// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "AddBroadcastReshapeLayer.hpp" #include "AddDebug.hpp" #include "ConvertConstants.hpp" #include "ConvertConstDequantisationLayersToConstLayers.hpp" #include "ConvertFp32NetworkToBf16.hpp" #include "ConvertFp32NetworkToFp16.hpp" #include "FoldPadIntoLayer2d.hpp" #include "FuseBatchNorm.hpp" #include "MovePermuteUp.hpp" #include "MoveTransposeUp.hpp" #include "OptimizeConsecutiveReshapes.hpp" #include "OptimizeInverseConversions.hpp" #include "OptimizeInversePermutes.hpp" #include "PermuteAsReshape.hpp" #include "PermuteAndBatchToSpaceAsDepthToSpace.hpp" #include "PermuteDepthwiseConv2dWeights.hpp" #include "RedirectMembersToConstantInputs.hpp" #include "SquashEqualSiblings.hpp" #include "TransposeAsReshape.hpp"