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-rw-r--r--src/armnn/layers/ConvertFp32ToBf16Layer.hpp42
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diff --git a/src/armnn/layers/ConvertFp32ToBf16Layer.hpp b/src/armnn/layers/ConvertFp32ToBf16Layer.hpp
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--- a/src/armnn/layers/ConvertFp32ToBf16Layer.hpp
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@@ -1,42 +0,0 @@
-//
-// Copyright © 2020 Arm Ltd and Contributors. All rights reserved.
-// SPDX-License-Identifier: MIT
-//
-
-#pragma once
-
-#include <Layer.hpp>
-
-namespace armnn
-{
-
-/// This layer converts data type Float32 to BFloat16.
-class ConvertFp32ToBf16Layer : public Layer
-{
-public:
- /// Makes a workload for the ConvertFp32ToBf16Layer type.
- /// @param [in] factory The workload factory which will create the workload.
- /// @return A pointer to the created workload, or nullptr if not created.
- virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
-
- /// Creates a dynamically-allocated copy of this layer.
- /// @param [in] graph The graph into which this layer is being cloned.
- ConvertFp32ToBf16Layer* Clone(Graph& graph) const override;
-
- /// Check if the input tensor shape(s)
- /// will lead to a valid configuration of @ref ConvertFp32ToBf16Layer.
- /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated.
- void ValidateTensorShapesFromInputs() override;
-
- void ExecuteStrategy(IStrategy& strategy) const override;
-
-protected:
- /// Constructor to create a ConvertFp32ToBf16Layer.
- /// @param [in] name Optional name for the layer.
- ConvertFp32ToBf16Layer(const char* name);
-
- /// Default destructor
- ~ConvertFp32ToBf16Layer() = default;
-};
-
-} // namespace