// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "NeonActivationWorkload.hpp" #include "NeonAdditionWorkload.hpp" #include "NeonBatchNormalizationWorkload.hpp" #include "NeonConstantWorkload.hpp" #include "NeonConvertFp16ToFp32Workload.hpp" #include "NeonConvertFp32ToFp16Workload.hpp" #include "NeonConvolution2dWorkload.hpp" #include "NeonDepthwiseConvolutionWorkload.hpp" #include "NeonDequantizeWorkload.hpp" #include "NeonFloorFloatWorkload.hpp" #include "NeonFullyConnectedWorkload.hpp" #include "NeonGreaterWorkload.hpp" #include "NeonL2NormalizationFloatWorkload.hpp" #include "NeonLstmFloatWorkload.hpp" #include "NeonQuantizedLstmWorkload.hpp" #include "NeonMaximumWorkload.hpp" #include "NeonMeanWorkload.hpp" #include "NeonConcatWorkload.hpp" #include "NeonMinimumWorkload.hpp" #include "NeonMultiplicationWorkload.hpp" #include "NeonNormalizationFloatWorkload.hpp" #include "NeonPadWorkload.hpp" #include "NeonPermuteWorkload.hpp" #include "NeonPooling2dWorkload.hpp" #include "NeonPreluWorkload.hpp" #include "NeonQuantizeWorkload.hpp" #include "NeonReshapeWorkload.hpp" #include "NeonResizeWorkload.hpp" #include "NeonSoftmaxFloatWorkload.hpp" #include "NeonSoftmaxUint8Workload.hpp" #include "NeonSpaceToDepthWorkload.hpp" #include "NeonSplitterWorkload.hpp" #include "NeonStackWorkload.hpp" #include "NeonStridedSliceWorkload.hpp" #include "NeonSubtractionWorkload.hpp" #include "NeonTransposeConvolution2dWorkload.hpp"