23 if (relatedLayerNames.empty())
29 for (
auto& relatedLayerName : relatedLayerNames)
void Update(Layer *graphLayer) override
Copyright (c) 2020 ARM Limited.
const std::list< std::string > & GetRelatedLayerNames()
std::list< Layer * > m_ObservedObjects
void Update(Layer *graphLayer) override
const char * GetName() const override
Returns the name of the layer.