// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "ElementwiseFunction.hpp" #include "RefElementwiseWorkload.hpp" #include "ConvImpl.hpp" #include "RefConstantWorkload.hpp" #include "RefConvolution2dWorkload.hpp" #include "RefSplitterWorkload.hpp" #include "RefResizeBilinearUint8Workload.hpp" #include "RefL2NormalizationFloat32Workload.hpp" #include "RefActivationWorkload.hpp" #include "RefPooling2dFloat32Workload.hpp" #include "RefWorkloadUtils.hpp" #include "RefConcatWorkload.hpp" #include "RefFullyConnectedWorkload.hpp" #include "RefGatherWorkload.hpp" #include "Softmax.hpp" #include "TensorBufferArrayView.hpp" #include "RefBatchNormalizationWorkload.hpp" #include "Splitter.hpp" #include "RefDepthwiseConvolution2dWorkload.hpp" #include "FullyConnected.hpp" #include "Gather.hpp" #include "RefFloorWorkload.hpp" #include "RefSoftmaxWorkload.hpp" #include "RefResizeBilinearFloat32Workload.hpp" #include "ResizeBilinear.hpp" #include "RefNormalizationFloat32Workload.hpp" #include "RefDetectionPostProcessWorkload.hpp" #include "RefPooling2dUint8Workload.hpp" #include "BatchNormImpl.hpp" #include "Activation.hpp" #include "Concatenate.hpp" #include "RefSpaceToBatchNdWorkload.hpp" #include "RefStridedSliceWorkload.hpp" #include "Pooling2d.hpp" #include "RefFakeQuantizationFloat32Workload.hpp" #include "RefPermuteWorkload.hpp" #include "RefLstmWorkload.hpp" #include "RefConvertFp16ToFp32Workload.hpp" #include "RefConvertFp32ToFp16Workload.hpp" #include "RefMeanUint8Workload.hpp" #include "RefMeanFloat32Workload.hpp" #include "RefPadWorkload.hpp" #include "RefBatchToSpaceNdUint8Workload.hpp" #include "RefBatchToSpaceNdFloat32Workload.hpp" #include "RefDebugWorkload.hpp" #include "RefRsqrtFloat32Workload.hpp" #include "RefDequantizeWorkload.hpp" #include "RefQuantizeWorkload.hpp" #include "RefReshapeWorkload.hpp"