// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "LayerWithParameters.hpp" namespace armnn { /// This layer represents a permutation operation. class PermuteLayer : public LayerWithParameters { public: /// Makes a workload for the Permute type. /// @param [in] graph The graph where this layer can be found. /// @param [in] factory The workload factory which will create the workload. /// @return A pointer to the created workload, or nullptr if not created. virtual std::unique_ptr CreateWorkload(const Graph& graph, const IWorkloadFactory& factory) const override; /// Creates a dynamically-allocated copy of this layer. /// @param [in] graph The graph into which this layer is being cloned. PermuteLayer* Clone(Graph& graph) const override; /// Check if the input tensor shape(s) /// will lead to a valid configuration of @ref PermuteLayer. void ValidateTensorShapesFromInputs() override; /// By default returns inputShapes if the number of inputs are equal to number of outputs, /// otherwise infers the output shapes from given input shapes and layer properties. /// @param [in] inputShapes The input shapes layer has. /// @return A vector to the inferred output shape. std::vector InferOutputShapes(const std::vector& inputShapes) const override; /// @return a permutation vector represents the memory layout of the tensor elements. const PermutationVector& GetPermutation() const { return m_Param.m_DimMappings; } /// Indicates if the other layer received is inverse of this one. /// @param other The other layer to be compared with. /// @return true if other layer is inverse of this false otherwise. bool IsInverse(const Layer& other) const { return (other.GetType() == LayerType::Permute) && GetPermutation().IsInverse(boost::polymorphic_downcast(&other)->GetPermutation()); } /// Indicates if the other layer received is equal to this one. /// @param other The other layer to be compare with. /// @return true if other layer is equal to this false otherwise. bool IsEqual(const Layer& other) const { return (other.GetType() == LayerType::Permute) && GetPermutation().IsEqual(boost::polymorphic_downcast(&other)->GetPermutation()); } void Accept(ILayerVisitor& visitor) const override; protected: /// Constructor to create a PermuteLayer. /// @param [in] param PermuteDescriptor to configure the permute operation. /// @param [in] name Optional name for the layer. PermuteLayer(const PermuteDescriptor& param, const char* name); /// Default destructor ~PermuteLayer() = default; }; } // namespace