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authorJohan Alfvén <johan.alfven@arm.com>2022-12-21 10:27:18 +0100
committerFredrik Svedberg <fredrik.svedberg@arm.com>2022-12-21 14:07:57 +0000
commitda69e6d75061df9eb24b5092436ea6ea81f99330 (patch)
treea785d75871ce3c568698489f80e462ad135d8d7a
parent1bd20f2d230e2c98cf1fd3710d91df4b65f64329 (diff)
downloadethos-u-vela-da69e6d75061df9eb24b5092436ea6ea81f99330.tar.gz
MLBEDSW-7111: Changed shape calculation for the rolling buffer
- When operators are cascaded, there are rolling buffers used between the producer and the consumer operator. Depending on the attributes, like strides, there was a use case when the allocated intermediate buffer was too small and resulted in a buffer overflow. The problem was that the producer ofm stripe width was greater than the consumer ifm stripe width. - Changed the allocation to use the max of the producer width and consumer width Change-Id: I5aa20795eac5591d254b2163deec329cf9325a1b Signed-off-by: Johan Alfven <johan.alfven@arm.com>
-rw-r--r--ethosu/vela/cascade_builder.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/ethosu/vela/cascade_builder.py b/ethosu/vela/cascade_builder.py
index ba210032..3a3026fe 100644
--- a/ethosu/vela/cascade_builder.py
+++ b/ethosu/vela/cascade_builder.py
@@ -76,8 +76,11 @@ class BufferMap:
def rolling_buffer_shape(producer_stripe: Shape4D, consumer_stripe_input: Shape4D) -> Shape4D:
"""Calculates the storage shape of the rolling buffer between two SchedulerOperations in a Cascade"""
buffer_height = round_up(producer_stripe.height + consumer_stripe_input.height, consumer_stripe_input.height)
+ # Striding on the consumer op can result in IFM widths that are narrower than the OFM width of the producer.
+ # Therefore, the maximum of the two needs to be used.
+ buffer_width = max(producer_stripe.width, consumer_stripe_input.width)
# Rolling buffers have to conform to NHCWB16 format
- return consumer_stripe_input.with_height(buffer_height).with_depth(round_up(producer_stripe.depth, 16))
+ return Shape4D([1, buffer_height, buffer_width, round_up(producer_stripe.depth, 16)])
class CascadeBuilder: