util import round_up_divide class Shape4D(namedtuple("Shape4D", ["batch", "height", "width", "depth"])): """ 4D Shape (in NHWC format) """ def __new__(cls, n=1, h=1, w=1, c=1): assert n is not None if isinstance(n, list): assert h == 1 and w == 1 and c == 1 tmp = full_shape(4, n, 1) self = super(Shape4D, cls).__new__(cls, tmp[0], tmp[1], tmp[2], tmp[3]) else: self = super(Shape4D, cls).__new__(cls, n, h, w, c) return self @classmethod def from_list(cls, shape, base=1): tmp = full_shape(4, shape, base) return cls(tmp[0], tmp[1], tmp[2], tmp[3]) @classmethod def min(cls, lhs, rhs): return Shape4D( min(lhs.batch, rhs.batch), min(lhs.height, rhs.height), min(lhs.width, rhs.width), min(lhs.depth, rhs.depth) ) @classmethod def max(cls, lhs, rhs): return Shape4D( max(lhs.batch, rhs.batch), max(lhs.height, rhs.height), max(lhs.width, rhs.width), max(lhs.depth, rhs.depth) ) @classmethod def round_up(cls, lhs, rhs): return Shape4D( round_up(lhs.batch, rhs.batch), round_up(lhs.height, rhs.height), round_up(lhs.width, rhs.width), round_up(lhs.depth, rhs.depth), ) @classmethod def from_hwc(cls, h, w, c): return cls(1, h, w, c) def with_batch(self, new_batch): return Shape4D(new_batch, self.height, self.width, self.depth) def with_height(self, new_height): return Shape4D(self.batch, new_height, self.width, self.depth) def with_width(self, new_width): return Shape4D(self.batch, self.height, new_width, self.depth) def with_hw(self, new_height, new_width): return Shape4D(self.batch, new_height, new_width, self.depth) def with_depth(self, new_depth): return Shape4D(self.batch, self.height, self.width, new_depth) def with_axis(self, axis, new_val): shape_as_list = self.as_list() shape_as_list[axis] = new_val return Shape4D.from_list(shape_as_list) @staticmethod def _clip_len(pos, length, size): if pos < 0: length = length + pos pos = 0 return min(pos + length, size) - pos def clip(self, offset, sub_shape): n = Shape4D._clip_len(offset.batch, sub_shape.batch, self.batch) h = Shape4D._clip_len(offset.height, sub_shape.height, self.height) w = Shape4D._clip_len(offset.width, sub_shape.width, self.width) c = Shape4D._clip_len(offset.depth, sub_shape.depth, self.depth) return Shape4D(n, h, w, c) def add(self, n, h, w, c): return Shape4D(self.batch + n, self.height + h, self.width + w, self.depth + c) def __add__(self, rhs): return Shape4D(self.batch + rhs.batch, self.height + rhs.height, self.width + rhs.width, self.depth + rhs.depth) def __sub__(self, rhs): return Shape4D(self.batch - rhs.batch, self.height - rhs.height, self.width - rhs.width, self.depth - rhs.depth) def floordiv_const(self, const): return Shape4D(self.batch // const, self.height // const, self.width // const, self.depth // const) def __floordiv__(self, rhs): return Shape4D( self.batch // rhs.batch, self.height // rhs.height, self.width // rhs.width, self.depth // rhs.depth ) def __truediv__(self, rhs): return Shape4D(self.batch / rhs.batch, self.height / rhs.height, self.width / rhs.width, self.depth / rhs.depth) def __mod__(self, rhs): return Shape4D(self.batch % rhs.batch, self.height % rhs.height, self.width % rhs.width, self.depth % rhs.depth) def __str__(self): return f"" def div_round_up(self, rhs): return Shape4D( round_up_divide(self.batch, rhs.batch), round_up_divide(self.height, rhs.height), round_up_divide(self.width, rhs.width), round_up_divide(self.depth, rhs.depth), ) def elements(self): return self.batch * self.width * self.height * self.depth def dot_prod(self, rhs): return self.batch * rhs.batch + self.width * rhs.width + self.height * rhs.height + self.depth * rhs.depth def elements_wh(self): return self.width * self.height def is_empty(self): return (self.batch + self.width + self.height + self.depth) == 0 def as_list(self): return list(self) def get_hw_as_list(self): return list([self.height, self.width]) class VolumeIterator: """ 4D Volume iterator. Use to traverse 4D tensor volumes in smaller shapes. """ class Direction(Enum): CWHN = 0 def __init__( self, shape: Shape4D, sub_shape: Shape4D, start: Shape4D = Shape4D(0, 0, 0, 0), delta: Shape4D = None, dir=Direction.CWHN, ): self.b = start.batch self.y = start.height self.x = start.width self.z = start.depth self.shape = shape self.sub_shape = sub_shape self.delta = sub_shape if delta is None else delta assert self.delta.elements() > 0, "Iterator will not move" def __iter__(self): return self def __next__(self): if self.b >= self.shape.batch: raise StopIteration() offset = Shape4D(self.b, self.y, self.x, self.z) # CWHN self.z += self.delta.depth if self.z >= self.shape.depth: self.z = 0 self.x += self.delta.width if self.x >= self.shape.width: self.x = 0 self.y += self.delta.height if self.y >= self.shape.height: self.y = 0 self.b += self.delta.batch return offset, self.shape.clip(offset, self.sub_shape)