// // Copyright © 2020 Arm Ltd and Contributors. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include #include #include #include namespace armnnDelegate { TfLiteStatus VisitFloorOperator(DelegateData& delegateData, TfLiteContext* tfLiteContext, TfLiteNode* tfLiteNode, int nodeIndex, int32_t operatorCode) { TF_LITE_ENSURE_STATUS(ValidateNumInputs(tfLiteContext, tfLiteNode, 1, nodeIndex)); TF_LITE_ENSURE_STATUS(ValidateNumOutputs(tfLiteContext, tfLiteNode, 1, nodeIndex)); const TfLiteTensor* tfLiteTensors = tfLiteContext->tensors; const TfLiteTensor& tfLiteInputTensor = tfLiteTensors[tfLiteNode->inputs->data[0]]; if (!IsValid(tfLiteContext, tfLiteInputTensor, operatorCode, nodeIndex)) { return kTfLiteError; } const TfLiteTensor& tfLiteOutputTensor = tfLiteTensors[tfLiteNode->outputs->data[0]]; if (!IsValid(tfLiteContext, tfLiteOutputTensor, operatorCode, nodeIndex)) { return kTfLiteError; } const armnn::TensorInfo& inputTensorInfo = GetTensorInfoForTfLiteTensor(tfLiteInputTensor); const armnn::TensorInfo& outputTensorInfo = GetTensorInfoForTfLiteTensor(tfLiteOutputTensor); bool isSupported = false; auto validateFunc = [&](const armnn::TensorInfo& outInfo, bool& isSupported) { FORWARD_LAYER_SUPPORT_FUNC(__func__, tfLiteContext, IsFloorSupported, delegateData.m_Backends, isSupported, inputTensorInfo, outInfo); }; // If the m_Network is a nullptr, this signals that a prerequisite TfLite callback is required to clarify the // support for the operator // If supported, VisitFloorOperator will be called again to add the layer to the network as seen further below if (!delegateData.m_Network) { validateFunc(outputTensorInfo, isSupported); return isSupported ? kTfLiteOk : kTfLiteError; } // Add a Floor layer armnn::IConnectableLayer* layer = delegateData.m_Network->AddFloorLayer(); ARMNN_ASSERT(layer != nullptr); armnn::IOutputSlot& outputSlot = layer->GetOutputSlot(0); outputSlot.SetTensorInfo(outputTensorInfo); // Connect return Connect(layer, tfLiteNode, delegateData); } } // namespace armnnDelegate