// // Copyright © 2017 Arm Ltd. All rights reserved. // See LICENSE file in the project root for full license information. // #include "ClSoftmaxFloat32Workload.hpp" #include "backends/ClTensorHandle.hpp" #include "backends/CpuTensorHandle.hpp" namespace armnn { ClSoftmaxFloat32Workload::ClSoftmaxFloat32Workload(const SoftmaxQueueDescriptor& descriptor, const WorkloadInfo& info) : Float32Workload(descriptor, info) { m_Data.ValidateInputsOutputs("ClSoftmaxFloat32Workload", 1, 1); arm_compute::ICLTensor& input = static_cast(m_Data.m_Inputs[0])->GetTensor(); arm_compute::ICLTensor& output = static_cast(m_Data.m_Outputs[0])->GetTensor(); m_SoftmaxLayer.configure(&input, &output, m_Data.m_Parameters.m_Beta); } void ClSoftmaxFloat32Workload::Execute() const { ARMNN_SCOPED_PROFILING_EVENT(Compute::GpuAcc, "ClSoftmaxFloat32Workload_Execute"); m_SoftmaxLayer.run(); } } //namespace armnn