// // Copyright © 2021 Arm Ltd and Contributors. All rights reserved. // SPDX-License-Identifier: MIT // #include "MathUtils.hpp" #include #include #include void MathUtils::FftF32(std::vector& input, std::vector& fftOutput) { const int inputLength = input.size(); for (int k = 0; k <= inputLength / 2; k++) { float sumReal = 0, sumImag = 0; for (int t = 0; t < inputLength; t++) { float angle = 2 * M_PI * t * k / inputLength; sumReal += input[t] * cosf(angle); sumImag += -input[t] * sinf(angle); } /* Arrange output to [real0, realN/2, real1, im1, real2, im2, ...] */ if (k == 0) { fftOutput[0] = sumReal; } else if (k == inputLength / 2) { fftOutput[1] = sumReal; } else { fftOutput[k*2] = sumReal; fftOutput[k*2 + 1] = sumImag; }; } } float MathUtils::DotProductF32(const float* srcPtrA, float* srcPtrB, const int srcLen) { float output = 0.f; for (int i = 0; i < srcLen; ++i) { output += *srcPtrA++ * *srcPtrB++; } return output; } bool MathUtils::ComplexMagnitudeSquaredF32(const float* ptrSrc, int srcLen, float* ptrDst, int dstLen) { if (dstLen < srcLen/2) { printf("dstLen must be greater than srcLen/2"); return false; } for (int j = 0; j < dstLen; ++j) { const float real = *ptrSrc++; const float im = *ptrSrc++; *ptrDst++ = real*real + im*im; } return true; } void MathUtils::VecLogarithmF32(std::vector & input, std::vector & output) { for (auto in = input.begin(), out = output.begin(); in != input.end(); ++in, ++out) { *out = logf(*in); } } float MathUtils::MeanF32(const float* ptrSrc, const uint32_t srcLen) { if (!srcLen) { return 0.f; } float acc = std::accumulate(ptrSrc, ptrSrc + srcLen, 0.0); return acc/srcLen; } float MathUtils::StdDevF32(const float* ptrSrc, uint32_t srcLen, float mean) { if (!srcLen) { return 0.f; } auto VarianceFunction = [mean, srcLen](float acc, const float value) { return acc + (((value - mean) * (value - mean))/ srcLen); }; float acc = std::accumulate(ptrSrc, ptrSrc + srcLen, 0.0, VarianceFunction); return sqrtf(acc); }