// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "backends/NeonWorkloads/NeonActivationFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonActivationUint8Workload.hpp" #include "backends/NeonWorkloads/NeonAdditionFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonBaseConstantWorkload.hpp" #include "backends/NeonWorkloads/NeonBaseMergerWorkload.hpp" #include "backends/NeonWorkloads/NeonBaseSplitterWorkload.hpp" #include "backends/NeonWorkloads/NeonBatchNormalizationFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonConstantFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonConstantUint8Workload.hpp" #include "backends/NeonWorkloads/NeonConvertFp16ToFp32Workload.hpp" #include "backends/NeonWorkloads/NeonConvertFp32ToFp16Workload.hpp" #include "backends/NeonWorkloads/NeonConvolution2dBaseWorkload.hpp" #include "backends/NeonWorkloads/NeonConvolution2dFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonConvolution2dUint8Workload.hpp" #include "backends/NeonWorkloads/NeonDepthwiseConvolutionFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonDepthwiseConvolutionUint8Workload.hpp" #include "backends/NeonWorkloads/NeonFloorFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonFullyConnectedFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonL2NormalizationFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonLstmFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonMergerFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonMergerUint8Workload.hpp" #include "backends/NeonWorkloads/NeonMultiplicationFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonNormalizationFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonPermuteWorkload.hpp" #include "backends/NeonWorkloads/NeonPooling2dBaseWorkload.hpp" #include "backends/NeonWorkloads/NeonPooling2dFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonPooling2dUint8Workload.hpp" #include "backends/NeonWorkloads/NeonReshapeFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonReshapeUint8Workload.hpp" #include "backends/NeonWorkloads/NeonSoftmaxFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonSoftmaxUint8Workload.hpp" #include "backends/NeonWorkloads/NeonSplitterFloatWorkload.hpp" #include "backends/NeonWorkloads/NeonSplitterUint8Workload.hpp" #include "backends/NeonWorkloads/NeonSubtractionFloatWorkload.hpp"