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path: root/src/armnn/backends/ClWorkloads.hpp
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//
// Copyright © 2017 Arm Ltd. All rights reserved.
// See LICENSE file in the project root for full license information.
//

#pragma once
#include "backends/ClWorkloads/ClActivationFloat32Workload.hpp"
#include "backends/ClWorkloads/ClActivationUint8Workload.hpp"
#include "backends/ClWorkloads/ClAdditionFloat32Workload.hpp"
#include "backends/ClWorkloads/ClAdditionUint8Workload.hpp"
#include "backends/ClWorkloads/ClBaseConstantWorkload.hpp"
#include "backends/ClWorkloads/ClBaseMergerWorkload.hpp"
#include "backends/ClWorkloads/ClBatchNormalizationFloat32Workload.hpp"
#include "backends/ClWorkloads/ClConstantFloat32Workload.hpp"
#include "backends/ClWorkloads/ClConstantUint8Workload.hpp"
#include "backends/ClWorkloads/ClConvolution2dFloat32Workload.hpp"
#include "backends/ClWorkloads/ClConvolution2dUint8Workload.hpp"
#include "backends/ClWorkloads/ClDepthwiseConvolutionFloat32Workload.hpp"
#include "backends/ClWorkloads/ClDepthwiseConvolutionUint8Workload.hpp"
#include "backends/ClWorkloads/ClDivisionFloatWorkload.hpp"
#include "backends/ClWorkloads/ClFloorFloat32Workload.hpp"
#include "backends/ClWorkloads/ClFullyConnectedFloat32Workload.hpp"
#include "backends/ClWorkloads/ClL2NormalizationFloat32Workload.hpp"
#include "backends/ClWorkloads/ClLstmFloat32Workload.hpp"
#include "backends/ClWorkloads/ClMergerFloat32Workload.hpp"
#include "backends/ClWorkloads/ClMergerUint8Workload.hpp"
#include "backends/ClWorkloads/ClMultiplicationFloat32Workload.hpp"
#include "backends/ClWorkloads/ClNormalizationFloat32Workload.hpp"
#include "backends/ClWorkloads/ClPermuteWorkload.hpp"
#include "backends/ClWorkloads/ClPooling2dFloat32Workload.hpp"
#include "backends/ClWorkloads/ClPooling2dUint8Workload.hpp"
#include "backends/ClWorkloads/ClReshapeFloat32Workload.hpp"
#include "backends/ClWorkloads/ClReshapeUint8Workload.hpp"
#include "backends/ClWorkloads/ClResizeBilinearFloat32Workload.hpp"
#include "backends/ClWorkloads/ClSoftmaxFloat32Workload.hpp"
#include "backends/ClWorkloads/ClSoftmaxUint8Workload.hpp"
#include "backends/ClWorkloads/ClSplitterFloat32Workload.hpp"
#include "backends/ClWorkloads/ClSplitterUint8Workload.hpp"
#include "backends/ClWorkloads/ClConvertFp16ToFp32Workload.hpp"
#include "backends/ClWorkloads/ClConvertFp32ToFp16Workload.hpp"