// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "ClActivationFloatWorkload.hpp" #include "ClActivationUint8Workload.hpp" #include "ClAdditionWorkload.hpp" #include "ClBaseConstantWorkload.hpp" #include "ClBaseMergerWorkload.hpp" #include "ClBatchNormalizationFloatWorkload.hpp" #include "ClConstantFloatWorkload.hpp" #include "ClConstantUint8Workload.hpp" #include "ClConvolution2dWorkload.hpp" #include "ClDepthwiseConvolutionFloatWorkload.hpp" #include "ClDepthwiseConvolutionUint8Workload.hpp" #include "ClDivisionFloatWorkload.hpp" #include "ClFloorFloatWorkload.hpp" #include "ClFullyConnectedWorkload.hpp" #include "ClL2NormalizationFloatWorkload.hpp" #include "ClLstmFloatWorkload.hpp" #include "ClMergerFloatWorkload.hpp" #include "ClMergerUint8Workload.hpp" #include "ClMultiplicationWorkload.hpp" #include "ClNormalizationFloatWorkload.hpp" #include "ClPermuteWorkload.hpp" #include "ClPadWorkload.hpp" #include "ClPooling2dFloatWorkload.hpp" #include "ClPooling2dUint8Workload.hpp" #include "ClReshapeFloatWorkload.hpp" #include "ClReshapeUint8Workload.hpp" #include "ClResizeBilinearFloatWorkload.hpp" #include "ClSoftmaxFloatWorkload.hpp" #include "ClSoftmaxUint8Workload.hpp" #include "ClSplitterWorkload.hpp" #include "ClSubtractionWorkload.hpp" #include "ClConvertFp16ToFp32Workload.hpp" #include "ClConvertFp32ToFp16Workload.hpp"