// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #include "RefL2NormalizationFloat32Workload.hpp" #include "RefWorkloadUtils.hpp" #include "TensorBufferArrayView.hpp" #include "Profiling.hpp" #include namespace armnn { void RefL2NormalizationFloat32Workload::Execute() const { ARMNN_SCOPED_PROFILING_EVENT(Compute::CpuRef, "RefL2NormalizationFloat32Workload_Execute"); const TensorInfo& inputInfo = GetTensorInfo(m_Data.m_Inputs[0]); const TensorInfo& outputInfo = GetTensorInfo(m_Data.m_Outputs[0]); TensorBufferArrayView input(inputInfo.GetShape(), GetInputTensorDataFloat(0, m_Data)); TensorBufferArrayView output(outputInfo.GetShape(), GetOutputTensorDataFloat(0, m_Data)); const unsigned int batchSize = inputInfo.GetShape()[0]; const unsigned int depth = inputInfo.GetShape()[1]; const unsigned int rows = inputInfo.GetShape()[2]; const unsigned int cols = inputInfo.GetShape()[3]; for (unsigned int n = 0; n < batchSize; ++n) { for (unsigned int d = 0; d < depth; ++d) { for (unsigned int h = 0; h < rows; ++h) { for (unsigned int w = 0; w < cols; ++w) { float reduction = 0.0; for (unsigned int c = 0; c < depth; ++c) { const float value = input.Get(n, c, h, w); reduction += value * value; } // Using std::max(reduction, epsilon) below would prevent against division by 0. // However, at the time of writing: // - This is not supported by the ACL functions used to implement L2Normalization in the CL // backend. // - The reference semantics for this operator do not include this parameter. const float scale = 1.0f / sqrtf(reduction); output.Get(n, d, h, w) = input.Get(n, d, h, w) * scale; } } } } } } //namespace armnn