// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "RefConstantUint8Workload.hpp" #include "ArithmeticFunction.hpp" #include "RefArithmeticWorkload.hpp" #include "ConvImpl.hpp" #include "RefBaseConstantWorkload.hpp" #include "RefConvolution2dUint8Workload.hpp" #include "RefSplitterUint8Workload.hpp" #include "RefResizeBilinearUint8Workload.hpp" #include "RefL2NormalizationFloat32Workload.hpp" #include "RefActivationUint8Workload.hpp" #include "RefPooling2dFloat32Workload.hpp" #include "RefWorkloadUtils.hpp" #include "RefMergerUint8Workload.hpp" #include "RefFullyConnectedFloat32Workload.hpp" #include "Softmax.hpp" #include "RefMergerFloat32Workload.hpp" #include "TensorBufferArrayView.hpp" #include "RefBatchNormalizationFloat32Workload.hpp" #include "Splitter.hpp" #include "RefFullyConnectedUint8Workload.hpp" #include "RefReshapeFloat32Workload.hpp" #include "RefDepthwiseConvolution2dUint8Workload.hpp" #include "FullyConnected.hpp" #include "RefFloorFloat32Workload.hpp" #include "RefSoftmaxFloat32Workload.hpp" #include "RefSoftmaxUint8Workload.hpp" #include "RefReshapeUint8Workload.hpp" #include "RefResizeBilinearFloat32Workload.hpp" #include "RefBatchNormalizationUint8Workload.hpp" #include "ResizeBilinear.hpp" #include "RefNormalizationFloat32Workload.hpp" #include "RefDepthwiseConvolution2dFloat32Workload.hpp" #include "RefPooling2dUint8Workload.hpp" #include "BatchNormImpl.hpp" #include "Activation.hpp" #include "Merger.hpp" #include "RefSplitterFloat32Workload.hpp" #include "RefConstantFloat32Workload.hpp" #include "RefActivationFloat32Workload.hpp" #include "RefConvolution2dFloat32Workload.hpp" #include "Pooling2d.hpp" #include "RefFakeQuantizationFloat32Workload.hpp" #include "RefPermuteWorkload.hpp" #include "RefLstmFloat32Workload.hpp" #include "RefConvertFp16ToFp32Workload.hpp" #include "RefConvertFp32ToFp16Workload.hpp" #include "RefMeanUint8Workload.hpp" #include "RefMeanFloat32Workload.hpp"